E11: Beyond usability-designing for pleasure Option E AHL Human Factors Design IB Technology “Four pleasure framework” 1. 2. 3. 4. The four pleasure framework was identified by Professor Lionel Tiger from Rutgers University in New Jersey, US. It includes the four areas of: Physio-pleasure Psycho-pleasure Socio-pleasure Ideo-pleasure Physio-pleasure IB definition: Pleasure derived from the sensory organs, including pleasures connected with touch, taste, smell and sensual pleasure. Promoting physio-pleasure Physio-pleasure can be derived from the feel of a product during use (for example, from wearing a silk garment, or the smooth feel of an iPod), its taste (for example, from eating chocolate), or its smell (for example, the smell of leather, a new car, coffee, fresh bread from a bread making machine). Psycho-pleasure IB definition: Pleasure derived from peoples mental and emotional reactions to a product. Promoting psycho-pleasure In the case of products, this includes issues relating to the cognitive demands of using the product or service and the emotional reactions engendered through using it. For example: putting together flat-packed furniture. Promoting psycho-pleasure Another example: it might be expected that a word processor that facilitated quick and easy accomplishment of, say, formatting tasks would provide a higher level of psychopleasure than one with which the user was likely to make many errors. The latter word processor should enable the user to complete tasks more easily than they would with the latter. The outcome would be more emotionally satisfying and less stressful. Consider windows 98 Vs windows vista Socio-pleasure IB definition: Pleasure from relationships with others, for example, specific relationships with friends, loved ones, colleagues or like minded people or with society as a whole when it is related to status and self image. Promoting socio-pleasure Products and services can facilitate social interaction in a number of ways. Email, internet and mobile phones, for example, facilitate communication between people. Other products may promote social interaction by being conversation starters, for example jewellery, artwork or furniture. Clothing can communicate social identity and indicate that a person belongs to a particular social group. Ideo-pleasure IB definition: Pleasure derived from satisfying peoples tastes, values and aspirations. Promoting ideo-pleasure Products that are aesthetically pleasing can be a source of ideo-pleasure through appealing to the consumers tastes. Values could be philosophical or religious or may relate to some particular issue such as the environment or a political movement. These values can be embodied in products. For example, a product made from biodegradable materials might be seen as embodying the value of environmental responsibilities. In conclusion: The Four pleasure framework promotes a holistic view of product design and marketing. It is a useful tool for taking a structural approach to product design and marketing. It can act as a practical tool. Using the framework can help to make us more thorough and methodical in our approach than would be the case if we tried to approach the whole thing in an unstructured way.
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