Computer Graphics in the 21st Century: The Virtualization of Everything Presented by Ben Delaney President, CyberEdge Information Services, Inc. M.I.N.D. Labs Media Interface and Network Design Labs © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED New York — San Francisco www.cyberedge.com Slide: 1 www.cyberedge.com What We’re Here For •How Computer Graphics (CG) has changed the world •The word on everybody's lips •Three technologies that really, really matter •The new world order •The new you (or your kids, anyway) •Why should you care? © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 2 www.cyberedge.com Computer Graphics Scientists get no respect • Spending hours in the lab • Our contributions are usually made in the background — unacknowledged and unappreciated... • Despite making incredibly important discoveries © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 3 www.cyberedge.com You may not realize that the CG community has changed the world Providing one of the most important concepts of the 21st century! © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 4 www.cyberedge.com VIRTUAL Ananova, the world's first virtual newscaster © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 5 www.cyberedge.com Virtually Everything is Virtual Today •Reality •Friends •Doctors •Pets • Corporations • Shopping • Sex • Meetings • Organs • Money • Travel •Prototypes •Politicians •Places © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 6 www.cyberedge.com The value of “Virtual” is already huge • Year 2000 value of Visual Simulation and VR more than US$24 billion • More than 5,000 people involved worldwide (1999) • >35% annual growth rate Published July 2000, CyberEdge Information Services, Inc. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 7 www.cyberedge.com Why is this trend important? Where is it going? How will it affect us What does it matter? Those are the key topics of this talk © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 8 www.cyberedge.com A Brief History of Virtual •1941: Link Flight Simulator •1965: Sutherland’s Virtual Window © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 9 www.cyberedge.com Some Virtual Milestones •1988: SIMNET links 280 workstations •1989: VPL Research Founded •1991: Virtuality Game System © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 10 www.cyberedge.com More Virtual Milestones •1996: Visible Human (male) Completed • 1999: SONY releases AIBO, sells out all stock © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 11 www.cyberedge.com And More Virtual Milestones •1999: Honda announces anthropomorphic robot •1999: 400 People attend Avatars99 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 12 www.cyberedge.com What does the future have in store? © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 13 www.cyberedge.com 3 key technologies will reach “Event Horizons” circa 2035 Computers/Communication Biotechnology/Medicine Nanotechnology © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 14 www.cyberedge.com Computing/Communication Transistor Count in Microprocessors Moore’s Law continues to hold true – chip densities double every 18 months 3.0E+15 Brain/Chip Equivalance 2045 Human Brain 1.5 Quadrillion 2.5E+15 2.0E+15 1.5E+15 2.5 20 Million 1.28 Brillion 1 Trillion 1.0E+15 5.0E+14 0.0E+00 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 15 www.cyberedge.com By 2045 chips as complex as the human mind are dirt cheap •Complexity brings Ch ip Complex it y V s. Ch ip Cost increased speed and power, reduced energy consumption and cost © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 16 www.cyberedge.com Computers become smaller as they become more powerful Today’s desk-side box will fit in your pocket, and that PDA-like system will have supercomputer capabilities. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 17 www.cyberedge.com More computers + more power = more powerful communications •Increasing calculation power •Wide and local-area networks connecting everybody and everything •Most people use their computers as communication devices, listening to music, corresponding via email, shopping on the Internet, getting the news Image courtesy: [email protected], gelon.net © 2000 - Oslo, Norway © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 18 www.cyberedge.com Ubiquitous computing •The power of embedded computers, where the majority of processors are used, will continue to increase geometrically •Within a few years there will be more artificial brains -- CPUs -- than living people •More communication will take place between computers than between people © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 19 www.cyberedge.com We will soon live within an allseeing, all-hearing network •Enveloping all but the most remote parts of the planet. •Kitchen appliances, prosthetic devices, dishes, cars, books, toys, clothes – virtually every object with which we interact – will contain embedded intelligence, and communication abilities. Thalia home appliances by Sunbeam - Summer 2000 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 20 www.cyberedge.com Ubiquitous Computing Simple chips, widely connected, creating highly complex systems © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 21 www.cyberedge.com The Uber-net of artificial intelligences will create a global “mind” •By around 2030, computers may become conscious, self aware, and aware of us. •Intelligent, autonomous robots will do much work •The relationship between human being, and their inorganic progeny will change forever. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 22 www.cyberedge.com Biotechnology •Parallel to the advances in computing will be huge strides in the understanding of organic systems •As we decipher the human and other genomes we will develop insights into how life itself works © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 23 www.cyberedge.com The obvious goal of biotech and medical research – eliminating death •The question is: how do we accomplish that goal? •We will unlock the secrets of aging, cancer development, regeneration, cloning, genetic manipulation, immunity, learning, and much more © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 24 www.cyberedge.com Manipulation of basic organic functions •Repair and replacement of genes •Artificial enzymes and hormones •Stimulation and retardation of growth •“Designer” children •Cloning of animals and people •Creation of imaginary creatures © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 25 www.cyberedge.com The human lifespan will grow substantially longer • We will conquer diseases, manipulate genes, rebuild damaged immune systems, and regenerate organs and limbs • Doubled in the 20th century, the human lifespan will quickly reach 100 years, then more • The concept of “natural death” will become quaint and archaic © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 26 www.cyberedge.com Interfaces between silicon and carbon-based systems will soon be common •These systems will first be used for: – – – – Control of muscles or other organs Connecting prosthetic limbs to the nervous system Restoring sight and hearing Monitoring and reporting on biological activity © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 27 www.cyberedge.com The integration of mechanical and biological systems will accelerate Images courtesy Dobelle Institute Such as this demonstration of artificial eyes © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 28 www.cyberedge.com Nanotechnology Nanotechnology is the science and industry of building extremely small machines " Ultimately - in the great future - we can arrange the atoms the way we want; the very atoms, all the way down! What would happen if we could arrange the atoms one by one the way we want them." Richard P. Feynman © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 29 www.cyberedge.com Devices the size of molecules •Still in the laboratory-demonstration phase of development •Today they are painstakingly constructed atom by atom •So far, nanomachines have not done any useful work. Sandia National Laboratory © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 30 www.cyberedge.com Nanomachines will be capable of doing amazing jobs •Ideas for how to apply nanotechnology are far-ranging, and many will prove to be dead ends •All require deployment of billions (at least) of individual units © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 31 www.cyberedge.com Materials made of nanomachines will have startling characteristics •A few trillion nanomachines might be programmed to form an entire building – Such a building could be extremely strong • The components could be flexible in an earthquake, or streamlined in high winds – Windows and walls could be moved at will – The same machines could make the furniture and appliances © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 32 www.cyberedge.com Building with nanomachines •The nano-architect would: – draw up a design – order a number of kilograms of nano-machines to be – delivered at the building site, the preprogrammed nanomachines create the building •The building would seem to grow, like a plant, and infinite variations would be possible with almost no additional cost. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 33 www.cyberedge.com NASA is investigating nanotechnology as a tool to be used in space exploration 1: Send a few kilos of self-replicating, general purpose nanomachines to the moon 2: They build more of themselves 3: Mine materials and construct a lunar base 4: Which humans to occupy when completed. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 34 www.cyberedge.com Medicine also may benefit from nanotechnology •Miniature tools may be programmed to do micro surgery from the inside out •Angioplasty is one procedure that may be an appropriate application – Doctors may inject a few thousand nanomachines – Automatic search for arterial restrictions – Remove the plaque, perhaps converting it to a harmless or even beneficial substance © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 35 www.cyberedge.com Just like the Fantastic Voyage (but without the tiny crew) © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 36 www.cyberedge.com All roads lead to… Fusion © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 37 www.cyberedge.com Fusion occurs around 2035-2050 •Computer systems vastly more powerful than individual human minds, ubiquitous, and completely interconnected •Most work done by robots •Most human activities will be computer mediated. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 38 www.cyberedge.com Everything will have a virtual component www.ananova.com •Virtual travel •Virtual companions •Virtual amusement parks •Ubiquitous computing •Unlimited communications Virtual-ness will shape the world © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 39 www.cyberedge.com Machines capable of performing nearly any task that people now do will take over most “work” This will create massive social disruption “Anti-tech” Luddites will make a strong protest They will fail © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 40 www.cyberedge.com Technology will spawn difficult social questions •What do people do when they have no jobs? •What will people think about when machines think faster, and can make more connections? •How do you pass the time when you might live forever? © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 41 www.cyberedge.com What unique quality of being human distinguishes us from the machines we create? •Creativity? •Humor? •Hatred? •Love? •Curiosity? •??? © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 42 www.cyberedge.com What if machines see people as threatening? •People are irrational and unpredictable •Rationally, the machines may find ways to limit their exposure How will we keep up? © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 43 www.cyberedge.com The solution may be to take evolution in hand •We will have the skills and knowledge to actually direct our evolution •Blending biological and mechanical components •Manipulating genes •Augmenting our human abilities. © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 44 www.cyberedge.com The lines demarcating human and machine will become fuzzy •People will be part computer •Computers, using organic materials to become even faster, and more animal-like, will be nearly human •We will have the ability to add capabilities to human beings, who will be nearly immortal •Devices and materials that would seem magical today, will be common © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 45 www.cyberedge.com Implanted systems with external connections will: •Simulate any sensory perception •Accept information in real time from massive data banks •Eliminate phones, monitors, keyboards, mice, and speakers •Provide abilities akin to telepathy We will be one with our computers © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 46 www.cyberedge.com By the end of the 21st century we will have redefined “being human” • Telepathic • Super-human intelligence • Flawless memory • Seldom ill and able to recover from nearly any injury • Never aging • Closely linked in a solar systemwide network © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 47 www.cyberedge.com We will go beyond Darwin, towards the destination of the species •A human/machine, carbo/silico, organic/inorganic hybrid •Actively planning and creating its own future •Making Darwinian evolution history University of Toronto Photoborgs, Sept. 1999 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 48 www.cyberedge.com What does all of this have to do with you, an IT specialist? Quite a bit © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 49 www.cyberedge.com IT and Computer Graphics inspire and enable •Remember that important concept, Virtual? •All sciences rely on CG to understand and communicate •Advances in CG facilitate other sciences’ advancement © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 50 www.cyberedge.com For years, science has been struggling to understand the world Knowledge © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 51 www.cyberedge.com Computer Graphics has unlocked the door © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 52 www.cyberedge.com CG is a key to understanding and controlling the science of the 21st century The discoveries you make will change the world forever Get ready for the most exciting time in human history! © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 53 www.cyberedge.com Thank You I welcome your questions and comments www.cyberedge.com [email protected] +1 212 358-7800 Thanks to Dr. Fank Biocca, Zena Biocca, Petrina Er, and the MIND Lab © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 54 www.cyberedge.com
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