VIDEOGAMES IN EUROPE: CONSUMER STUDY European Summary Report November 2012 [2] Consumer Study | November 2012 INTRODUCTION EUROPEAN SUMMARY CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 GAMING: WHO, WHAT AND HOW? Frequency, type and devices used for gaming 5 Incidence of gaming by age and gender 8 Online gaming 10 Gaming profiles and Free vs. Paid 11 Purchasing games 12 PERCEPTIONS OF GAMING Interest in gaming 15 Broader media and activities interest 16 Words associated with different media/activities 18 GAMING AND THE FAMILY Parents and children who play games 20 Effect of games on children 21 SUPERVISION How children acquire games 27 Children and age ratings 29 Use of parental controls 31 PEGI RATING SYSTEM Awareness, usefulness and clarity of rating systems 33 How rating systems should be applied 34 APPENDIX Market summary infographics 36 Consumer Study | November 2012 EUROPEAN SUMMARY INTRODUCTION [3] RESEARCH OVERVIEW The European Consumer Study is a multicountry survey run by Ipsos MediaCT, in partnership with the Interactive Software Federation of Europe (ISFE). It is designed to provide a better understanding of the societal context in which games are being played today in 16 European countries. The study used a combination of online self-completion survey and offline interviews and targeted respondents aged between 16 and 64. For the purposes of this report, ‘Gamers’ are defined as anyone who has played a game on any of the devices and formats listed below in the past 12 months. In total 15,142 respondents completed an online survey over a two week period in October 2012. This report provides a summary of the key results across all markets; individual country reports are available for more indepth analysis of all results. GAMING FORMATS AND DEVICES COVERED APPS ONLINE PACKAGED FREE APPS PAID APPS PAID EXTRAS SOCIAL FREE DOWNLOAD PAID DOWNLOAD PAID EXTRAS MULTIPLAYER WEBSITE (DISC/CARTRIDGE) NEW PRE OWNED RENTAL CONSOLE PORTABLE MOBILE TABLET COMPUTER [4] GAMING: WHO, WHAT AND HOW? Consumer Study | November 2012 EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? [5] FREQUENCY OF GAMING (ALL ONLINE RESPONDENTS) Average: 48% 62% 60% 57% 56% 54% 53% 53% Sweden Finland France Czech Republic Netherlands Norway Belgium Poland WEEKLY 34% 25% 30% 27% 28% 25% 26% 23% MONTHLY 11% 14% 13% 12% 11% 10% 12% 13% LESS FREQUENTLY 17% 20% 14% 17% 15% 19% 15% 13% 49% ANY GAMING Euro Average: 25% Play games at least once a week Average: 48% 45% 42% 42% 41% 41% 40% 40% 40% Denmark Germany Austria Italy Switzerland Great Britain Spain Portugal WEEKLY 26% 23% 20% 25% 21% 24% 24% 23% MONTHLY 7% 10% 11% 7% 12% 7% 8% 8% LESS FREQUENTLY 13% 10% 12% 9% 8% 9% 9% 9% ANY GAMING Which of the following types of video games do you personally play? How frequently do you personally play video games? [6] Consumer Study | November 2012 EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? TYPE OF GAMES PLAYED (ALL ONLINE RESPONDENTS) Average: 48% 62% 60% 57% 56% 54% 53% 53% Sweden Finland France Czech Republic Netherlands Norway Belgium Poland ANY PACKAGED 31% 27% 28% 26% 27% 27% 26% 22% ANY APPS 33% 24% 24% 20% 25% 34% 15% 16% ANY ONLINE 45% 48% 44% 48% 39% 39% 41% 43% DOWNLOADS 30% 31% 20% 29% 23% 25% 23% 27% SOCIAL 23% 20% 17% 22% 18% 17% 22% 22% 45% 42% 42% 41% 41% 40% 40% 40% Denmark Germany Austria Italy Switzerland Great Britain Spain Portugal ANY PACKAGED 16% 23% 21% 18% 15% 28% 21% 17% ANY APPS 22% 14% 20% 20% 19% 18% 20% 17% ANY ONLINE 35% 32% 34% 34% 33% 29% 31% 34% DOWNLOADS 19% 21% 24% 19% 19% 16% 17% 20% SOCIAL 12% 13% 13% 19% 16% 12% 17% 21% 49% ANY GAMING Average: 48% ANY GAMING Which of the following types of video games do you personally play? Consumer Study | November 2012 EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? [7] DEVICES USED TO PLAY (ALL ONLINE RESPONDENTS) Average: 48% 62% 60% 57% 56% 54% 53% 53% Sweden Finland France Czech Republic Netherlands Norway Belgium Poland CONSOLE 37% 29% 33% 16% 28% 29% 28% 20% PORTABLE GAMES DEVICE 11% 7% 20% 8% 15% 11% 20% 7% COMPUTERS 47% 47% 45% 49% 41% 38% 42% 42% MOBILE DEVICE 38% 31% 31% 25% 30% 37% 19% 21% 45% 42% 42% 41% 41% 40% 40% 40% Denmark Germany Austria Italy Switzerland Great Britain Spain Portugal CONSOLE 17% 21% 25% 24% 20% 28% 26% 21% PORTABLE GAMES DEVICE 6% 11% 10% 15% 13% 15% 17% 12% COMPUTERS 36% 34% 36% 34% 33% 30% 31% 33% MOBILE DEVICE 26% 18% 24% 25% 30% 22% 25% 20% 49% ANY GAMING Average: 48% ANY GAMING Which of the following types of video games do you personally play? Which of the following devices do you personally play video games on? Consumer Study | November 2012 [8] EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? INCIDENCE OF GAMING BY AGE AND GENDER (1/2) EURO AV TOTAL 16-24 25-34 35-44 45-54 55-64 MALES 54% 80% 67% 55% 40% 28% FEMALES 43% 61% 49% 44% 34% 27% AUSTRIA M BELGIUM 53% AGE 32% 57% AGE 49% 89% 16-24 42% 89% 16-24 71% 80% 25-34 45% 69% 25-34 62% 57% 35-44 28% 57% 35-44 48% 27% 45-54 20% 49% 45-54 41% 21% 55-64 28% 27% 55-64 28% F M CZECH REPUBLIC M DENMARK 64% AGE 48% 55% AGE 36% 83% 16-24 60% 65% 16-24 50% 70% 25-34 46% 64% 25-34 39% 67% 35-44 49% 59% 35-44 49% 55% 45-54 40% 53% 45-54 32% 37% 55-64 33% 28% 55-64 21% F M FINLAND M F FRANCE 67% AGE 54% 61% AGE 53% 81% 16-24 76% 85% 16-24 74% 75% 25-34 66% 72% 25-34 59% 79% 35-44 56% 59% 35-44 45% 60% 45-54 44% 40% 45-54 45% 47% 55-64 35% 37% 55-64 34% F M GERMANY M F F GREAT BRITAIN 46% AGE 38% 43% AGE 37% 68% 16-24 58% 67% 16-24 48% 50% 25-34 38% 46% 25-34 34% 41% 35-44 40% 50% 35-44 40% 33% 45-54 38% 34% 45-54 39% 43% 55-64 15% 18% 55-64 25% F M F Consumer Study | November 2012 EUROPEAN SUMMARY [9] GAMING: WHO, WHAT AND HOW? INCIDENCE OF GAMING BY AGE AND GENDER (2/2) EURO AV TOTAL 16-24 25-34 35-44 45-54 55-64 MALES 54% 80% 67% 55% 40% 28% FEMALES 43% 61% 49% 44% 34% 27% ITALY M NETHERLANDS 46% AGE 36% 57% AGE 51% 89% 16-24 59% 87% 16-24 76% 60% 25-34 54% 77% 25-34 50% 50% 35-44 37% 50% 35-44 47% 28% 45-54 24% 46% 45-54 46% 24% 55-64 20% 33% 55-64 39% F M NORWAY M POLAND 61% AGE 45% 55% AGE 43% 84% 16-24 73% 78% 16-24 60% 83% 25-34 57% 68% 25-34 50% 67% 35-44 49% 51% 35-44 48% 46% 45-54 34% 38% 45-54 21% 30% 55-64 17% 22% 55-64 19% F M PORTUGAL M F SPAIN 43% AGE 38% 43% AGE 37% 70% 16-24 37% 73% 16-24 56% 44% 25-34 55% 53% 25-34 40% 58% 35-44 38% 35% 35-44 34% 25% 45-54 36% 23% 45-54 17% 21% 55-64 18% 