Day 20: Theoretical and Experimental Probability of Events: Part 3 Grade 8 Materials • disks/tiles/cubes (two colours) • paper bags • BLM 20.1 Assessment Opportunities Description • Analyse a game of chance to demonstrate understanding of theoretical and experimental probability. Minds On… Whole Class Æ Reflecting on Prior Learning and Orientating students to Activity Recall the concepts of theoretical and experimental probability discussed on Day 19. Provide each pair with three green and three red tiles/cubes/disks (or any two colours) and a paper bag. Introduce the game Green is a Go by having students read BLM 20.1. Ensure that students understand how the game is played. Action! Pairs Æ Investigation Students play the game and each student completes all the questions. Working with a partner, students consider changing the probability of the outcome. How can the rules be changed in order to make the theoretical probability of winning a 1 in 4 chance? (BLM 20.1, Answers). Curriculum Expectations/Question and Answer/Mental Note: Listen to pairs’ discussions, making mental notes of all of the ideas that need to be discussed during whole class consolidation and debriefing. Consolidate Debrief Whole Class Æ Demonstrate Understanding and Extend Thinking Discuss the students’ answers to BLM 20.1 Green is a Go. As a class, decide on the rules for a new game that will change the theoretical probability of winning to 1 in 4. Pairs Æ Game In pairs, students conduct the new investigation. How does the experimental probability compare with the theoretical probability the class discussed? (BLM 20.1, Answers.) Encourage students to review the past few days’ work, in preparation for an assessment (Day 22). Concept Practice Exploration Reflection Students may refer to the results of their coin toss simulation. Home Activity or Further Classroom Consolidation Suppose you play the game with 3 green, 3 red, and 3 yellow tiles. Write a summary in your math journal explaining how to find the theoretical probability of drawing 2 green tiles from the bag. If you were to play the game 40 times, what result would you expect? Suggest possible reasons to support your prediction. TIPS: Section 3 – Grade 8 © Queen’s Printer for Ontario, 2003 Page 65 20.1: Green is a Go Names: Date: With a partner, play a simple game involving six tiles in a bag, e.g., three red and three green tiles. Take two tiles from the bag during your “turn.” Rules You may not look in the bag. Draw one tile from the bag and place it on the table. Draw a second tile from the bag and place it on the table. Return the tiles to the bag. You win if the two tiles drawn during your turn are both green. Predict the number of wins if you play the game 40 times. Record and explain your prediction. Play the Game 1. Take turns drawing two tiles from the bag, following the rules above. Record your wins and losses on the tally chart. Continue this until you have played a total of 40 times. Green, Green (win) Red, Red (loss) Red, Green (loss) Totals 2. After you have played 40 times, use your results to find the experimental probability of winning. (Remember that probability is the number of wins divided by the total number of times the game was played.) 3. How does this compare with your predictions? Explain. 4. Find the theoretical probability of winning. (Hint: Use a tree diagram to show all possible draws). 5. Write a paragraph to compare the theoretical probability you just calculated to the experimental probability you found earlier. Are these results different or the same? Why do you think they are the same/different? TIPS: Section 3 – Grade 8 © Queen’s Printer for Ontario, 2003 Page 66 20.1: Green is a Go (Answers) Many students may predict 20 wins, thinking there are 2 possible outcomes, i.e., 2 green or not 2 green. Those with a bit more knowledge will predict 10 wins, basing their prediction on the possibility of 2 heads resulting from the tossing of 2 coins. This would lead to thinking that the possible outcomes are gg rr gr rg. The table below shows all possible outcomes with tiles labelled g1, g2, g3, r1, r2, and r3. 