CARD/ITEM DESCRIPTIONS BETABOTZ Robot Cards: Betabotz is a multiplayer card game that involves a risky and fun bidding system. The objective of the game is to collect as many chips as possible through the completion of missions. Chips are used to purchase the initial robot, as well as upgrades that will allow robots to accomplish certain missions with higher requirements. After ten rounds of missions the player with the highest number of chips wins the game, but there’s one small catch: the robot with the highest single attribute at the end of the game receives an additional 15 chips. Robot cards are the base character cards for each player. Players receive robot cards during Phase 0 of game play (see Game Play section below). Robot cards remain with the same player throughout the entirety of gameplay. Robot Attributes – Each robot has 4 separate attributes: Agility, Stability, Firepower, and Processor. Each attribute has a specified value. The attributes are used to complete missions during game play. Component cards and code cards can enhance attributes temporarily or permanently, see component and code cards below. Mobilizations – Each robot has specific powers associated with each attribute. Powers are CONTENTS OF THE BOX Cards: 10 Robot Cards 8 Activated Power Cards 62 Component Cards 50 Code Cards 20 Tier 1 Mission Cards 24 Tier 2 Mission Cards 16 Tier 3 Mission Cards 1 Starter Chip * 7 Bidding Chips * Bits/Currency *: 35 one bit chips 25 five bit chips 20 ten bit chips 20 twenty bit chips 1 Die * * not included in beta set indicated by the letter above each attribute, and are explained in detail on corresponding mobilization card (see description below). Mobilizations are activated when the specified attribute value reaches 13 or above. Robots cannot have the same activated power as other robots in play. The first player to reach 13 on specified attribute retains the mobilization for the remainder of the game, unless the attribute drops below 13 during game play, in which event another player may retain the power by reaching 13 in the needed attribute. If 2 or more players have attributes above 13, the player with the highest attribute takes the power; if 2 or more players have attributes above 13 and are tied in value, the first player to reach higher attribute value in subsequent game play receives the power. EXAMPLE: Mission Card EXAMPLE: Robot Card Mission Requirements IRON MINIMUM BID: 4 BITS Robot Name Minimum Bid Value REWARD 10 BITS Reward Value SPECIALS: NO TEAMMATES Special Conditions Mobilizations Robot Attribute Values Mobilization Cards: EXAMPLE: Robot Attribute Icons Agility Firepower Mobilization cards are detailed descriptions of each mobilization. The first player to reach 13 in the specified attribute receives the corresponding mobilization card. Mobilizations are used (and can only be used once, unless otherwise stated) during phases 2 and 3 of gameplay, see Game Play section below. Structure Processor EXAMPLE: Mobilization Card Mission Cards: Mission cards are used during phase 2 of game play, and are used to acquire reward bits. There are three separate tiers of mission cards with increasing difficulty. Each mission card contains attribute requirements needed to complete the mission. Robots must achieve equal or greater value in each of the required attribute to successfully complete the mission. Select mission cards contain special conditions or rewards as specified on each card. Reward: bits earned per team for completing mission (reward does not change with regard to number of players on each team) Mission Requirements B-POWER MOBILIZATION STEAL INSTANT CARDS BY ROLLING HIGHER THAN 4 WITH A DICE. IF YOU LOSE, DELETE 3 BITS. Power Description Component Cards: Code Cards: Components cards enhance Robot attributes permanently, and are purchased during phase 1, the enhancement phase (see Game Play below). Certain component cards contain special conditions or rewards when received; see individual cards for detailed description. Each player can carry up to 5 component cards. Players can purchase additional component cards but must choose to discard an existing component card if the number of component cards exceeds the maximum. Code cards are obtained at the beginning of the game and during the enhancement phase, see Game Play below. Code cards can only be played during the mission phase. Any number of code cards can be played at any time during the mission phase. Each player can carry up to 4 code cards. EXAMPLE: Code Card EXAMPLE: Component Card Component Icon MINUS 2 TO ANY TWO STATS MINIMUM BID: 8 BITS Action Minimum Bid Value SPECIALS: DRAW AN INSTANT CARD AND PLAY IF YOU WIN THIS BID. Starter Chip: Enhanced Attribute Values Indicates the first player to begin action during game play Bits: Currency used during game play Bidding Chip: Indication of player’s bid; place the bit amount used on top of bidding