7/28/2017 Lesson 8: Dead Reckoning Lesson 7: Dead Reckoning • AGENDA: – Definition of Dead Reckoning – Six Rules of Dead Reckoning – Define/Apply the 3 min & 6 min Rules • Applicable reading: Hobbs pg. 134-138. Dead Reckoning DR is the process of determining a ship’s approximate position by applying, from a known position, a vector or a series of consecutive vectors representing the true courses steered and the distance run as determined by the ship’s speed and time, without considering the effects of wind and current. Dead Reckoning • DR is derived from DEDUCED, or DED, reckoning which was the process by which a vessel’s position was computed trigonometrically in relation to a known point of departure. • This is performed as often as required by the 6 rules of DR • Uses: – Determine present position – Project future positions relative to hazards – Measure the effects of current (winds, seas) – Alter course to account the effects of current Plot a new Course Line with Every Fix or Running Fix Plot a DR Position Every Hour on the Hour Plot a DR Position at Every Course Change Plot a DR Position at Every Speed Change S-10 S-15 S-5 Plot a DR Position for Every Line of Position (LOP) Tank Plot a DR Position for Every Fix or Running Fix Speed-Time-Distance Calculations • STD calculations can be made using a nautical slide rule, electronic calculator, set of pre-computed tables, or speed nomogram. D=S x T where: D = distance traveled S = speed in knots T = time in hours Three Minute Rule • In 3 minutes a vessel travels in yards a distance 100 times its speed in knots. D=S x 100 where: D = distance traveled (yds) S = speed in knots Six Minute Rule • In 6 minutes a vessel travels in miles a distance equal to its speed in knots divided by 10. D = S / 10 where: D = distance traveled (nm) S = speed in knots HOMEWORK REVIEW • What is Dead Reckoning? • What are the 6 Rules of DR?
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