NEW GAMES Hula Hoop and Scooter Fun Game Play Get ready to scoot and roll. Kids love to wiggle and slide across the floor. Play these games during weeks 2, 3 and 4 of your program. GAME 1: Hoop Shuffle Required Materials: hula hoops, small balls, container Place desired amount of hula hoops from one end of room to the other for 2 teams. Divide teams into two groups and give each team a ball. Each player has to jump inside the hula hoop while holding ball until they get to the finish line and place it in container. Run back to team and tag next person in line. First team that finishes is the winner. GAME 2: Scooter Hoop Required Materials: 6 hula hoops, 2 scooters, 2 cones Place 3 hula hoops in 2 lanes from one end of room to the other. Divide players into 2 groups and give each team 1 scooter. Each player has to sit on scooter, pick up all hoops in their lane until they reach finish line, circle back around cone and place hoops back in lane until they reach next player. 1st team to complete course wins. GAME 3: Hoop la-la Required Materials: 6 hoops, beanbags, timer or someone to count to 20 Place all 6 hula hoops on one side of the room. Each player will have the opportunity to throw the bean bag into all the hoops. If they miss they can run and get beanbag to start all over. However, they only have 20 seconds per hoop. The player with the most goals wins. GAME 4: Hula Hoop Tag Required Materials: hula hoops This game requires one fewer hula hoops than players. If you have 20 players, you’ll need 19 hula hoops. Spread the hula hoops throughout the gym. Leave plenty of space between the hula hoops for more of a challenge. The one person without a hula hoop stands in the middle of the gym. She calls out “Switch.” All of the players must run to a different hula hoop. They cannot go back to the same hula hoop that they were just in. The person in the middle who is “it” tries to get inside one of the hula hoops, leaving someone else without one. The person who ends up without a hula hoop is in the middle for the next round.\ GAME 5: Catch 20 Required Materials: beanbags, 6 hula hoops, timer or someone to count to 20 Place 3 hula hoops on both sides of the room. Divide players into two groups. One player from each team stands in the first hoop. Each player is handed a beanbag. At the whistle, each player throws the beanbag back and forth across to the other without pausing. The goal is to catch the beanbag 20 times within 20 seconds per hoop. At the blow of the whistle, move to the next hoop and repeat. Play until everyone on both teams has an opportunity to complete task. The team with the most catches wins! NEW GAMES Hula Hoop and Scooter Fun Game Play GAME 6: CREATE YOUR OWN Scooter Race Required Materials: scooters Gym scooters offer a different way to race in the gym. The plastic or wooden squares have four small wheels underneath. Students sit on the squares and propel themselves across the gym with their feet of arms. Line up the contestants for each race on a particular line on the gym floor. Tell the students how they must race on the scooter. Examples include kneeling on the scooter and using hands to move, only using feet, only using hands or going backward on the scooter. The first person to race to the opposite end and back to the starting line wins that round. GAME 7: Scooter Basketball Required Materials: scooters, foam basketballs To play this version of basketball, divide players into two teams, and divide each team into two roles; shooters and scooters. The shooters must stand behind the boundaries of the court at all times, and the scooters must stay inside the boundaries on their scooters. Place large boxes in each of the free throw areas, one for each team. Then let a large number of foam basketballs free on the court. Scooters need to gather the foam basketballs and hand them to their shooters, who try to throw the balls into the box. The team whose box has the most balls in it at the end of the game wins. GAME 8: Crab Racing Required Materials: scooters This version of a scooter relay race can leave two teams of kids laughing and enjoying themselves. Rather than letting players simply propel themselves across the floor on their own, have pairs of players sit back to back on their scooters and link their elbows together across the floor, either by scooting to the side like a crab, or by one player scooting forward with the other one trailing behind. When they reach the other side, the next pair on their team gets a turn. The first team to get all of its players to the finish line wins.
© Copyright 2026 Paperzz