CS 450 Modelling and Simulation Dr. X Topics • Simulation Vs Games • Analog Vs Digital • General Algorithmic Design What is a game? The problem with reality… All Games are Simulations Simulations vs Games Digital vs Non-Digital Simulations and Games Digital Simulations and Games (ALL) Board & Card Games Analog Simulation Games Analog RolePlaying Games Live Action RolePlay (including cosplay) Model of Painstakingly and Many details taken for granted and never made explicit Original System precisely defined Rule Enforcement hard-coded uses ‘honor system’ on the fly Rule Structures Pre-determined Negotiable Roles accurate placement into context Imagined, personally mediated Determined by game rules Imagined, personally mediated Digital vs Non-Digital Simulations and Games Environment Environment Resolution Game Objects Digital Analog Board & Card Analog RoleSimulations and Simulation Games Playing Games Games (ALL) Games Dynamic – same Static – Combined static physical artifacts for all players unchanging (boards & pieces) AND imagined static dynamic relatively static relatively static physical can be either inert or mechanical autonomous Game Interaction consistent across (what people can all instantiations consistent only if the rules are followed do with / to the of the game game) Participants there need only be one human All participants are human participant Live Action RolePlay (including cosplay) Imagined: personalized Individually mediated imagined ( can include props) each instantiation can be different First things first… algorithms! Flowchart Ingredients A bad algorithm A better one Let’s use some inputs and outputs References • The Guide to Computer Simulations and Games, By Katrin Becker and J.R.Parker, Wiley (Chapter 3, 4) CS 450 13
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