An Agent Based Recommendation System for Tourism João Laranjeira, João Carneiro, Goreti Marreiros, Ricardo Santos, Carlos Ramos August 17, 2010, Lisbon Overview 2 Motivation Objectives Tourist Profile Tourist Recommendation Presented Architecture Reasoning Agents Conclusions and Future Work Motivation 3 Understanding factors that influence the tourist motivations Help the tourist in his decisions Economic Social Psychological Cultural Political Help the tourist to choose his destination Help the tourist to plan his activities Help the tourist to choose his points of interest Simulate the tourists in a virtual world Objectives 4 Know the tourist’s preferences and define his type Advise the tourist according to: his preferences (type) his history Travels Activities Points history of interest of same type tourists Evolution of tourist over time Tourist Profile 5 The tourists will be divided according to their age, gender and preferences, following Gibson and Yiannakis (2002) criteria The objective is to: Organize the tourists in groups Qualify him as to the type of tourist Thus, it’s possible to reduce the potential types of tourists and classify the tourist’s type more accurately Gibson and Yiannakis’ Model (I) 6 Tourist’s Type Preferences Sun Lover Home and Family, Personal Goals, Control, Health, Breaks from routine, Comfort, Love and Afection Action Seeker Interaction, Sexual Needs, Home and Family, Personal Goals, Control, Health, Breaks from routine Anthropologist Interaction, Roots, Comfort, Intellectual growth, Self-actualization, Security, Integrity Archaeologist Roots, Intellectual growth, Self-actualization, Security, Integrity Organized Mass Tourist Interaction, Social class, Roots, Companionship needs, Intelectual growth, Self-actualization, Security, Integrity Thrill Seeker Home and Family, Personal Goals, Control, Health, Breaks from routine, Self-satisfaction Explorer Home and Family, Personal Goals, Control, Health, Breaks from routine, Creativity, Companionship needs Jetsetter Independence, Interaction, Sexual needs, Creativity, Social Class, Comfort, Financial Security, Love and Afection, Self-satisfaction Female Male Both 7 Gibson and Yiannakis’ Model (II) Tourist’s Type Preferences Seeker Independence, Sexual needs, Creativity, Social Class, Comfort, Intelectual Growth, Selfactualization, Financial Security, Love and Afection, Self-satisfaction Independent Mass Tourist Independence, Sexual Needs, Control, Creativity, Social Class, Financial Security, Love and Afection, Self-satisfaction High Class Tourist Social Class, Roots, Intellectual Growth, Self-actualization, Security, Integrity Drifter Independence, Interaction, Home and Family, Personal goals, Control, Health, Breaks from routine, Companionship needs Escapist Independence, Sexual Needs, Breaks from routine, Privacy, Creativity, Social Class, Comfort, Financial Security, Love and Afection, Self-satisfaction Sport Tourist Home and Family, Personal Goals, Control, Health, Breaks from routine, Comfort Educational Tourist Interaction, Personal Goals, Social Class, Roots, Intellectual Growth, Self-actualization, Security, Integrity, Self-expression Female Male Both Classification of tourist with Decision Tree 8 Decision Tree Algorithm uses 4 steps to find the type of tourist and classify him: 1st - Obtains age and gender of tourist 2nd - Attributes a possible(s) group(s) to the tourist according to his age and gender 3rd – If there are 2 or 3 possibles groups then compares the tourit’s preferences with the preferences of group I, group II and group III, else go to next step 4th - Selects the type of tourist that matches more preferences of the tourist from the list of types of chosen group Analysis of the tourist profile 9 Gende r Male Female Age 17 - 21 Group I More Tourist Type X Preferences Tourist Type X Age 34-45 >55 Group II Tourist Type Y 46-55 22-33 Group I & III Group II & III Group I, II & III Group I Group II More group III preferences Group III Tourist Type Z More Tourist Type Z Preferences Tourist Type X Tourist Type Y Tourist Type Z Tourist Recommendation 10 In this proposed system the tourist can enjoy of two different recommendations: Recommendation based on tourist ‘s preferences (utility function) Recommendation based on trips of other tourists of the same type (case-based reasoning) Tourist Recommendation – Utility function 11 ri × w f (r , w) = ∑i =1 n n r – rating of a preference of analyzed city or point of interest w – weight of preference assigned by the tourist n – number of preferences Tourist Recommendation – Utility function example 12 w is constant (0,25) Preference 1 Preference 2 Preference 3 Preference 4 Score City 1 2 4 3 5 0,875 City 2 5 4 2 2 0,8125 City 3 3 5 5 2 0,9375 Tourist Recommendation – CaseBased Reasoning 13 The objective is to recommend the best cities visited by