COUNTDOWN 30 seconds TEAM COMPETITION 1 min. POINTS 1

COUNTDOWN
30 seconds
TEAM COMPETITION
1 min.
POINTS
1 min.
ROLL CALL
1 min.
KONNECT
1 min.
WORSHIP
9 min.
TEACHING VIDEO
12 min.
KWIZMO
10 min.
MEMORY MAX
7 min.
TEAM WINNERS
5 min.
DISMISS SMALL
GROUPS
4 min.
Program Flow
MENU
DESCRIPTION
PRE-SHOW
10 minutes of music videos
Click on the COUNTDOWN chapter window
to start a 20 second program countdown.
This feature is a high-energy fanfare song
that cues the kids to come in and find a
COUNTDOWN seat because the program is starting.
VIDEO
TIME
Music videos
10 minutes
Find a seat,
If you are ready to have
some fun say, "I'm ready!"
The fun begins in...,
10 second countdown
30 seconds
TEAM
The MC introduces the teams and the idea
COMPETITION of team competition.
Team Competition
1 minute
POINTS
Team Points: Team Energy,
This graphic identifies how each team can Team Participation, Team
earn points for.
Attention
1 minute
ROLL CALL
The MC calls on each team and awards
points based on team energy and
participation
Roll Call
1 minute
WORSHIP
The MC introduces the question of the day
and starts the KONNECT.
KONNECT
Worship begins immediately and
automatically after KONNECT. There is no
need to introduce it. 3 songs will be
preprogrammed for each week.
Worship Videos
TEACHING
VIDEO
The teaching video plays automatically
after the worship. There is no need to
introduce it.
Teaching Video
12 minutes
KWIZMO
The MC leads a team against team
competition based on the KWIZMO
questions.
KWIZMO questions
10 minutes
The MC leads the Memory Max
MEMORY MAX competition.
MEMORY MAX
Memory verse
7 minutes
TEAM
WINNERS
The MC adds up the team scores and
announces this week's winner.
Team Winners
5 minutes
KIDMO
Generic KIDMO loop w/animated
background
KIDMO logo
4 minutes
KONNECT
1 minute
9 minutes