Pasi Fränti Radu Mariescu-Istodor Lahari Sengupta 30.12.2015 What is O-Mopsi? Classical orienteering Map of target locations Rules: • Find all targets • In a given order • Fastest wins Target Classical orienteering Devices: Map and compass Targets brought to nature for the event Classical orienteering Devices: Map and compass Targets brought to nature for the event Let’s add some scientists Mopsi orienteering (O-Mopsi) Smartphone and GPS Targets are real objects Mill stone Scientists still there… Rules of O-Mopsi • Find all controls • In free order • Fastest wins Pictures of targets Challenges of playing Orienteering: • Knowing your location • Optimizing paths to targets ? O-Mopsi: • Finding best order • Optimizing paths to targets Additional clues to player • • • • • Zoomable map Own location shown Pictures of targets Distance and direction to target Sound guidance (Geiger) 500 m 400 m 300 m 200 m 100 m Technology Game screen on mobile Apps for different devices Selecting game to play Sorted by distance Starting the game Targets hidden until game started Game info: 1. Estimated lenght 2. Number of targets Games listed on web 3. Geometric center on map with selected target Motivations to play 1. Competition • Time - be faster than your friends • Shortest route (problems with GPS errors) 2. Sight-seeing walking tours • Outdoor landmarks • Objects in park • User’s own travel pictures Kowloon park Hong Kong Catherdals of St. Petersburg 3. Educational • Name of object (trees, flowers) • Background story Aspen Outdoor museums Geography Architecture Biology Exhibitions Lime tree Maple Thuja Botanical gardens City history Elm Oak Rowan Spruce Birch Aspen Lime tree Elm Maple Oak Rowan Thuja Spruce Birch Research questions O-Mopsi orienteering game - Game concept + exercise motive - Motivations for players: competing, sight-seeing tour, educational - How to create good games - Quality of targets (visual, location) + overall game (layout, complexity, length) Winning the game - Optimal order Selecting start point Navigating: bird distance vs. routing Player-to-player comparison and rewards Solving TSP problem - 2-opt, random swap and other basic operations - Search strategies: local, tabu, annealing, swarm intelligence - Effect of start point Automatic content creation - Source of targets - Algorithm to generate random game - User feedback - Measuring game complexity Conclusions • Real location-aware game that works! • Content-providing is the main challenge • Applicable to education and travelling
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