Marketing Scenario 1 - Symbian Tower Battles

Symbian Tower Battles
The Fighting Mongooses
Henri Haapakanni
Jyri Leppänen
Markus Jylhä
STB Introduction
In Symbian Tower Battles, the player buys defensive towers
on the battlefield with the money given. Critters crawl from
the top of the screen when the player is ready to defend himor herself.
By killing the critters, the player receives money, with which
to purchase new towers and upgrade the existing ones.
If 20 critters make it through the player’s defenses, the player
has lost. The player wins when all the attack waves have been
neutralized.
STB On The Market
STB is a challenging and captivating game, which, apart from
the casual gamer, will definitely also attract people who seek a
break from the mediocrity with a more versatile gaming
experience.
While most mobile games tend to focus on offering brief
gaming sessions for someone waiting for the bus, STB does
the same and also goes beyond this by being the kind of game
one plays for long periods of time.
System Requirements
STB requires a Symbian Series 60 3rd edition mobile phone
with a screen resolution of 240 by 320 pixels.
The installation package is around 200 kilobytes and the
needed memory during game play is approximately 2
megabytes.
The requirements for processing power is yet unclear, but the
game has been tested to run on a Nokia N95.
Markets for Smart phones are increasing steadily, hence more
and more people have the capability to play STB.
Marketing Scenario 1
We publish the game ourselves on our web site. Payment will
be possible through electronic banking. Paypal is also included
for foreign customers.
Demo version is also released and freely available for
download on our website at http://stb.haapakanni.com/
Advertising takes place in numerous gaming related web
sites.
We keep developing the game, adding cool new features (we
already have a lot under construction as you’re reading this).
Marketing Scenario 2
We find a suitable publisher for our game who is willing to do
needed changes before wide publishing of the game.
At this scenario we hand over all the rights for the game to
publisher.
Marketing Scenario 3
Start developing STB as an open source project under the
GNU GPL or another similar license.
Our responsibility would be watching over the project and
determining which direction it would take.
In this way a wide range of people would be able to enjoy fast
developing of STB and plenty of interesting features would be
sure to see the daylight