The Agencies Method for Coalition Formation in Experimental Games John Nash (University of Princeton) Rosemarie Nagel (Universitat Pompeu Fabra) Axel Ockenfels (University of Cologne) Reinhard Selten (University of Bonn) LEEX-UPF-COLOGNE Workshop Experimental Economics across the Fields Nov. 2007 Introduction • Some results from an experiment, based on 3-person games defined by characteristic function descriptions, in which coalition formation and cooperation must be achieved through actions and of surrender and acceptance by the individual players • This can be called the “method of agencies” (Nash 1996) • Comparison of some solution concepts with actual human behavior – – – – – Shapley Value (Shapley, 1953) Nucleolus (Schmeidler, 1969) Bargaining set (Aumann, Maschler 1968) Equal division payoff bounds (Selten, 1984) Agency model simulations (Nash, 2002) Characteristic function of our partially symmetric 3 person games v(1)=v(2)=v(3)=0, v(1,3) = v(2,3) = bz = 0, v(1,2) = b3, v(1,2,3) = 1, v(i, j) is the value of the coalition of players i and j The imbalance of the payoffs to the different players resulting from the calculations based on our agency model can be well measured by comparing p1+p2 with 2*p3 because in the calculations that were made for the graphs the games were such that players P1 and P2 were symmetrically situated. Agency method model results compared with Shapley value and nucleolus for games with v(1,3) = v(2,3) = bz = 0, v(1,2) = b3 (see x-axis) b3 Bargaining Procedure Start Phase I 1 Every player accepts at most one other player. 2 3 No 4 Yes Is there an eligible pair? No Stop? Yes with prob. 1/100 Random selection of an eligible pair (X,Y) 7 X and Z do or do not accept the other active player Z or X 8 Yes No 10 No Stop? Yes with prob. 1/100 9 Is (X,Z) or (Z,X) an eligible pair? Yes Yes Random selection of an eligible pair (U,V) of X and Z Two person coalition No coalition Final payoffs zero: pA= p B = p C = 0 5 X chooses final payoff division (pX, pY) of v(X,Y) pZ =0 Phase II 13 Grand Coalition 11 U chooses final payoff division (pA,pB,pC) of v(ABC) 6 12 15 End End End 14 Phase III Experimental design • • • • 3 subjects per group 10 independent groups per game 40 periods Maintain same player role in same group and same game • All periods are paid Characteristic function games games 1 2 3 4 5 6 7 8 9 10 v(12) 120 120 120 120 100 100 100 90 90 70 v(13) 100 100 100 100 90 90 90 70 70 50 v(23) 90 70 50 30 70 50 30 50 30 30 Game 1 - 5: no core Actual average payoffs per game Actual V(1,3) V(2,3) Payoff 1 games V(1,2) Actual Payoff 2 Actual Payoff 3 Efficiency 1 120 100 90 43.69 36.15 37.9 .98 2 120 100 70 44.28 41.95 31.42 .98 3 120 100 50 45.42 37.94 30.72 .95 4 120 100 30 44.46 35.88 32.99 .94 5 100 90 70 41.86 38.88 37.13 .98 6 100 90 50 42.01 41.99 31.90 .97 7 100 90 30 37.95 39.33 40.03 .98 8 90 70 50 40.51 37.65 38.02 .97 9 90 70 30 39.75 38.40 36.67 .96 10 70 50 30 40.84 37.69 35.72 .95 games V(1,2) Actual Payoff 1 V(2,3) V(1,3) Actual Payoff 2 Actual Payoff 3 1 120 100 90 43.69 36.15 37.9 2 120 100 70 44.28 41.95 31.42 3 120 100 50 45.42 37.94 30.72 4 120 100 30 44.46 35.88 32.99 5 6 100 90 70 41.86 38.88 37.13 100 90 50 42.01 41.99 31.90 7 100 90 30 37.95 39.33 40.03 8 90 70 50 40.51 37.65 38.02 9 90 70 30 39.75 38.40 36.67 10 70 50 30 40.84 37.69 35.72 Shapley value Nucleolus Selten: equal Division. payoff bounds (min requirement Aumann-Maschler Bargaining set (min requirement) Quotas Game 1 - 5: no core game 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 46.67 41.67 31.67 53.33 43.33 23.33 65 55 35 47.50 37.50 17.50 60 45 15 2 53.33 38.33 28.33 66.67 36.67 16.67 75 45 25 62.50 32.50 12.50 60 35 10 3 60 35 25 80 30 10 85 35 15 78 28 8 60 25 0 4 66.67 31.67 21.67 93.33 23.33 3.33 95 25 5 92.50 22.50 2.50 60 15 0 5 48.33 38.33 33.33 56.67 36.67 26.67 60 40 30 55 35 25 50 35 20 6 55 35 30 70 30 20 70 30 20 70 30 20 50 25 6.67 7 61.67 31.67 26.67 83.33 23.33 13.33 80 20 10 80 20 10 50 15 6.67 8 50 40 30 60 40 20 55 35 15 55 35 15 45 25 10 9 56.67 36.67 26.67 72.50 32.50 15.00 65 25 5 65 25 5 45 16.67 10 10 50 40 30 57.50 37.50 25.00 45 25 5 45 25 5 40 23.33 16.67 Game 10: Experimental results, its agency model solution, and these compared with other theoretical values for the game V(2,3) = 30 Game 10 V(1,2) = 70 V(1,3) = 50 Player 1 2 3 Experimental results 40.84 37.69 35.72 Agency method 40.71 39.73 37.52 Shapley value 50 40 30 Nucleolus 57.5 37.50 25.00 Quotas 45 25 5 Aumann Maschler 45 25 5 Selten 40 23.33 16.67 Efficiency (.95) Payoffs over time for all three players for each group, game 10 2 3 4 5 6 7 8 0 40 80 120 0 40 80 120 1 0 20 30 40 0 10 20 30 40 10 80 120 9 10 0 40 Game 10 V(1,2) = 70 0 10 20 30 40 0 10 20 30 40 time Payoffs 1 Graphs by Group Payoffs 2 Payoffs 3 V(1,3) = 50 V(2,3) = 30 Phase 1 Phase 2 games 1 2 3 4 v(12) 120 120 120 120 v(13) 100 100 100 100 v(23) 90 70 50 30 5 6 7 8 9 10 100 100 100 90 90 70 90 90 90 70 70 50 70 50 30 50 30 30 Relative frequencies of random rule in phase 1 and phase 2, per game .6 .5 .4 .3 Mean count .7 .8 Equal split 1 2 3 4 5 6 7 8 9 10 Game Meanequal UpperMeanequal/LowerMeanequal Relative frequency of equal split, pooled over all periods per game Relative frequency of representative in each game 2 3 4 5 6 7 8 0 20 40 60 0 20 40 60 1 -2 2 4 -2 0 2 4 10 0 20 40 60 9 0 -2 0 2 4 -2 0 2 4 x-axis: (-1=no coalition, hardly ever) (1=player 1 representative, 2= player 2 representative, 3=player 3 representative) Conclusion • A theoretical model to approach three person coalition formation: – a model of interacting players – relating experiments – • Both the Shapley value and the nucleolus seem to give comparatively more payoff advantage to player 1 than would appear to be the implication of the results derived directly from the experiments.
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