gaming - Hollywood Casino of Perryville

GAMING
GUIDE
table of contents
Slots......................................................................... 1
Blackjack. . .................................................... 3
.......................................................... 5
Lucky Ladies™
Craps................................................................. 7
Roulette................................................................. 13
Three Card Poker......................................... 15
Four Card Poker™........................................... 17
Texas Hold’em Bonus Poker............ 18
omaha Poker..................................................... 21
seven card stud............................................ 22
poker terms.................................................. 26
SLOTS
Hollywood Casino at Perryville is where you’ll find all your favorite
slot and video poker machines. We searched the country to find
the newest, most cutting-edge machines around. Get ready for
a fantastic slot experience when you sit down to play your favorite
games. We have all the hottest multi-line/multi-coin machines, and
every machine is equipped with a bill acceptor for your convenience.
1
BLACKJACK
The object is for you to draw cards that total 21 or come closer to 21
than the dealer. All cards are at face value, except for the King, Queen
and Jack which count as 10. An Ace will have a value of 11 unless that
would give a player or the dealer a score in excess of 21; in which
case, it has a value of 1. The dealer starts the game. Every player gets
2 cards, face up. The dealer gets 2 cards, with a Hole Card (1 card
face down). Only after all players’ hands are played does the dealer
disclose the Hole Card and play the dealer’s hand. Once you have your
2 cards in front of you, you can choose to Stand (draw no more cards),
or take a Hit (draw one or more cards) until you reach 21 or come as
close as possible. However, if you go over 21, you Break (automatically
lose). A winning hand pays even money. Now the dealer turns over the
Hole Card and acts on the hand according to the rules of the game.
The dealer will draw to 16 and stand on all 17’s. At the end of the game,
if your count is the same as the dealer’s, it is a Standoff (nobody wins).
If the player’s count is greater than the dealer’s count and both have not
exceeded 21, or the dealer’s count exceeds 21 and the player’s count
does not, the player wins.
Blackjack Hand
In the event your first two cards are an Ace and any 10 value card, the
dealer announces your hand as “Blackjack.” You will be paid at this
time, if the dealer does not have an Ace or a 10 value card as a face
up card. If the dealer’s hand is a Blackjack, the game is a Standoff. A
player’s winning Blackjack is paid off at odds of 3 to 2. A two-card 21
wins over a multi-card 21 in all circumstances.
Blackjack Terms
Splitting Pairs
If your first 2 cards are a pair with the same numerical value, you may
split them into 2 hands. You must bet the same amount as your original
wager on each hand formed by splitting a pair. You must complete play
on your first hand before playing your second hand. However, you may
double down on each hand. If the split pairs are Aces, you will receive
only 1 card on each. Because only 1 card is given when Aces are split,
a player may not double down on Aces that have been split. Pairs may
split a maximum of 3 times, for a total of 4 hands, if you split your initial
pair and you receive an identically valued card to create another pair.
Doubling Down
After you get your first two cards, except when your first 2 cards total
21. When doubling down you draw only 1 additional card.
3
Insurance
If the dealer’s face up card is an Ace, and prior to anyone receiving
additional cards, you may take insurance. To do this you place a bet
no more than one-half of your original bet on the insurance line. If the
dealer’s Hole Card is a 10, Jack, Queen, or King, you win your insurance
bet at odds of 2 to 1. If the dealer’s Hole Card is any other card, you
lose your insurance bet. The dealer collects all losing insurance wagers
before continuing the hand. A player may wager an amount in excess
of 1/2 of the initial Blackjack Wager to the next unit that can be
wagered in chips, when, because of the limitation of the value of chip
denominations, half the initial Blackjack Wager cannot be bet.
Card Handling
Players are not allowed to touch the cards.
The Player’s Hand
The player is responsible for the correct count of his or her hand.
Hand Signals
The player is responsible for the proper use of hand signals to indicate
Hit or Stand. Other decisions may be made verbally.
Lucky Ladies™
Lucky Ladies™ also known as “The 20 Point Bonus Wager” is regular
Blackjack with an optional side bet.
GAME OBJECTIVE
A Player may make an optional bonus wager on whether the point count
of their first two (2) cards equals 20.
PLAY
Each Player who has placed a Blackjack wager may make a Lucky
Ladies™ bonus wager prior to the first card being dealt. After the initial
two (2) cards have been dealt to each Player and the Dealer, the Dealer
will collect all losing bonus wagers and pay all winning bonus wagers.
Following the settling of the Lucky Ladies™ bonus wagers for each
Player, the play for Blackjack shall start.
