Professur für Wirtschaftsinformatik und Management Support Universität Augsburg Prof. Dr. Marco C. Meier Supporting Learning and Motivation in IS by Using Games and Game Elements Doctoral Consortium WI 2017 Christian K. Grund WuMS | 12-2015 2017-02-11 Professur für Wirtschaftsinformatik und Management Support Vorsitzender des Boards Bachelor-Studiengang Wirtschaftsinformatik http://www.wiwi.uniaugsburg.de/bwl/meier/ Using Games and Game Elements in IS ? Introduction Using Games and Game Elements in IS 2 Concepts of Game-based Learning and Motivation Serious Games Games that have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement (Abt 1987). Gamification Using game design elements in non-game contexts, typically to improve user experience and motivate desired user behaviors (Deterding 2011). Games with a Purpose Games that constitute a general mechanism for using brain power to solve open problems (von Ahn 2006). Introduction Using Games and Game Elements in IS 3 Development of the Dissertation Introduction Theoretical Foundation / State of the Art Using Games and Game Elements in IS 4 Theoretical Background Self-determination Theory (Deci & Ryan 1985) Competence Autonomy Intrinsic Motivation Relatedness Using Games and Game Elements in IS 5 Development of the Dissertation Serious Game for BIV Introduction Theoretical Foundation / State of the Art Using Games and Game Elements in IS 6 Dashboard Tournament Competence Autonomy Intrinsic Motivation Relatedness Developing a Serious Game for BIV Using Games and Game Elements in IS 7 Development of the Dissertation Serious Game for BIV Introduction Evaluation Theoretical Foundation / State of the Art Using Games and Game Elements in IS 8 Planned Experimental Design Pretest Experience Posttest Intrinsic Motivation Learning Outcomes Treatment Competition Singleplayer Presentation Icons made by Madebyoliver and Freepik from www.flaticon.com is licensed by CC 3.0 BY Using Games and Game Elements in IS 9 Development of the Dissertation Serious Game for BIV Introduction Evaluation Theoretical Foundation / State of the Art Gamification in IS Lectures Using Games and Game Elements in IS 10 Gamification in IS Lectures Competence Autonomy Intrinsic Motivation Relatedness Theoretical Foundation Using Games and Game Elements in IS 11 Development of the Dissertation Introduction Serious Game for BIV Evaluation Gamification in IS Lectures Evaluation Theoretical Foundation / State of the Art Using Games and Game Elements in IS 12 Current Research: Quasi-Experimental Study Oct 2016 Pretest Treatment Dec 2016 Midtest Treatment Feb 2017 Posttest Feb 2017 Exam • SELLMO • Confidence • Expectations • IMI • Satisfaction • Learning Outcomes BISE BEng • SELLMO • Confidence • Expectations • SELLMO • Confidence • Expectations • IMI • Satisfaction Icons made by Freepik from www.flaticon.com is licensed by CC 3.0 BY Using Games and Game Elements in IS 13 Development of the Dissertation Serious Game for BIV Introduction Evaluation Theoretical Foundation / State of the Art Possible Contributions Gamification in IS Lectures Evaluation Using Games and Game Elements in IS 14 Possible Contributions Practical Contributions Theoretical Foundation Lecture Desing Serious Game Higher Education Professional Training Using Games and Game Elements in IS 15 Possible Contributions Theoretical Contributions Competence Satisfaction Autonomy Intrinsic Motivation Relatedness Learning Outcomes Competition Influence Theoretical Foundation Using Games and Game Elements in IS 16 Possible Contributions Theoretical Contributions: Contribution to Overall Research Question Competition Quests How should serious games and gamification be designed to increase intrinsic motivation and learning outcomes? Theoretical Foundation Using Games and Game Elements in IS 17 Overview of the Dissertation ? Serious Game for BIV Introduction Evaluation ? Theoretical Foundation / State of the Art Gamification in IS Lectures Possible Contributions Evaluation Using Games and Game Elements in IS 18
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