13% 55-64 25% F M SWEDEN M F F SWITZERLAND 66% AGE 57% 43% AGE 38% 89% 16-24 81% 69% 16-24 55% 88% 25-34 63% 58% 25-34 31% 71% 35-44 71% 33% 35-44 38% 58% 45-54 49% 18% 45-54 22% 26% 55-64 29% 18% 55-64 18% F M F [ 10 ] Consumer Study | November 2012 EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? PLAYING GAMES ONLINE (ALL GAMERS) Euro Average: 81% CZECH REPUBLIC 90% SWITZERLAND 89% POLAND 84% PORTUGAL 84% NETHERLANDS 83% SPAIN 83% ITALY 82% GREAT BRITAIN 80% FINLAND 79% GERMANY 79% BELGIUM 78% NORWAY 77% DENMARK 77% SWEDEN 76% FRANCE 76% AUSTRIA 75% 58% Play with others 31% Always play on their own 51% Play with others 38% Always play on their own 62% Play with others 23% Always play on their own 49% Play with others 36% Always play on their own 59% Play with others 24% Always play on their own 59% Play with others 24% Always play on their own 50% Play with others 32% Always play on their own 45% Play with others 33% Always play on their own 44% Play with others 35% Always play on their own 53% Play with others 26% Always play on their own 47% Play with others 32% Always play on their own 48% Play with others 29% Always play on their own 46% Play with others 31% Always play on their own 52% Play with others 25% Always play on their own 44% Play with others 30% Always play on their own 50% Play with others 24% Always play on their own When you play video games whilst connected to the internet, do you play by yourself or with other online players? Consumer Study | November 2012 EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? [ 11 ] EURO AVERAGES PROFILE OF GAMERS (ALL GAMERS) Age breakdown Gender breakdown 55% 45% Male Female 16-19 12% 20-24 14% 25-34 26% 35-44 23% 45-54 15% 55-64 11% 51% Under 35 49% 35 and over GAMES PLAYED: FREE vs. PAID (ALL ONLINE RESPONDENTS) Free 20% Apps Multiplayer online Downloads 21% 11% 21% Paid for 7% Free 7% Paid for Paid for 6% 3% Paid for game Free 19% Paid for 9% Paid to play online PURCHASED IN PAST 12 MONTHS (ALL ONLINE RESPONDENTS) 35% Have bought a game 19% 8% 8% 7% New packaged Online games Secondhand packaged Games apps Which of the following types of free or paid for video games do you personally play? Which of the following types of games have you bought/paid for either for yourself or others, in the last 12 months? EUROPEAN SUMMARY Consumer Study | November 2012 GAMING: WHO, WHAT AND HOW? [ 12 ] GAMES PURCHASED IN PAST 12 MONTHS (1/2) (ALL ONLINE RESPONDENTS) AUSTRIA 36% Have bought a game 17% 8% 7% 7% New packaged Online games Secondhand packaged Games apps BELGIUM 38% Have bought a game CZECH REPUBLIC 37% Have bought a game 19% 11% 7% 6% New packaged Online games Secondhand packaged Games apps Have bought a game 20% 10% 8% 7% New packaged Online games Secondhand packaged Games apps GERMANY 29% Have bought a game 18% 9% 5% 4% New packaged Secondhand packaged Online games Games apps New packaged Secondhand packaged Online games Games apps DENMARK 30% Have bought a game FINLAND 32% 21% 10% 8% 6% 14% 12% 11% 4% New packaged Online games Games apps Secondhand packaged FRANCE 38% Have bought a game 20% 13% 8% 6% New packaged Secondhand packaged Online games Games apps GREAT BRITAIN 34% Have bought a game 23% 13% 7% 7% New packaged Secondhand packaged Online games Games apps Which of the following types of games have you bought/paid for either for yourself or others, in the last 12 months? [ 13 ] Consumer Study | November 2012 EUROPEAN SUMMARY GAMING: WHO, WHAT AND HOW? GAMES PURCHASED IN PAST 12 MONTHS (2/2) (ALL ONLINE RESPONDENTS) ITALY 28% Have bought a game 17% 9% 6% 4% NETHERLANDS New packaged Secondhand packaged Games apps Online games 35% Have bought a game NORWAY 41% Have bought a game 24% 16% 13% 6% New packaged Games apps Online games Secondhand packaged Have bought a game 18% 8% 6% 3% New packaged Online games Secondhand packaged Games apps SWEDEN 42% Have bought a game 25% 14% 11% 10% New packaged Online games Games apps Secondhand packaged New packaged Secondhand packaged Online games Games apps POLAND 35% Have bought a game PORTUGAL 33% 21% 8% 8% 7% 14% 7% 6% 4% New packaged Online games Secondhand packaged Games apps SPAIN 35% Have bought a game 20% 10% 5% 3% New packaged Secondhand packaged Online games Games apps SWITZERLAND 37% Have bought a game 18% 12% 6% 6% New packaged Games apps Secondhand packaged Online games Which of the following types of games have you bought/paid for either for yourself or others, in the last 12 months? [ 14 ] PERCEPTIONS OF GAMING [ 15 ] Consumer Study | November 2012 EUROPEAN SUMMARY PERCEPTIONS OF GAMING INTEREST IN GAMING (ALL ONLINE RESPONDENTS) Not very/at all interested Fairly/very interested Euro Average: 68% Euro Average: 31% 57% NETHERLANDS 43% 56% PORTUGAL 42% 61% SWEDEN 39% 64% CZECH REPUBLIC 34% 65% FRANCE 33% GERMANY 32% 67% 69% FINLAND 30% 69% BELGIUM 30% 69% POLAND 30% 69% GREAT BRITAIN 30% DENMARK 29% 71% 73% SWITZERLAND 26% 73% SPAIN 26% 75% NORWAY 24% 75% AUSTRIA 24% 76% ITALY 23% MOST COMMONLY ASSOCIATED WORD WITH GAMING (ALL ONLINE RESPONDENTS - EURO AVERAGE) 36% “ENTERTAINING” How interested are you in each of the following? (Video games/computer games) Which of the following words and phrases do you think particularly apply to video games/computer games? Consumer Study | November 2012 [ 16 ] EUROPEAN SUMMARY PERCEPTIONS OF GAMING BROADER MEDIA AND ACTIVITIES INTEREST: (FAIRLY/VERY INTERESTED) (ALL ONLINE RESPONDENTS - EURO AVERAGE) All Males 16-34 Males 35-64 Internet 82% 88% 81% 89% 76% 83% 77% 88% 80% 80% 73% 83% 75% 73% 69% 45% 40% 72% 85% 81% 77% 79% 83% 84% 66% 50% 60% 73% 70% 73% 73% 73% 51% 36% 48% 53% 63% 49% 24% Going out to bars/clubs 50% 40% Gaming 31% 90% Literature/art Sport (taking part) 50% 74% Television The latest technology 56% 82% Travelling Film 77% Females 35-64 News/current affairs Music 81% Females 16-34 35% 49% 27% News about celebs/famous 27% 28% 19% 26% 19% How interested are you in each of the following? (Video games/computer games) 16% 39% 31% Consumer Study | November 2012 EUROPEAN SUMMARY PERCEPTIONS OF GAMING BROADER MEDIA AND ACTIVITIES INTEREST: (DIFFERENCE BETWEEN GAMERS AND NON-GAMERS - EURO AVERAGE) All Internet 82% Gamers Non-gamers News/current affairs 90% 75% 82% 79% 84% 81% 81% 76% 70% 50% 53% Travelling Music 81% 85% 78% 81% Television Film 77% 84% 70% The latest technology 56% 69% Literature/art 45% Sport (taking part) 50% 57% 51% Going out to bars/clubs 44% Gaming 31% 73% 35% 41% 29% News about celebs/famous 55% 8% 26% How interested are you in each of the following? (Video games/computer games) 29% 23% [ 17 ] [ 18 ] Consumer Study | November 2012 EUROPEAN SUMMARY PERCEPTIONS OF GAMING WORDS ASSOCIATED WITH MEDIA/ACTIVITIES (ALL ONLINE RESPONDENTS - EURO AVERAGE) Entertaining Informative/educational Immersive Fun Internet 16% 31% 46% 26% 7% 40% 20% 20% 45% 38% 49% 29% 20% 17% 9% 7% 40% 16% 5% 16% Sport (taking part) 43% 27% 38% 38% 51% 49% 38% Gaming 30% 9% 63% 24% 43% 17% 47% 34% 30% 6% 33% 31% 30% 11% 44% 18% 13% Going out to bars/clubs 13% 23% 31% 5% 36% 19% 38% 22% 4% Literature/art The latest technology 36% 7% Television Film 28% 66% 12% 14% 5% 12% 4% Travelling Music 67% Family orientated News/current affairs 49% 23% 33% 29% 52% 38% 10% 6% 62% Sociable Competitive Good at providing escapism 39% 4% 25% 52% 39% News about celebs/famous 21% 7% 28% 8% 28% 5% 15% 8% 6% 15% Most commonly selected category for each word Which of the following words and phrases do you think particularly apply to video games/computer games? 4% [ 19 ] GAMING AND THE FAMILY [ 20 ] Consumer Study | November 2012 EUROPEAN SUMMARY GAMING AND THE FAMILY PARENTS AND CHILDREN WHO PLAY GAMES (ALL PARENTS) Play games with children Don't play games with children Children don't play games Don't know DENMARK 56% 14% 28% NORWAY 55% 15% 27% FINLAND 52% SWEDEN 14% 47% 16% NETHERLANDS 45% 18% FRANCE 44% 21% GREAT BRITAIN 43% ITALY 37% PORTUGAL 36% AUSTRIA 35% 34% 38% 39% 24% 36% 22% 40% 7% 55% 43% 31% 17% GERMANY 30% 20% SPAIN 29% 22% SWITZERLAND 28% 25% 35% 22% CZECH REPUBLIC POLAND 35% 17% 39% BELGIUM 31% 16% 9% 47% 43% 6% 43% 16% 13% 52% 7% TOP REASONS PARENTS PLAY GAMES WITH THEIR CHILDREN (EURO AVERAGE) 1 2 3 40% 36% 34% “They ask me to” “To spend time with them” “It’s a fun activity for all the family” Have you ever played video games with your child/children? What are your main reasons for playing video games with your child/children? Consumer Study | November 2012 EUROPEAN SUMMARY [ 21 ] GAMING AND THE FAMILY EFFECT OF GAMES ON CHILDREN (1/5) (PARENTS OF CHILDREN WHO PLAY GAMES) Videogames encourage children to... More No difference SWEDEN 68% SPAIN 67% PORTUGAL 65% POLAND 65% DENMARK 63% FINLAND 62% DEVELOP SKILLS Less Don’t know 21% 13% 15% NORWAY 57% 16% NETHERLANDS 56% GERMANY 55% GREAT BRITAIN 55% CZECH REPUBLIC 47% FRANCE 46% 7% 17% 5% 20% 7% 12% 14% 25% 14% 18% 5% 21% 26% 5% 14% 28% 11% 36% 9% 9% 18% 19% 51% 48% 12% 13% 59% 6% 24% 16% AUSTRIA 6% 10% 11% 60% SWITZERLAND 15% 19% ITALY BELGIUM 5% 6% 5% 10% 13% 40% 34% 10% 10% Euro Average: More No difference Less Don’t know 58% 20% 16% 6% Can you indicate whether you think video games encourage your child/children to be ‘more’ or ‘less’, for each of the following, or does it make no difference? Consumer Study | November 2012 EUROPEAN SUMMARY [ 22 ] GAMING AND THE FAMILY EFFECT OF GAMES ON CHILDREN (2/5) (PARENTS OF CHILDREN WHO PLAY GAMES) Videogames encourage children to be... More No difference GERMANY CREATIVE Less Don’t know 61% POLAND 55% PORTUGAL 55% AUSTRIA 51% DENMARK 51% SPAIN 50% SWEDEN 49% CZECH REPUBLIC 49% 18% 17% 21% 22% 20% 17% 34% 7% 25% 12% 22% 7% 12% 25% 31% 11% 9% 13% 6% 36% NORWAY 46% 35% 12% 8% FRANCE 45% 35% 13% 7% SWITZERLAND 43% FINLAND 42% 40% 20% GREAT BRITAIN 39% 29% BELGIUM 39% 29% NETHERLANDS ITALY 36% 13% 31% 27% 22% 36% 33% 25% 7% 9% 23% 37% 5% Euro Average: More No difference Less Don’t know 47% 27% 20% 6% Can you indicate whether you think video games encourage your child/children to be ‘more’ or ‘less’, for each of the following, or does it make no difference? Consumer Study | November 2012 EUROPEAN SUMMARY [ 23 ] GAMING AND THE FAMILY EFFECT OF GAMES ON CHILDREN (3/5) (PARENTS OF CHILDREN WHO PLAY GAMES) Videogames encourage children to be... AGGRESSIVE More ITALY No difference Less 48% SWITZERLAND 35% 43% FINLAND 35% SPAIN 34% BELGIUM 32% PORTUGAL 30% GREAT BRITAIN 29% NORWAY 21% AUSTRIA 21% NETHERLANDS 20% POLAND 20% SWEDEN 18% CZECH REPUBLIC 18% DENMARK 12% GERMANY 12% 10% 27% 37% FRANCE Don’t know 8% 26% 35% 23% 41% 13% 30% 5% 12% 24% 12% 50% 8% 40% 21% 47% 9% 10% 16% 61% 8% 9% 32% 9% 45% 52% 22% 48% 6% 27% 58% 11% 34% 37% 53% 14% 11% 25% 25% 5% 10% 58% 5% Euro Average: More No difference 27% 42% Less 23% Don’t know 8% Can you indicate whether you think video games encourage your child/children to be ‘more’ or ‘less’, for each of the following, or does it make no difference? Consumer Study | November 2012 EUROPEAN SUMMARY [ 24 ] GAMING AND THE FAMILY EFFECT OF GAMES ON CHILDREN (4/5) (PARENTS OF CHILDREN WHO PLAY GAMES) Videogames encourage children to be... More POLAND No difference Less 46% SWEDEN 35% GREAT BRITAIN 29% 44% PORTUGAL 28% 47% NETHERLANDS 27% GERMANY 27% 22% CZECH REPUBLIC 22% NORWAY 21% ITALY 20% BELGIUM 19% 11% 6% 31% 29% AUSTRIA 7% 31% SPAIN 24% 17% 29% 31% FRANCE 10% 34% 34% SWITZERLAND 36% 41% 39% FINLAND Don’t know 16% 42% DENMARK INFORMED 34% 31% 6% 20% 46% 7% 19% 6% 22% 5% 49% 19% 53% 13% 45% 11% 36% 5% 11% 21% 36% 56% 6% 14% 38% 10% 35% 49% 7% 21% 10% Euro Average: More No difference 29% 41% Less 23% Don’t know 8% Can you indicate whether you think video games encourage your child/children to be ‘more’ or ‘less’, for each of the following, or does it make no difference? Consumer Study | November 2012 EUROPEAN SUMMARY [ 25 ] GAMING AND THE FAMILY EFFECT OF GAMES ON CHILDREN (5/5) (PARENTS OF CHILDREN WHO PLAY GAMES) Videogames encourage children to be... More GREAT BRITAIN Less 38% PORTUGAL 35% POLAND 34% FINLAND 27% DENMARK 27% NETHERLANDS 24% GERMANY 23% FRANCE 22% CZECH REPUBLIC 22% ITALY 21% SWEDEN 19% SWITZERLAND 19% AUSTRIA 18% BELGIUM 17% Don’t know 32% 27% 24% 36% 29% 31% SPAIN NORWAY No difference SOCIAL 34% 23% 42% 19% 50% 30% 34% 38% 34% 25% 47% 37% 5% 32% 31% 9% 37% 21% 10% 52% 33% 6% 42% 20% 5% 59% 31% 36% 29% 15% 9% 15% 47% 50% 6% 29% 6% Euro Average: More No difference Less Don’t know 25% 30% 40% 6% Can you indicate whether you think video games encourage your child/children to be ‘more’ or ‘less’, for each of the following, or does it make no difference? [ 26 ] SUPERVISION [ 27 ] Consumer Study | November 2012 EUROPEAN SUMMARY SUPERVISION WHETHER PARENTS BUY THEIR YOUNGEST CHILD’S GAMES (1/2) (PARENTS OF CHILDREN WHO PLAY GAMES) Youngest child aged 6-9 Never (+child doesn’t buy/receive) Never (but child does buy/receive) Sometimes Most of the time AUSTRIA BELGIUM 13% 15% 11% 11% CZECH REPUBLIC DENMARK 7% FRANCE 7% GERMANY 6% GREAT BRITAIN 19% 12% 11% 18% 20% 21% 8% 30% 6% 14% 14% 17% 21% 9% 20% 32% 30% 28% 21% 10% 36% 13% 10% 7% 43% 17% 11% SWITZERLAND EURO AVERAGE 23% 24% 20% 25% 19% 30% 15% 12% 39% 32% 30% 6% 19% 17% 35% 14% 13% 28% 21% 21% PORTUGAL 34% 28% 7% POLAND SWEDEN 13% 11% 5% 10% 35% 16% 10% NETHERLANDS SPAIN 4% 8% 15% ITALY 34% 11% 14% 17% 51% 21% 33% FINLAND NORWAY 18% Rarely Always 6% 5% 27% 25% 20% 29% 13% 22% 40% 30% Thinking about your youngest child, do you buy this child’s video games? 