1st pick / 2nd pick g1 g2 g3 r1 r2 r3 n/a win win loss loss loss g1 win n/a win loss loss loss g2 win win n/a loss loss loss g3 loss loss loss n/a loss loss r1 loss loss loss loss n/a loss r2 loss loss loss loss loss n/a r3 Students may draw a tree diagram or list all possibilities. Students may show more or less organization in their analysis of the outcomes, depending on their level of understanding. There are 6 wins and 24 losses. Wins + losses = 30 (all possible outcomes). 6 1 Number of favourable outcomes = = Probability = Number of possible outcomes 30 5 Post-activity discussion: Students may suggest different ideas to change the game to get a 1 in 4 chance of winning. They may suggest rule changes or equipment changes. Each suggestion can lead to a rich discussion or a new experiment to test whether it will produce the desired results and why it does or does not. Some students may suggest placing only two of each colour in the bag. 1 However, a table of possibilities will show that this change leads to a probability of for 6 winning. Based on this result and the emerging pattern of 2 of each colour yielding a probability 1 1 of winning of , and 3 of each colour yielding a probability of , students may suggest 4 of 6 5 3 . each colour. However, this change of equipment yields a probability of 14 A suggestion that does not change the equipment for the game but strictly the rules (method of play) is to pick the first tile from the bag, record its colour, return it to the bag and pick a second tile. The analysis of this method of play is shown in the chart below. There are 9 wins out of the 36 total possible picks, producing the desired 1 in 4 chance of winning. From the discussion the teacher can introduce the terms ‘with replacement’ (after the first tile is drawn out of the bag and its colour noted, the tile is returned to the bag before the second tile is drawn from the bag) and ‘without replacement’ (one tile is drawn out of the bag and its colour noted; without returning the drawn tile to the bag, a second tile is drawn from the bag and its colour noted). 1st pick / 2nd pick g1 g2 g3 r1 r2 r3 TIPS: Section 3 – Grade 8 g1 win win win loss loss loss g2 win win win loss loss loss g3 win win win loss loss loss © Queen’s Printer for Ontario, 2003 r1 loss loss loss loss loss loss r2 loss loss loss loss loss loss r3 loss loss loss loss loss loss Page 67 20.2: A Probability Game Name: Date: You want to develop a game, using red and green tiles, so that you have a 1 in 3 chance of winning the game. Using up to 10 red and 10 green tiles, decide how many of each colour to put in the bag and calculate the theoretical probability of drawing 2 green tiles. Repeat this process by adjusting the number of red and green tiles until you arrive at a suitable number of each colour in order to get the desired results of drawing two green tiles. Using the number of each colour you decided on, play the game at least 30 times. Use your data to compare the theoretical probability to the experimental probability. Explain why there may be a difference between the two. Green tiles TIPS: Section 3 – Grade 8 Red tiles Probability of drawing two green tiles © Queen’s Printer for Ontario, 2003 Decimal equivalents Page 68 20.2: A Probability Game (Answer) As students work on their new game design, some may be content with probabilities that are close to 1 ; others may be exact. There are 121 possible combinations with 10 or fewer green 3 and 10 or fewer red tiles. Access to a calculator or computer would be useful. If this is not possible you may need to guide students to the conclusion to test only games with more green than red tiles. Students may use charts, tree diagrams, or actual listing of combinations (as done in BLM 20.1). Be sure to allow adequate time for students to complete their work. The combinations of red and green tiles that have probabilities close to or equal to Green tiles Red tiles 10 7 9 6 8 5 7 5 6 4 5 3 4 3 3 2 2 1 Probability of drawing two green tiles 45 ⎛ 10 9 ⎞ ⎜ × ⎟ = ⎝ 17 16 ⎠ 136 8 ⎞ 12 ⎛ 9 ⎜ × ⎟ = ⎝ 15 14 ⎠ 35 14 39 7 22 1 3 5 14 2 7 3 10 1 3 1 : 3 Decimal equivalents 0.331 0.343 0.359 0.318 0.333 0.357 0.286 0.300 0.333 Students would likely only have time to find one or two combinations of red and green tiles to lead to the desired results. TIPS: Section 3 – Grade 8 © Queen’s Printer for Ontario, 2003 Page 69
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