ECE 477 Final Presentation Team 3 – Fall 2008 Ashley Callaway, Nikeshia Ebron, Leo Romanovsky, Pat Doherty Outline • • • • • • ECE Grand overview Block diagram Design challenges Individual contributions Project demonstration Questions and discussion ECE Grand Overview • Functioning electronic poker table with … – RFID based user authentication – Individual player stations with OLED displays and buttons – Ethernet-based game server – Back end server with player data Block Diagram Design Challenges • SPI network • TTL to CMOS • User authentication SPI network • Challenges – Signal integrity – Synchronization • Resolution – Slow SPI clock – Pull-up resistors on data lines – Structured sequential access TTL to CMOS • Challenges – 5 volt TTL interface to 3.3 volt CMOS • Resolution User Authentication • Challenges – Networking three different computers – Multiple Layers of Protocol • Resolutions Individual Contributions • • • • Ashley Callaway Pat Doherty Nikeshia Ebron Leo Romanovsky Ashley Callaway • PCB Routing • RFID circuit (TTL to CMOS) • Button assembly Pat Doherty • TCP client on microcontroller • UDP server on microcontroller and UDP Client on PC • RFID Driver • Poker State Machine • Table Construction • PCB Routing and Population Nikeshia Ebron • Poker Logic: Hand Calculations and deck creation • Community Screen GUI Leo Romanovsky • • • • • LCD driver and graphics library SPI Protocol TCP Server and MySQL Database on PC PCB Routing and Population Website Project Demonstration • An ability to authenticate users using an RFID tag. • An ability to transmit/export the current game state via a UDP connection. • An ability to display each player's information on individual LCD screens and community information on a central LCD screen. • An ability to run a multi-player No-Limit Texas Hold’em game. • An ability to interface with a distributed network of microcontrollers to control graphic LCDs and receive user input. PSSC 1 PSSC 2 PSSC 3 PSSC 4 PSSC 5 Questions and Discussion
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