4% 15% 14% 5% 12% [ 28 ] Consumer Study | November 2012 EUROPEAN SUMMARY SUPERVISION WHETHER PARENTS BUY THEIR YOUNGEST CHILD’S GAMES (2/2) (PARENTS OF CHILDREN WHO PLAY GAMES) Youngest child aged 10-15 Never (+child doesn’t buy/receive) Never (but child does buy/receive) Sometimes Most of the time AUSTRIA 9% BELGIUM 11% CZECH REPUBLIC FINLAND FRANCE 57% 15% 18% 15% 12% 8% NORWAY POLAND SPAIN SWEDEN 20% 5% 10% 14% SWITZERLAND EURO AVERAGE 16% 11% 55% 5% 20% 18% 36% 13% 22% 25% 16% 29% 8% Thinking about your youngest child, do you buy this child’s video games? 7% 14% 17% 26% 7% 8% 18% 30% 17% 11% 16% 31% 41% 5% 10% 26% 25% 15% 11% 21% 31% 32% 10% 29% 16% 18% PORTUGAL 14% 26% 29% 5% 27% 31% 23% 9% 13% 30% 16% 7% 28% 28% 33% ITALY NETHERLANDS 14% 26% GERMANY 8% 24% 27% 32% 7% 6% 34% 31% 14% 12% GREAT BRITAIN 23% 25% 17% DENMARK Rarely Always 25% 24% 7% 15% 8% [ 29 ] Consumer Study | November 2012 EUROPEAN SUMMARY SUPERVISION WHETHER CHILD PLAYS GAMES WITH A HIGHER AGE RATING THAN THEIR AGE (1/2) (PARENTS OF CHILDREN WHO PLAY GAMES) Youngest child aged 6-9 Child doesn’t play games AUSTRIA BELGIUM Never 5% 34% 16% DENMARK 7% FINLAND 8% 29% 10% 35% 24% 21% 5% 21% 60% 7% 16% 11% 47% 9% 41% POLAND 26% SPAIN 19% 37% 26% 15% 38% 29% 45% 6% 13% 40% 46% 9% 8% 5% 9% 25% 38% 56% EURO AVERAGE 45% 9% 17% 30% 16% 26% SWITZERLAND 6% 25% 15% 45% NORWAY 13% 13% 73% NETHERLANDS SWEDEN 38% 38% 37% Often 15% 17% 26% ITALY PORTUGAL Sometimes 10% GERMANY GREAT BRITAIN Rarely 77% 7% CZECH REPUBLIC FRANCE Don’t know 8% 7% 41% 23% 23% 8% 20% Does your youngest child ever play video games at home which have a higher age rating than their age? 13% 6% [ 30 ] Consumer Study | November 2012 EUROPEAN SUMMARY SUPERVISION WHETHER CHILD PLAYS GAMES WITH A HIGHER AGE RATING THAN THEIR AGE (2/2) (PARENTS OF CHILDREN WHO PLAY GAMES) Youngest child aged 10-15 Child doesn’t play games Don’t know AUSTRIA 9% 5% FINLAND 6% FRANCE 5% 17% 21% 17% 25% NETHERLANDS SPAIN 31% SWITZERLAND 17% 13% 23% 29% 8% 18% 52% 16% 17% 8% 32% 33% 67% 33% 10% 40% 17% 17% 7% 41% 23% 10% 11% 37% 9% 36% 8% 22% 23% 19% 14% 16% 44% PORTUGAL 21% 34% 22% 7% 19% 32% NORWAY 6% 40% 47% ITALY 8% 29% 34% 41% 19% Often 48% 19% 23% GREAT BRITAIN EURO AVERAGE 13% 19% GERMANY SWEDEN Sometimes 29% 40% 8% DENMARK POLAND Rarely 58% BELGIUM CZECH REPUBLIC Never 21% 15% 20% 13% 31% Does your youngest child ever play video games at home which have a higher age rating than their age? 11% 6% 10% Consumer Study | November 2012 [ 31 ] EUROPEAN SUMMARY SUPERVISION USE OF PARENTAL CONTROLS (PARENTS OF CHILDREN WHO PLAY GAMES) % of parents using parental control settings to limit what their youngest child can access on their games consoles CHILDREN AGED 5 OR UNDER CHILDREN AGED 6-9 CHILDREN AGED 10-15 AUSTRIA 26% 22% 45% BELGIUM 15% 19% 16% CZECH REPUBLIC 9% 35% 24% DENMARK 7% 9% 7% FINLAND 7% 17% 17% FRANCE 18% 23% 36% GERMANY 16% 40% 37% GREAT BRITAIN 31% 41% 29% ITALY 35% 27% 34% NETHERLANDS 22% 15% 12% NORWAY 25% 16% 12% POLAND 38% 40% 38% PORTUGAL 28% 60% 33% SPAIN 15% 29% 38% SWEDEN 2% 18% 11% SWITZERLAND 28% 60% 49% EURO AVERAGE 20% 29% 27% Do you use ‘parental control’ settings to limit what your youngest child can access on their games consoles? [ 32 ] PEGI RATING SYSTEM [ 33 ] Consumer Study | November 2012 EUROPEAN SUMMARY PEGI RATING SYSTEM AWARENESS OF PEGI SYMBOLS (ALL ONLINE RESPONDENTS) Aware of PEGI age rating symbols Aware of PEGI content symbols Euro Average: 51% Euro Average: 33% FRANCE 72% 63% 59% 56% 56% 55% 54% 53% 51% 51% 50% 46% 45% 45% FINLAND NORWAY SWITZERLAND POLAND DENMARK PORTUGAL SPAIN NETHERLANDS BELGIUM GREAT BRITAIN ITALY SWEDEN AUSTRIA GERMANY 61% 56% FINLAND PORTUGAL BELGIUM SPAIN AUSTRIA FRANCE NORWAY SWITZERLAND POLAND ITALY SWEDEN DENMARK GREAT BRITAIN GERMANY 34% 28% CZECH REPUBLIC NETHERLANDS CZECH REPUBLIC 44% 39% 35% 35% 33% 33% 33% 30% 28% 25% 23% 22% 18% 16% EXTENT TO WHICH THE SYMBOLS ARE... PEGI AGE RATING SYMBOLS PEGI CONTENT SYMBOLS (EURO AVERAGE) (EURO AVERAGE) 86% 89% 90% 85% Clear Useful Clear Useful % NET Fairly/Very Before today, were you aware of any of the following rating symbols? Consumer Study | November 2012 EUROPEAN SUMMARY PEGI RATING SYSTEM [ 34 ] % AGREE THAT PEGI RATING SYSTEM SHOULD APPLY TO... (ALL ONLINE RESPONDENTS) APP GAMES SOCIAL NETWORK GAMES Euro Average: 66% Euro Average: 66% 75% FINLAND 75% 74% ITALY 74% 72% FRANCE 74% 71% GREAT BRITAIN 71% 71% NORWAY 71% 70% POLAND 70% 69% SPAIN 70% 68% PORTUGAL 70% 68% NETHERLANDS 68% 62% GERMANY 61% 62% DENMARK 60% 62% SWITZERLAND 59% 59% BELGIUM 61% 60% AUSTRIA 60% 56% SWEDEN 56% CZECH REPUBLIC 57% 54% HOW THE AGE RATING SYSTEM FOR VIDEOGAMES SHOULD COMPARE TO MOVIES (ALL ONLINE RESPONDENTS - EURO AVERAGE) % AGREE WITH STATEMENT THE MOST 24% The age rating system for videogames should be stricter overall than that used for movies 48% The age rating system for videogames and movies should be equally strict 4% 23% The age rating system for movies should be stricter overall than that used for videogames Don’t know/none of these Do you think the PEGI rating system should also apply to games available as apps or on social network sites? Can you indicate which of the following statements on age ratings you agree with most? [ 35 ] APPENDIX: MARKET SUMMARY INFOGRAPHICS [ 36 ] Consumer Study | November 2012 Austria SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 42% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Austria have played a game in the past 12 months Not very interested Don’t know 8% 16% 56% 44% 45% 30% TYPES OF GAMES PLAYED: BY AGE AND GENDER 42% ANY Video Gaming 36% 24% 21% ANY Packaged ANY Apps 18% 11% 8% 20% Not very/at all interested Fairly/very interested 52% ALL ONLINE