Supporting Learning and Motivation in IS by Using Games and

Professur für Wirtschaftsinformatik
und Management Support
Universität Augsburg
Prof. Dr. Marco C. Meier
Supporting Learning and
Motivation in IS by Using
Games and Game Elements
Doctoral Consortium WI 2017
Christian K. Grund
WuMS | 12-2015
2017-02-11
Professur für
Wirtschaftsinformatik
und Management Support
Vorsitzender des Boards
Bachelor-Studiengang
Wirtschaftsinformatik
http://www.wiwi.uniaugsburg.de/bwl/meier/
Using Games and Game Elements in IS
?
Introduction
Using Games and Game Elements in IS
2
Concepts of Game-based Learning and Motivation
Serious Games
Games that have an explicit and carefully thought-out educational purpose and
are not intended to be played primarily for amusement (Abt 1987).
Gamification
Using game design elements in non-game contexts, typically to improve user
experience and motivate desired user behaviors (Deterding 2011).
Games with a Purpose
Games that constitute a general mechanism for using brain power to solve open
problems (von Ahn 2006).
Introduction
Using Games and Game Elements in IS
3
Development of the Dissertation
Introduction
Theoretical
Foundation /
State of the Art
Using Games and Game Elements in IS
4
Theoretical Background
Self-determination Theory (Deci & Ryan 1985)
Competence
Autonomy
Intrinsic Motivation
Relatedness
Using Games and Game Elements in IS
5
Development of the Dissertation
Serious Game
for BIV
Introduction
Theoretical
Foundation /
State of the Art
Using Games and Game Elements in IS
6
Dashboard Tournament
Competence
Autonomy
Intrinsic Motivation
Relatedness
Developing a Serious Game for BIV
Using Games and Game Elements in IS
7
Development of the Dissertation
Serious Game
for BIV
Introduction
Evaluation
Theoretical
Foundation /
State of the Art
Using Games and Game Elements in IS
8
Planned Experimental Design
Pretest
Experience
Posttest
Intrinsic Motivation
Learning Outcomes
Treatment
Competition
Singleplayer
Presentation
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Using Games and Game Elements in IS
9
Development of the Dissertation
Serious Game
for BIV
Introduction
Evaluation
Theoretical
Foundation /
State of the Art
Gamification
in IS Lectures
Using Games and Game Elements in IS 10
Gamification in IS Lectures
Competence
Autonomy
Intrinsic Motivation
Relatedness
Theoretical Foundation
Using Games and Game Elements in IS 11
Development of the Dissertation
Introduction
Serious Game
for BIV
Evaluation
Gamification
in IS Lectures
Evaluation
Theoretical
Foundation /
State of the Art
Using Games and Game Elements in IS 12
Current Research: Quasi-Experimental Study
Oct 2016
Pretest
Treatment
Dec 2016
Midtest
Treatment
Feb 2017
Posttest
Feb 2017
Exam
• SELLMO
• Confidence
• Expectations
• IMI
• Satisfaction
• Learning
Outcomes
BISE
BEng
• SELLMO
• Confidence
• Expectations
• SELLMO
• Confidence
• Expectations
• IMI
• Satisfaction
Icons made by Freepik from www.flaticon.com is licensed by CC 3.0 BY
Using Games and Game Elements in IS 13
Development of the Dissertation
Serious Game
for BIV
Introduction
Evaluation
Theoretical
Foundation /
State of the Art
Possible
Contributions
Gamification
in IS Lectures
Evaluation
Using Games and Game Elements in IS 14
Possible Contributions
Practical Contributions
Theoretical Foundation
Lecture Desing
Serious Game
Higher Education
Professional Training
Using Games and Game Elements in IS 15
Possible Contributions
Theoretical Contributions
Competence
Satisfaction
Autonomy
Intrinsic
Motivation
Relatedness
Learning
Outcomes
Competition
Influence
Theoretical Foundation
Using Games and Game Elements in IS 16
Possible Contributions
Theoretical Contributions: Contribution to Overall Research Question
Competition
Quests
How should serious games and gamification be designed
to increase intrinsic motivation and learning outcomes?
Theoretical Foundation
Using Games and Game Elements in IS 17
Overview of the Dissertation
?
Serious Game
for BIV
Introduction
Evaluation
?
Theoretical
Foundation /
State of the Art
Gamification
in IS Lectures
Possible
Contributions
Evaluation
Using Games and Game Elements in IS 18