Online Game Security - Quake III and its Hacks - (related paper: A Systematic Classification of Cheating in Online Games, Jeff Yanand and Brian Randell. Submitted 2004) Speaker: S. F. Yeung Flow of this Presentation • What is Game Hacks? • How do Hacks Work? • What can Hacks Do? • How to Fight Against Them? • How Hackers Fight back ? • So, What’s Now? • Possible Solutions What is Game Hacks (or cheats)? • A program that alters a game’s performance • Enhancing the abilities of the hacker (or cheater) • Giving an unfair edge over the other players What Hacks can/cannot Do ? • Hacks can – Reveal hidden information on the client side – Assist your mouse/keyboard control – Enhance your visibility or remove unwanted visual effect • Hack cannot – Reveal information not exist in client side – Alter the rules and logics of the game – Alter the performance of other players How do Hacks Work? – Hard Coded • Modify the game code – External • Retrieve information from the game indirectly and alter the control of the game indirectly – Driver Hack • Modify the video driver to gain special visual effect – Client Hook • Inject code into the game’s memory in runtime How do Hacks Work? • Hard Coded – Modify the game code directly and permanently – Easily to be blocked Game Server DATA Game Program Hack How do Hacks Work? • External – Reside outside the game program – Limited functionality Game Server DATA Game Program Color Model Windows Graphic Display Interface Windows Mouse Control Hack How do Hacks Work? • Driver Hack – Modify the OpenGL driver so that objects (including walls) become semi-transparent – Difficult and dangerous to install Game Server DATA Game Program Hacked Video Driver Display How do Hacks Work? • Client Hook • The most advanced and popular today • Inject code into the game’s memory in runtime • Alter and control the game directly in runtime Client Game Server DATA Game Running Hook What can Hacks Do ? • Wall Hack – See other players through walls • Aimbot (aiming robot) – Lock your crosshair on other players automatically • Firebot (fire robot) – Fire your weapon automatically once your crosshair hover over another player • ESP (extrasensory perception) – Reveal and display hidden information What can Hacks Do ? • Wall Hack – Driver Hack • Make everything semi-transparent, you can see others through walls, but everything become semitransparent may not be good somehow – Client Hook • Only show certain objects through walls, very effective Full transparency Partial transparency What can Hacks Do ? • Aimbot and Firebot – External • Colored object model • Scan the screen to locate target • Interfere your control via Windows message • Not very intelligent and inaccurate – Client hook • Access the game engine in memory, obtain target position and take over your control directly • Perfect accuracy if low network latency Colored object model What can Hacks Do ? • ESP – Client Hook • Radar ESP and Map ESP – Shows the location of enemies • Text ESP – Shows other players’ name, weapon, armor and other variables ESP showing Enemies’ name, weapon and their locations How to Fight Against Hacks? • Pure Server Environment – Server will check against all game files, players joining the server must have the same config file, object models, sound files, etc. – Effective against hard-coded hacks and external hacks How to Fight Against Hacks? • 3rd Party Anti-cheating Software – For example: • PunkBustered (Quake III, RTCW) • UT Pure (Unreal Tournament) • VAC (Counter Strike) – Players must install the anti-cheating software in order to join a anti-cheating enabled server – Acts like a virus scanner – Auto updates with the new hack patterns – Capture and send screenshots regularly – Banns your serial number if any hack found How Hackers Fight back? • Anti-cheating Software Proof Hacks – Cracks the anti-cheating software binary – Alters the behavior of the anti-cheating software – Automatically disable the hacks each time the anti-cheating software takes a screen shot So, What’s Now? • An update competition – Most hacks will be banned several days after public release – Major hacks will have new version few weeks after the previous one get banned Possible Solutions • Use secure network protocol – Add checksum between every packets, makes insertion or modification of packets difficult • Encrypt all important variables – Encrypt variables so that cheats cannot reveal information from the memory • Push all computation to the server side – The client side only responsible for user input and display rendering thus the cheats have no way to alter the state or outcome of the game THE END
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