GAMERS 35% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 34% 8% 34% 21% 24% TOP 3 WORDS ASSOCIATED WITH GAMING 13% ANY Online 75% 75% 44% 59% 29% 32% GAMING AND THE FAMILY 1 Fun 36% 55% 2 Entertaining 31% 51% 3 Good at providing escapism 30% 39% PEGI RATING SYSTEM 42% of parents have children who play games 35% 34% Parents 7% 66% Non parents 55% Play games with their children No difference Have fun Their children don't play games Informed Aggressive Social Don't know 15% 51% 30% 22% 21% 18% 45% 42% 11% 32% 31% 45% 36% 9% 20% 34% 22% aware of PEGI content symbols 60% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 2% 23% 59% Creative Spend time alone Less 66% Develop skills aware of PEGI age rating symbols 60% 94% Competitive 35% Don't play games with their children EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 45% 7% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 51% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames 25% 20% Don’t know [ 37 ] Consumer Study | November 2012 Belgium SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 53% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Belgium have played a game in the past 12 months Not very interested Don’t know 11% 54% 46% 19% 44% 25% TYPES OF GAMES PLAYED: BY AGE AND GENDER 53% ANY Video Gaming 45% 40% 26% ANY Packaged 15% 15% ANY Apps 30% Not very/at all interested Fairly/very interested 47% 24% 28% TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 25% 13% 20% 7% 41% ANY Online 69% 77% 65% 34% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 58% 54% 31% GAMING AND THE FAMILY 1 Entertaining 35% 56% 2 Fun 33% 58% 3 Competitive 31% 42% PEGI RATING SYSTEM 62% of parents have children who play games 36% Parents 64% Non parents 37% Play games with their children 24% Don't play games with their children 36% Their children don't play games No difference Have fun Less 66% Don't know 18% Competitive 53% 29% Spend time alone 51% 31% Develop skills 51% Creative Aggressive 28% 39% 29% 32% Informed 19% Social 17% 11% 11% 22% 8% 49% 21% 47% aware of PEGI age rating symbols aware of PEGI content symbols 59% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 9% 8% 50% 29% 39% 61% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 51% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 47% should be equally strict The age rating system for movies should be stricter 5% overall than that used for videogames 21% 27% Don’t know Consumer Study | November 2012 [ 38 ] SUMMARY Czech Republic OVERVIEW OF GAMING PERCEPTIONS OF GAMING 56% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Czech Republic have played a game in the past 12 months Not very interested Don’t know 13% 56% 38% 44% 21% 26% TYPES OF GAMES PLAYED: BY AGE AND GENDER 56% ANY Video Gaming 26% ANY Packaged ANY Apps 34% Not very/at all interested Fairly/very interested 47% 27% 20% 13% 20% TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 41% 16% 19% 9% 48% ANY Online 64% 79% 52% 54% 45% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 69% 43% 48% 37% GAMING AND THE FAMILY 1 Entertaining 39% 52% 2 Good at providing escapism 34% 44% 3 Competitive 30% 38% PEGI RATING SYSTEM 49% of parents have children who play games 42% Parents 58% Non parents 31% Play games with their children 17% Don't play games with their children 43% Their children don't play games EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More No difference Have fun Less Don't know 78% Competitive 11% 27% 49% 11% 36% Develop skills 47% 9% 40% Informed Social Aggressive 33% 22% 22% 18% 23% 36% 31% 34% 16% aware of PEGI age rating symbols aware of PEGI content symbols 56% agree PEGI ratings should apply to app games 54% agree PEGI ratings should apply to games on social network sites 2% 58% Creative Spend time alone 28% 35% 36% 37% 37% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 43% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames 24% 28% Don’t know [ 39 ] Consumer Study | November 2012 SUMMARY Denmark OVERVIEW OF GAMING PERCEPTIONS OF GAMING 45% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Denmark have played a game in the past 12 months Not very interested Don’t know 9% 58% 42% 19% 43% 28% TYPES OF GAMES PLAYED: BY AGE AND GENDER 45% ANY Video Gaming 32% 16% ANY Packaged 71% 29% Not very/at all interested Fairly/very interested 34% 14% 16% 7% TOP 3 WORDS ASSOCIATED WITH GAMING 22% ANY Apps 71% 45% 43% 17% ALL ONLINE GAMERS 45% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 27% 12% 35% ANY Online 47% 35% 38% 26% GAMING AND THE FAMILY 1 Immersive 50% 46% 2 Entertaining 38% 38% 3 Informative/educational 29% 28% PEGI RATING SYSTEM 70% of parents have children who play games Play games with their children 56% 26% Parents 74% Non parents Their children don't play games 28% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES No difference Have fun Less Don't know 78% Develop skills 16% 55% Creative 12% 28% 51% 25% 8% 12% Informed 39% 34% 17% Spend time alone 38% 31% 20% Social Aggressive 27% 12% 30% 53% aware of PEGI age rating symbols aware of PEGI content symbols 62% agree PEGI ratings should apply to app games 60% agree PEGI ratings should apply to games on social network sites 14% 63% Competitive 23% Don't play games with their children 14% More 55% 34% 25% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 50% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames 15% 31% Don’t know [ 40 ] Consumer Study | November 2012 Finland SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 60% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Finland have played a game in the past 12 months Not very interested Don’t know 10% 51% 20% 39% 49% 30% TYPES OF GAMES PLAYED: BY AGE AND GENDER 60% ANY Video Gaming 72% 44% 27% ANY Packaged 24% 13% Not very/at all interested 37% 12% 23% 30% Fairly/very interested 48% 27% ANY Apps 69% 78% 62% TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 43% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 33% 48% ANY Online 46% 56% 59% 39% GAMING AND THE FAMILY 1 Entertaining 42% 58% 2 Good at providing escapism 36% 46% 3 Immersive 36% 51% PEGI RATING SYSTEM 67% of parents have children who play games 25% Parents 75% Non parents 52% Play games with their children 14% Don't play games with their children 31% Their children don't play games No difference Have fun Less Don't know 