COUNTDOWN 30 seconds TEAM COMPETITION 1 min. POINTS 1 min. ROLL CALL 1 min. KONNECT 1 min. WORSHIP 9 min. TEACHING VIDEO 12 min. KWIZMO 10 min. MEMORY MAX 7 min. TEAM WINNERS 5 min. DISMISS SMALL GROUPS 4 min. Program Flow MENU DESCRIPTION PRE-SHOW 10 minutes of music videos Click on the COUNTDOWN chapter window to start a 20 second program countdown. This feature is a high-energy fanfare song that cues the kids to come in and find a COUNTDOWN seat because the program is starting. VIDEO TIME Music videos 10 minutes Find a seat, If you are ready to have some fun say, "I'm ready!" The fun begins in..., 10 second countdown 30 seconds TEAM The MC introduces the teams and the idea COMPETITION of team competition. Team Competition 1 minute POINTS Team Points: Team Energy, This graphic identifies how each team can Team Participation, Team earn points for. Attention 1 minute ROLL CALL The MC calls on each team and awards points based on team energy and participation Roll Call 1 minute WORSHIP The MC introduces the question of the day and starts the KONNECT. KONNECT Worship begins immediately and automatically after KONNECT. There is no need to introduce it. 3 songs will be preprogrammed for each week. Worship Videos TEACHING VIDEO The teaching video plays automatically after the worship. There is no need to introduce it. Teaching Video 12 minutes KWIZMO The MC leads a team against team competition based on the KWIZMO questions. KWIZMO questions 10 minutes The MC leads the Memory Max MEMORY MAX competition. MEMORY MAX Memory verse 7 minutes TEAM WINNERS The MC adds up the team scores and announces this week's winner. Team Winners 5 minutes KIDMO Generic KIDMO loop w/animated background KIDMO logo 4 minutes KONNECT 1 minute 9 minutes
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