LUCKY LADIES BONUS BET PAYOUT SCHEDULE
FIRST TWO CARDS:
QUEEN OF HEARTS PAIR
1,000 to 1
(With Dealer Blackjack)
QUEEN OF HEARTS PAIR
200 to 1
MATCHED20 25 to 1
SUITED 20 10 to 1
ANY 20
4 to 1
4
Only highest payout paid per player. Matched 20 is two identical cards.
5
Craps
A lively Craps game is the ultimate when it comes to fun and excitement.
In this fast-paced game, there are many ways to bet and just as many
ways to win! It’s as simple as placing a bet on the Pass Line or Don’t
Pass Line and your fun begins!
Craps Bets
Come Out Roll
The first roll of the dice at the opening of the game or the next roll of the
dice after a decision with respect to Pass Bet and Don’t Pass Bet.
Come Out Point
A total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the Come Out roll.
Pass Line
A Pass Line wager is placed immediately prior to the Come Out roll.
You win on 7 and 11 and lose on 2, 3, or 12 on the Come Out roll. If
any other number rolls, it’s your point. If your point rolls before 7, you
win. If 7 rolls before your point, you lose and the dice move to the next
shooter. Pass Line Bets cannot be reduced or removed after the point is
established. This bet pays even money.
Don’t Pass Line
A bet on this line plays the game in reverse of the Pass Line. You lose on
7 and 11 and win on 2 and 3 on the Come Out roll. When 12 is rolled, it’s
a Standoff. When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting
that 7 will be rolled before the point. This bet must be placed before
the Come Out roll, but may be removed or decreased after a point is
established; however it may not be replaced or increased after such
removal or reduction. This bet pays even money.
Come
You can bet on Come at any time after the Come Out roll. You can try for
a new point at any time. You win on 7 and 11 and lose on 2, 3, or 12 on
the roll immediately following placement of the bet. If any other number
rolls, it’s your point and your bet will be moved to that number. If your
point rolls before 7, you win. If 7 rolls before your point, you lose. A
Come Bet cannot be reduced or removed after a number is established
for such bet.
7
Don’t Come
Place Bets
A bet on this plays the game in reverse of the Come Line. You lose on
the 7 and 11 and win on 2 and 3 on the roll immediately following
placement of the bet. When 12 is rolled, it is a Standoff.
When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will
be rolled before the point. When a point is established, the bet will be
placed behind that number. This bet pays even money. Don’t Come Bets
cannot be increased, but may be removed, or decreased after a point is
established; however they may not be replaced or increased after such
To Win On a Place Bet, you can bet on 4, 5, 6, 8, 9 and 10 at any time. If
your number rolls before 7, you win according to the odds payout chart.
If 7 rolls before your number, you lose. Place Bets are inactive on the
Come Out roll unless called “on” by the player.
removal or reduction.
Odds
An additional wager in support of a Pass Line/Come Bet may be made.
This bet is known as Odds bet. The Odds bet for the Pass Line/Come
Bet may be placed or removed any time after the Come Out roll and
the point is established. Come Bet Odds are inactive on the Come Out
roll unless called “on” by the player. Odds on the Pass Line/Come Bet
for the point of 4 or 10 may be a maximum of 2 times your Pass Line/
Come Bet and pay 2 to 1. On the point of 5 and 9 the Odds may be a
maximum of 2 times your Pass Line/Come Bet and pay 3 to 2. On the
point of 6 and 8 the Odds may be a maximum of 2 times the Pass Line/
Come Bet and pay 6 to 5.
Lays
An additional wager in support of the Don’t Pass Line/Don’t Come Bet
may be made. This bet is referred to as a Lay Bet. The Lay Bet for the
Don’t Pass Line/Don’t Come Bet may be placed or removed any time
after the Come Out roll and the point is established. Lay Bets always
work. Lay Bets on the 4 and 10 allow you to win a maximum of 2 times
your original wager on the Don’t Pass Line/Don’t Come Bets and you
have to lay 2 to win 1. Lay Bets on the 5 and 9 allow the player to win
a maximum of 2 times the original wager on the Don’t Pass Line/Don’t
Come Bets and you have to lay 3 to win 2. Lay Bets on 6 and 8 allow
you to win a maximum of 2 times your original wager on the Don’t Pass
Line/Don’t Come Bets and you have to lay 6 to win 5.
Field
You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you
win. All numbers pay even money, with the exception 2 pays double and
12 pays double. If 5, 6, 7 or 8 rolls, you lose. The Field is a one-roll bet.
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Buy Bets
Buy Bets are exactly the same as Place Bets except by paying a 5%
commission on the Buy Bet, you receive the true odds as shown on the
chart. Buy Bets are inactive on the Come Out roll unless called “on” by
the player. A Buy button denotes this bet.