70% Develop skills 13% 18% 58% 25% Competitive 58% 27% Creative Informed Social 42% 20% 37% 34% 31% aware of PEGI age rating symbols aware of PEGI content symbols 75% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 15% 11% 62% Spend time alone Aggressive 56% 75% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 63% 29% 10% 31% 35% 23% 11% 23% 31% 42% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 50% should be the same The age rating system for movies should be stricter 4% overall than that used for videogames 26% 20% Don’t know Consumer Study | November 2012 [ 41 ] France SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 57% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in France have played a game in the past 12 months Not very interested Don’t know 13% 53% 38% 47% 20% 27% TYPES OF GAMES PLAYED: BY AGE AND GENDER 57% ANY Video Gaming 47% 42% 28% ANY Packaged 24% ANY Apps Not very/at all interested ALL ONLINE GAMERS TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 35% 15% 44% ANY Online Fairly/very interested TOP 3 WORDS ASSOCIATED WITH GAMING 35% 16% 33% 44% 25% 32% 15% 65% 78% 66% 35% 56% 55% 34% GAMING AND THE FAMILY 1 Entertaining 41% 58% 2 Immersive 19% 28% 3 Good at providing escapism 17% 25% PEGI RATING SYSTEM 65% of parents have children who play games 43% Parents 57% Non parents 44% Play games with their children 21% Don't play games with their children 34% Their children don't play games No difference Have fun Don't know 71% Spend time alone 31% 51% Develop skills 45% 24% Social 22% 7% 34% 10% 35% 35% Informed 8% 32% 46% Creative 41% 53% 37% aware of PEGI age rating symbols aware of PEGI content symbols 72% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 20% 4% 54% Competitive Aggressive Less 33% 74% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 72% 13% 13% 13% 32% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 49% should be the same The age rating system for movies should be stricter 6% overall than that used for videogames 26% 20% Don’t know [ 42 ] Consumer Study | November 2012 Germany SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 42% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Germany have played a game in the past 12 months Not very interested Don’t know 14% 56% 44% 42% 18% 24% TYPES OF GAMES PLAYED: BY AGE AND GENDER 42% ANY Video Gaming 58% 38% 48% 32% 23% ANY Packaged ANY Apps 32% Not very/at all interested Fairly/very interested 34% 23% 21% 17% 14% 23% 12% 19% 6% TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 32% ANY Online 67% 28% 26% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 42% 36% GAMING AND THE FAMILY 1 Fun 33% 53% 2 Entertaining 29% 49% 3 Good at providing escapism 29% 33% PEGI RATING SYSTEM 50% of parents have children who play games 35% Parents 65% Non parents 30% Play games with their children 20% Don't play games with their children 47% Their children don't play games No difference Have fun 67% Creative Social Aggressive 18% 55% 27% 25% 23% 12% 18% 49% 23% 25% 25% aware of PEGI age rating symbols aware of PEGI content symbols 62% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 4% 3% 12% 61% Develop skills Informed Don't know 91% Competitive Spend time alone Less 18% 61% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 34% 18% 17% 21% 19% 48% 47% 58% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 48% should be the same The age rating system for movies should be stricter 5% overall than that used for videogames 28% 19% Don’t know [ 43 ] Consumer Study | November 2012 Great Britain SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 40% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Great Britain have played a game in the past 12 months Not very interested Don’t know 11% 54% 46% 19% 44% 25% TYPES OF GAMES PLAYED: BY AGE AND GENDER 40% ANY Video Gaming 35% 35% 28% ANY Packaged ANY Online 30% Not very/at all interested Fairly/very interested 46% 24% 26% 20% 18% 29% 14% 23% 12% 29% ANY Apps 69% 56% 40% TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 39% 24% 27% 27% GAMING AND THE FAMILY 1 Entertaining 35% 56% 2 Fun 33% 58% 3 Competitive 31% 42% PEGI RATING SYSTEM 61% of parents have children who play games 25% Parents 75% Non parents 43% Play games with their children 17% Don't play games with their children 38% Their children don't play games No difference Have fun Less 70% Competitive Develop skills 26% 46% 32% 5% 14% 16% Creative 39% 29% 27% Social 38% 32% 27% Informed 29% Aggressive 29% 44% 47% 20% 16% aware of PEGI age rating symbols aware of PEGI content symbols 71% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 6% 31% 55% Spend time alone Don't know 22% 62% 22% 71% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 50% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 55% should be equally strict The age rating system for movies should be stricter 3% overall than that used for videogames 21% 21% Don’t know [ 44 ] Consumer Study | November 2012 Italy SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 41% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Italy have played a game in the past 12 months Not very interested Don’t know 8% 15% 52% 48% 51% 26% TYPES OF GAMES PLAYED: BY AGE AND GENDER 41% ANY Video Gaming 56% 28% 18% ANY Packaged 16% 9% Not very/at all interested 24% Fairly/very interested TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 43% 16% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 31% 11% 34% ANY Online 23% 40% 20% ANY Apps 76% 71% 35% 60% 29% 51% 23% GAMING AND THE FAMILY 1 Fun 31% 50% 2 Entertaining 22% 33% 3 Good at providing escapism 21% 33% PEGI RATING SYSTEM 61% of parents have children who play games 30% Parents 70% Non parents 39% Play games with their children 22% Don't play games with their children 39% Their children don't play games EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More No difference Less Don't know Have fun 63% 17% Competitive 62% 18% Develop skills 60% 19% Spend time alone 58% 23% Aggressive Creative 48% 35% 33% Social 21% Informed 20% 21% 38% 37% 52% 35% 28% aware of PEGI age rating symbols aware of PEGI content symbols 74% agree PEGI ratings should apply to app games 74% agree PEGI ratings should apply to games on social network sites 17% 14% 17% 15% 10% 25% 46% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 44% should be the same