chip, then place bidding chip on desired card to bid GAME SETUP GAME SETUP (continued) Prior to the start of the game, shuffle each tier of mission cards separately. Select top mission cards from each tier in order specified below and place face down in mission card pile: 1. Select and arrange missions cards as indicated on previous page. 2. Shuffle robot and code cards and place in two separate piles face down. 3 - 5 Players 3. Shuffle and place all mobilization cards in a single pile face up. 6 - 7 Players 4. Distribute to each player 2 code cards 50 bits 1 bid token 4 tier 1 missions – Will be the first missions played during game play 2 tier 3 missions – Played subsequent to tier 1 missions 4 tier 2 missions – Last missions played 3 tier 1 missions 4 tier 3 missions 3 tier 2 missions 5. Place starter chip in front of youngest player. You’re ready to play Beta Bots! EXAMPLE: 3-5 Players Set Up GAMEPLAY OVERVIEW Objective: Acquire most bits at the end of 10 total missions Gameflow (see specific instructions for each phase in following pages): Tier 1 Mission Cards Players take turns moving clockwise. There are three main phases in the game. Phase 0: Robot Phase (completed once at the beginning of the game) Tier 3 Mission Cards Tier 2 Mission Cards The following phases are repeated until 10 total missions are completed Phase 1: Enhancement/Building Phase - Bid to purchase component card or - Draw code card Phase 2: Mission Phase - Attempt mission individually or cooperatively - Utilize code cards during mission - Complete or fail mission - Receive rewards/consequences Repeat phase 1 and phase 2 for 10 total missions Player with highest total bits win! DETAILED GAMEPLAY Phase 1: Enhancement/Building phase Betabotz Bidding System At the beginning of this phase, flip component cards face up equal to one less than the number of players (i.e. in a 5 player game, 4 component cards are flipped face up). Betabotz’ unique bidding system is the system used to acquire both player robot card (during robot phase) and component cards (during enhancement/building phase) Robot Bidding Bidding starts from player with starter chip and proceeds clockwise. Each player completes their bid by placing bit chips on top of their desired robot card, followed by their bidding chip. The starting bid must be equal to or greater than the min bid amount on the face up robot card (there are no maximum bids). Players can (and are encouraged) to overbid previous players. In the event where the original player is overbid, he/she receives back his/her bidding chip, and waits until his/her next turn, at which time he/ she is then free to bid on any face up robot card. Players cannot bid on other robots while having the current high bid on a face up robot and must pass during his/her turn. Players that are not current high bidders must place a bid on a face up robot card during each turn. See bidding sample play in appendix for demonstration of bidding process. Component Bidding All rules in robot bidding apply, with the exception that players are not required to place bids on a component card. Players have the option to draw a code card if desired (see description of enhancement/building phase below) Phase 0: Robot Phase At the beginning of this phase, flip robot cards equal to the number of players face up. Players attempt to acquire desired robot by utilizing the Betabotz bidding system. Bidding continues until all players pass (all players are high bidders on his/her robot). Each player then receives his/her robot, and will use it for the remainder of the game. At the end of phase 0, rotate the starter chip clockwise to the next player. Starting with the player with the starter chip, preceding clockwise, each player chooses 1 of 2 actions: Bid on one component card utilizing the Betabotz bidding system Or Draw one code card If the player chooses to draw a code card, his/her turn for the current enhancement phase is over; he/she can no longer bid on face up component cards. Robots can hold up to 5 total component cards (unless otherwise noted on individual component cards). Players with max number of allowable component cards are not prohibited from bidding on additional component cards. In cases where such player wins the bid, he/she must choose to discard one of the existing component cards on his/her robot and replace with the component card won. Phase 1 continues until all players have received a code card or has the current high bid on a component card. Players with high bids then receive their respective component cards. Component cards are in play for the remainder of the game unless otherwise indicated by a code card, mission card, or robot power. All unused component cards are discarded. Rotate starter chip clockwise to the next player. Phase 2: Mission phase At the beginning of this phase, flip the top mission card face up. All players are required to attempt the