other tourists of the same tourist type This algorithm has 5 steps: Step 1 : Search tourists of the same type Step 2 : List the cities visited by tourists of the same type Step 3 : Delete cities already visited by tourist Step 4 : Join cities visited more than once Step 5 : Find the best classified city Presented Architecture 14 AgtAdviser AgtTourist AgtApp Applicational Component Internet Tourist Web Page Presented Architecture – Agent Tourist 15 This agent is responsible for representing the tourist in the virtual world, after being shaped with the tourist’s personality AgtTourist saves all information about visited places, activities performed or points of interest visited by tourist This agent has incorporated an evolutionary module that is composed by two components: Evolution of personality Consulted travel destinations Presented Architecture – Agent Tourist (Continuation) 16 The evolution of personality is a component that enables the agent to evolve according to the tourists with same personality The consultation of travel destinations allows the agent to collect information from other agents that have similar characteristics, i.e., with same personality Presented Architecture – Agent Adviser 17 This agent is responsible for suggesting possible cities, activities or points of interest to be visited by tourists The recommendations are made using the following techniques: Utility function Case-based reasoning Reasoning Agents 18 Creating Agents Agent Adviser Process Communication Process between Agents Tourists Reasoning Agents – Creating Agents 19 After the tourist registration in the web page is created an agent tourist with his personality The Applicational Component identifies the tourist’s profile After this, data is sent to AgtApp that will create a new agent Reasoning Agents – Agent Adviser Process 20 Tourists have the possibility to classify the trip held at a given scale Agent Adviser analyzes a set of classifications Whenever a tourist returns from a trip and logs in the system If the number of classifications is relevant throws a notice to the community of agents with a warning that there is a new information for a particular profile of tourist The consequences of these actions are: The agents of that particular profile can learn from the other tourists’ new experiences To make this happen each agent “talks” to all the other agents with the same profile Reasoning Agents – Agent Adviser Process (Continuation) 21 22 Reasoning Agents – Communication Process between Agents Tourists Agents Similarity 23 After an Agent Tourist knows which agents can contribute to the process of choosing the destiny of his trip, the target agent calculates the similarity of his ratings with the ratings assigned by the other agents d euclidean = ∑ d ( ai − bi ) i =1 2 Agents Similarity - Example 24 New York London Paris Rio Janeiro Distance Classification of target tourist 2 1 4 5 ------------ Classification of tourist 1 1 3 1 4 3,87 Classification of tourist 2 2 4 1 5 4,24 Classification of tourist 3 4 1 2 3 3,46 Agents Belief 25 Now that we know the similarity of agents we can calculate the agents’ belief The formula is: If the total number of trips made by the agent that is used as a comparative element is >= 5 Travel Identical Travel Identical Travel Identical 2 × = Travel Performed Travel Sum Travel Performed × Travel Sum If the total number of trips made by the tourist that is used as a comparative element is < 5: Travel Identical Travel Identical 2 Travel Identical 3 × = Travel Performed Travel Sum Travel Performed × Travel Sum Agents Belief - Example 26 Travel Sum = 200 Travel Identical Travel Performed Belief Tourist 1 5 10 0.0125 Tourist 2 5 5 0.0250 Tourist 3 5 50 0.0025 Final Agents Similarity 27 Firstly, it calculated the distance between the agents’ preferences Secondly, it calculated the confidence (belief) of the agents Now, it will calculate the final similarity between agents. For this, will be used the x ij following formulas: b= max min d= x ij , , maximize the belief minimize the distance total (b, d ) = kb + kd Utility function 28 Final Agents Similarity Example Belief Distance Total Tourist 1 0.0125 3.87 0.697 Tourist 2 0.0250 4.24 0.908 Tourist 3 0.0025 3,46 0.550 Conclusions 29 This proposed system uses techniques that are still underdeveloped in this area The tourist is classified with his attributes and his preferences The application of agents is very useful because it’s possible to represent the tourist in the system The system allows evolution of user (tourist) so it’s possible to keep the he’s information updated Future Work 30 Improve the existing prototype because it’s in an initial phase Test the refered prototype with existing data from the internet Thus it’ll be possible to validate the system Thanks
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