The age rating system for movies should be stricter 5% overall than that used for videogames 35% 17% Don’t know [ 45 ] Consumer Study | November 2012 Netherlands SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 54% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Netherlands have played a game in the past 12 months Not very interested Don’t know 15% 29% 54% 46% 28% 28% TYPES OF GAMES PLAYED: BY AGE AND GENDER 54% ANY Video Gaming 44% 45% 27% ANY Packaged 18% Fairly/very interested TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 44% 39% ANY Online Not very/at all interested TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 31% 19% 43% 48% 23% 25% 19% 25% ANY Apps 57% 82% 62% 55% 30% 44% 37% GAMING AND THE FAMILY 1 Entertaining 38% 51% 2 Fun 30% 43% 3 Good at providing escapism 27% 37% PEGI RATING SYSTEM 63% of parents have children who play games 33% Parents 67% Non parents 45% Play games with their children 18% Don't play games with their children 35% Their children don't play games No difference Have fun 67% Develop skills Creative Social Aggressive 25% 48% Spend time alone 39% 36% 24% 20% 36% 46% 38% 52% aware of PEGI age rating symbols aware of PEGI content symbols 68% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 6% 14% 34% 43% 27% Don't know 24% 56% Competitive Informed Less 61% 68% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 51% 14% 14% 23% 22% 34% 22% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 58% should be the same The age rating system for movies should be stricter 3% overall than that used for videogames 15% 24% Don’t know [ 46 ] Consumer Study | November 2012 SUMMARY Norway OVERVIEW OF GAMING PERCEPTIONS OF GAMING 53% Very interested Fairly interested Not very interested Not at all interested of the online population aged 16 to 64 years old in Norway have played a game in the past 12 months Don’t know 9% 15% 54% 46% 48% 27% TYPES OF GAMES PLAYED: BY AGE AND GENDER 53% ANY Video Gaming 68% 37% 27% ANY Packaged 20% Fairly/very interested 55% TOP 3 WORDS ASSOCIATED WITH GAMING 34% ALL ONLINE GAMERS 56% 24% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 58% 16% 39% ANY Online 24% Not very/at all interested 35% 10% ANY Apps 75% 79% 45% 31% 64% 49% 25% GAMING AND THE FAMILY 1 Entertaining 38% 61% 2 Good at providing escapism 30% 49% 3 Competitive 29% 42% PEGI RATING SYSTEM 70% of parents have children who play games Play games with their children 55% 29% Parents 71% Non parents Their children don't play games 27% No difference Have fun 42% Spend time alone Aggressive Social 38% 56% 21% 15% Don't know 12% 35% 12% 41% 8% 49% 21% 61% 50% aware of PEGI content symbols 71% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 15% 10% 16% 46% Competitive Informed Less 69% 57% Creative aware of PEGI age rating symbols 71% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES Develop skills 33% Don't play games with their children 15% More 59% 6% 14% 9% 29% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 49% should be the same The age rating system for movies should be stricter 5% overall than that used for videogames 28% 19% Don’t know [ 47 ] Consumer Study | November 2012 Poland SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 49% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Poland have played a game in the past 12 months Not very interested Don’t know 12% 56% 44% 17% 37% 30% TYPES OF GAMES PLAYED: BY AGE AND GENDER 49% ANY Video Gaming 37% 31% 22% ANY Packaged ANY Apps 17% 16% 13% 16% 9% 6% 67% 73% 55% Not very/at all interested Fairly/very interested 41% TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 28% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 21% 43% ANY Online 30% 32% 60% 50% 29% GAMING AND THE FAMILY 1 Immersive 41% 53% 2 Fun 38% 53% 3 Entertaining 36% 52% PEGI RATING SYSTEM 41% of parents have children who play games 25% 35% Parents Play games with their children 16% 65% Non parents Their children don't play games No difference Have fun 73% Creative Aggressive 7% 12% 56% 8% 55% Informed 21% 46% 34% 20% Don't know 11% 61% Spend time alone Social Less 65% Competitive 16% 29% 48% aware of PEGI age rating symbols aware of PEGI content symbols 70% agree PEGI ratings should apply to app games 70% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES Develop skills 30% Don't play games with their children 52% More 56% agree PEGI ratings should apply to games on social network sites 19% 24% 25% 34% 22% 36% 34% 27% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 46% should be the same The age rating system for movies should be stricter 4% overall than that used for videogames 23% 27% Don’t know [ 48 ] Consumer Study | November 2012 SUMMARY Portugal OVERVIEW OF GAMING PERCEPTIONS OF GAMING 40% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Portugal have played a game in the past 12 months Not very interested Don’t know 15% 29% 57% 43% 27% 27% TYPES OF GAMES PLAYED: BY AGE AND GENDER 40% ANY Video Gaming 40% 28% 17% ANY Packaged 8% ANY Apps Fairly/very interested ALL ONLINE GAMERS TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 27% 10% Not very/at all interested TOP 3 WORDS ASSOCIATED WITH GAMING 25% 14% 42% 29% 17% 15% 17% 56% 55% 47% 34% ANY Online 33% 25% 44% 39% GAMING AND THE FAMILY 1 Entertaining 43% 61% 2 Good at providing escapism 43% 58% 3 Fun 37% 53% PEGI RATING SYSTEM 58% of parents have children who play games 31% Parents 69% Non parents 36% Play games with their children 22% Don't play games with their children 40% Their children don't play games No difference Have fun Don't know 83% Develop skills 55% Competitive 54% Spend time alone 19% 20% Aggressive 30% Informed 28% 10% 17% 24% 52% 35% aware of PEGI age rating symbols aware of PEGI content symbols 68% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 8% 65% Creative Social Less 44% 70% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 54% 26% 24% 40% 47% 9% 17% 15% 36% 21% 19% 10% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 43% should be equally strict The age rating system for movies should be stricter 4% overall than that used for videogames 30% 23% Don’t know [ 49 ] Consumer Study | November 2012 Spain SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 40% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Spain have played a game in the past 12 months Not very interested