mission (unless otherwise noted on mission card) either individually or cooperatively. To complete the mission, players must fulfill all attribute and other requirements stated on face up mission card with current robot attributes, component cards, code cards, or robot powers (see card type/descriptions above). Robot powers can only be activated once during phase 1 & 2, unless otherwise stated on power card. Individual Missions: Players choosing to complete the mission individually must satisfy all mission requirements with his/her robot attributes, component cards, code cards, and/or robot powers. Players with no agreed upon teams must attempt to complete mission individually. Rewards – Players completing mission individually receives all rewards specified on mission card Special Conditions – Players completing mission individually must satisfy any special conditions specified on mission card and receive applicable punishments if failed to complete the mission Team Missions: Two or more players can choose to complete the mission cooperatively. Cooperative teams must be formed with formal acceptance from all players on the proposed team (i.e. handshake, specific verbal commitment, etc.). Teams cannot be dissolved once agreed upon unless otherwise noted on code card (example: if player A and player B decide to complete the mission together, and player C plays a code card that significantly downgrades player A’s attributes, player B cannot decide to team up with player C or complete the mission individually). In cooperative missions, all attributes from cooperating players’ robots (with all component cards) are combined to satisfy mission requirements (mission requirements do not change based on the number of players cooperating). Rewards – Reward amounts remain constant regardless of the number of players on any given team. All conditions on reward distribution must be discussed prior to forming cooperative teams. Special Conditions – Special conditions are applied to each team member individually. In cases where consequences exist for failure, ALL players on the failed team receive the specified consequences (i.e. if consequence is to lose 2 components, each player on failed team must lose 2 components). Code Cards: During the mission phase, players may choose to play any number of code cards at any time prior to the end of the mission. Mission Attempt: The mission attempt is complete when all teams are formed and no more code cards are played. Rewards, punishments, and special conditions are received as described above. Repeat Phase 1 and Phase 2 At the end of each mission, Phase 1 and Phase 2 are repeated until all 10 missions have been attempted. Special Reward: Highest single attribute: In addition to bits earned during missions and with code cards, at the end of the 10th mission, the player with the highest single attribute receives an additional 15 bits before the winner is declared. In the event where two or more players are tied with the highest single attribute, each player receives 15 additional bits. 3. Player 3 overbids Player 1 for Robot 1 by BIDDING SCENARIO This a typical four player game setup which begins with the robot bidding process. placing 5 bits and his/her player marker on Robot 1. Player 1 takes back his/her chips and player marker and has to wait for his/her turn to bid on another robot. 1. Player 1 places 4 bits and his/her player marker on Robot 1. Play goes clockwise to Player 2 PLAYER 3 OUTBIDS PLAYER 1 AND MOVES HIS CHIPS AND MARKER BITS PLAYER 3 PLAYER MARKER PLAYER 3 4 BITS (PLAYER 1) ROBOT 1 5 BITS (PLAYER 3) ROBOT 2 ROBOT 3 ROBOT 4 ROBOT 1 PLAYER 4 PLAYER 2 MIN. BID: 4 BITS MIN. BID: 4 BITS MIN. BID: 4 BITS MIN. BID: 4 BITS 4 BITS (PLAYER 2) ROBOT 2 ROBOT 3 PLAYER 4 PLAYER 2 MIN. BID: 4 BITS MIN. BID: 4 BITS MIN. BID: 4 BITS GAME AREA PLAY CONTINUES CLOCKWISE PLAYER 1 2. Player 2 places 4 bits and his/her player marker on Robot 2, play continues to Player 3 ROBOT 4 MIN. BID: 4 BITS GAME AREA BITS & MARKER RETURN TO PLAYER 1 PLAYER 1 4. Player 4 places 4 bits and his/her player marker on Robot 3. Play now continues to Player 1 5. Since Player 1 was outbid on Robot 1, he/she must now (A) place a new, higher bid on Robots 1, 2, or 3 or (B) place bits equal to the minimum bid on Robot 4. If Player 1 chooses option A then Player 3 will be without a robot and the play will continue to go clockwise. Any player who already has a robot is skipped. In this scenario Player 2 and Player 3 are skipped. If Player 1 chooses option B, all players will have robots and this phase of the game will be complete. The game will move onto the mission phase. PLAYER 3 5 BITS (PLAYER 3) ROBOT 1 4 BITS (PLAYER 2) ROBOT 2 4 BITS (PLAYER 4) ROBOT 3 ROBOT 4 PLAYER 4 PLAYER 2 MIN. BID: 4 BITS MIN. BID: 4 BITS MIN. BID: 4 BITS A MIN. BID: 4 BITS B PLAYER 1’S TURN AGAIN PLAYER 1 GAME AREA
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