Don’t know 11% 56% 15% 44% 42% 31% TYPES OF GAMES PLAYED: BY AGE AND GENDER 40% ANY Video Gaming 26% 28% 21% ANY Packaged 14% 13% 26% Not very/at all interested 20% Fairly/very interested TOP 3 WORDS ASSOCIATED WITH GAMING ALL ONLINE GAMERS 30% 11% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 27% 11% 31% ANY Online 73% 36% 20% ANY Apps 61% 46% 18% 49% 36% 21% GAMING AND THE FAMILY 1 Entertaining 40% 59% 2 Immersive 38% 50% 3 Fun 34% 55% PEGI RATING SYSTEM 50% of parents have children who play games 30% Parents 70% Non parents 29% Play games with their children 22% Don't play games with their children 43% Their children don't play games EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More No difference Have fun Don't know 82% Develop skills 58% Spend time alone 57% Creative 13% Informed 29% Social 27% 18% 16% 23% 22% 30% 34% 19% 15% 20% 50% 34% 35% aware of PEGI age rating symbols aware of PEGI content symbols 69% agree PEGI ratings should apply to app games 70% agree PEGI ratings should apply to games on social network sites 6% 8% 67% Competitive Aggressive Less 53% 25% 24% 31% 50% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 50% should be the same The age rating system for movies should be stricter 4% overall than that used for videogames 28% 18% Don’t know [ 50 ] Consumer Study | November 2012 Sweden SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 62% Very interested Fairly interested Not at all interested of the online population aged 16 to 64 years old in Sweden have played a game in the past 12 months Not very interested Don’t know 16% 30% 53% 47% 22% 31% TYPES OF GAMES PLAYED: BY AGE AND GENDER 62% ANY Video Gaming 52% 50% 31% ANY Packaged Fairly/very interested ALL ONLINE GAMERS 47% 26% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 46% 26% 45% ANY Online Not very/at all interested TOP 3 WORDS ASSOCIATED WITH GAMING 33% ANY Apps 39% 59% 28% 35% 15% 61% 90% 72% 37% 37% 68% 48% GAMING AND THE FAMILY 1 Entertaining 38% 54% 2 Fun 33% 48% 3 Competitive 32% 41% PEGI RATING SYSTEM 64% of parents have children who play games 34% Parents 66% Non parents 47% Play games with their children 16% Don't play games with their children 35% Their children don't play games No difference Have fun 70% Develop skills 68% Less Don't know 20% 21% 53% 34% 10% Competitive 52% 35% 7% Creative 49% 31% 42% Social 19% Aggressive 18% 13% 41% 33% 10% 42% 58% 11% aware of PEGI age rating symbols aware of PEGI content symbols 56% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 7% 5% Spend time alone Informed 25% 57% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 45% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 45% should be equally strict The age rating system for movies should be stricter 2% overall than that used for videogames 17% 36% Don’t know [ 51 ] Consumer Study | November 2012 Switzerland SUMMARY OVERVIEW OF GAMING PERCEPTIONS OF GAMING 41% Very interested Fairly interested Not very interested Not at all interested of the online population aged 16 to 64 years old in Switzerland have played a game in the past 12 months Don’t know 10% 56% 16% 44% 47% 26% TYPES OF GAMES PLAYED: BY AGE AND GENDER 41% ANY Video Gaming 33% 15% ANY Packaged 26% Not very/at all interested Fairly/very interested 38% 10% 11% 13% TOP 3 WORDS ASSOCIATED WITH GAMING 19% ANY Apps 73% 58% 41% 41% 12% 18% ALL ONLINE GAMERS 30% TOTAL Males 16-34 Males 35-64 Females 16-34 Females 35-64 25% 33% ANY Online 28% 45% 35% 32% GAMING AND THE FAMILY 1 Good at providing escapism 31% 46% 2 Entertaining 30% 52% 3 Fun 21% 42% PEGI RATING SYSTEM 43% of parents have children who play games 32% Parents 68% Non parents 28% Play games with their children 16% Don't play games with their children 43% Their children don't play games No difference Competitive 72% Have fun 16% 48% Aggressive 43% Creative 43% Social 7% 59% Develop skills 31% 19% 27% 21% 13% 26% 40% 13% 31% 59% aware of PEGI age rating symbols aware of PEGI content symbols 62% agree PEGI ratings should apply to app games agree PEGI ratings should apply to games on social network sites 6% 24% 36% 35% 20% Don't know 18% 67% Spend time alone Informed Less 33% 59% EFFECT OF GAMES ON CHILDREN: PARENTS OF CHILDREN WHO PLAY GAMES More 56% % AGREE WITH STATEMENT THE MOST The age rating system for videogames should be stricter overall than that used for movies The age rating system for videogames and movies 45% should be the same The age rating system for movies should be stricter 6% overall than that used for videogames 28% 21% Don’t know ALSO AVAILABLE FROM ISFE AND IPSOS MEDIACT: GameTrack is a multi-country tracking survey that provides companies and organisations with a complete view of the video games market. GameTrack includes all devices that might be used for playing video games – from PCs and laptops, games consoles and portable games devices through to smartphones and tablets, as well as currently niche devices such as smart TVs. Similarly, it includes all types of games – from packaged (new, pre-owned and rental) to apps (paid and free) to online games (including downloads, subscriptions, browser games and games on social network sites). GameTrack reports each quarter and is based on a nationally representative sample of over 6,000 individuals aged 6+ in each country for each wave, providing a reliable and robust true measure on how the games market is shifting and the underlying dynamics of the industry. COUNTRIES COVERED USA UK FRANCE GERMANY ONLINE APPS TIME SPENT PACKAGED ACQUISITION VALUE SPAIN LATEST GAMETRACK DATA % PLAYING GAMES IN PAST 12 MONTHS – Q3 2012 Base: all 6+ population ANY video gaming 20m people 29m people 22% ANY Packaged ANY Apps 35% 14% 26m people 29% 10% 19% ANY Online 50% 8% Social 8% Multiplayer 8% 6% Browse 8% 7% 9% 13% 14m people 20% 8% 25% Downloads 40% 20% 8% 18% 7% 9% 4% 8% 40% 18% 7% 9% 4% 8% GameTrack provides a complete view of the videogames market - from overall incidence of gaming to time, volume and value breakdown of specific devices and types of games. FOR MORE INFORMATION DIRK BOSMANS Communication Manager Interactive Software Federation of Europe t: +32 (0) 2 612 1772 e: [email protected] w: http://www.isfe.eu PAUL MASKELL Research Director Ipsos MediaCT t: +44 (0) 20 8515 3467 e: [email protected] w: http://www.isfe.eu
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