Lay Bet
You may Lay a bet against 4, 5, 6, 8, 9 or 10 at any time. In order to
do so, you must pay a 5% commission based on what you could win.
Lay Bets always work. Check the chart for the payoffs. A Lay button
denotes this bet.
Hop Bets or Proposition Bets
These are one-roll bets, except for Hard Ways. The dealer will place
all Proposition Bets in the center of the Craps table. The dealer will
take or pay all Proposition Bets on the next roll of the dice – again
except for Hard Ways. Unless you request otherwise, your winning bet
remains in action.
Any 7
You can bet Any 7 on any roll of the dice. When 7 rolls, you win and are
paid 4 to 1; if any other number rolls, you lose. This is a one-roll bet.
Any Craps
You can bet on any roll of the dice. If 2, 3 or 12 rolls, you win and are paid
7 to 1. If any other number is rolled, you lose. This is a one-roll bet.
Hard Ways
There are four Hard Ways combinations. Hard Four (two 2s), Hard Six
(two 3s), Hard Eight (two 4s), and Hard 10 (two 5s). For instance, if you
wanted to place a bet on Hard Four, your bet would appear as shown.
You can bet the combination you want at any time. Hard Way wagers
win if the selected Hard Way is rolled before a 7 and lose if a 7 is rolled
or the selected number is rolled in any other way prior to the selected
Hard Way being rolled. For instance, if you bet the Hard Six (two 3s)
you win when that rolls before 7 or any Easy Six (5 and 1, or 2 and 4).
Hard Ways pay high odds as listed in the payout chart. Hard Ways are
inactive on the Come Out roll unless called “on” by the player.
9
Horn Bet
Here you bet on a combination of four numbers: 2, 3, 11 and 12 (Horn). If any of
these numbers are rolled, you win; if any other number is rolled, you lose. Onefourth (1/4) of the Horn Bet is bet on each of the individual numbers (2, 3, 11 and
12). If any of these numbers roll, you win and are paid at the odds as listed in the
payout charts. If any other number is rolled, you lose. This is a one-roll bet.
Craps and Eleven One-roll split bet that may be bet anytime. The bet
wins if a 2, 3, 11 or 12 rolls, and loses if any other number is rolled.
Eleven One-roll bet. If 11 rolls, the bet wins. Any other number loses.
Horn One-roll bet. If 2, 3, 11 or 12 rolls, the bet wins; any other number
loses. (A four-unit bet). Gambling problem? Call 1-800-522-4700.
Horn High Bets
Proposition Bets, continued
There are four Horn High combinations, Horn High 2 (Aces), Horn High
3 (Ace, Deuce), Horn High 11 (5, 6), and Horn High 12 (2 Sixes). If 2, 3,
11 or 12 rolls, you win, if any other number is rolled, you lose. This is
a one-roll bet. How this differs from a Horn Bet is that one-fifth (1/5) of
the Horn High is bet on each of the individual Horn numbers (2, 3, 11,
12), with an additional one-fifth (1/5) of the bet on the designated Horn
High number (for example, Horn High 11: two-fifths (2/5) of the bet on
11, one-fifth (1/5) on 2, one-fifth (1/5) on 3, one-fifth (1/5) on 12).
Horn High One-roll bet. Same as Horn Bet except that one additional
unit is wagered on 2, 3, 11 or 12 (This is a five-unit bet).
World Bet One-roll bet. Same as Horn Bet except that a unit is added
and the 7 is wagered along with the 2, 3, 11 and 12 (A five-unit bet).
Hop Bets One-roll bets that may be bet at any time on a specific
combination of the dice, which wins only if the combination is thrown
on the next roll and loses if any other combination is thrown. Players
can make Hop Bets at any time.
Craps and Eleven One-roll split bet that may be bet anytime. The bet
wins if a 2, 3, 11 or 12 rolls, and loses if any other number is rolled.
Field Bet
The Field contains the numbers 2, 3, 4, 9, 10, 11, and 12. All numbers
pay even money, except 2 pays double and 12 pays triple. The Field Bet
may be made at any time and is a self-service, one-roll wager.
Proposition Bets
Any Craps One-roll bet. A roll of 2, 3 or 12 wins the bet.
Any other number loses.
Crap 2 One-roll bet. If 2 rolls, the bet wins. Any other number loses.
Crap 3 One-roll bet. If 3 rolls, the bet wins. Any other number loses.
Crap 12 One-roll bet. If 12 rolls, the bet wins. Any other number loses.
Any 7 One-roll bet. If 7 rolls, the bet wins. Any other number loses.
Over 7 One-roll bet. Wins if number rolled is higher than 7. Any other
number loses. Pays even money.
Under 7 One-roll bet. Wins if number rolled is lower than 7. Any other
number loses. Pays even money
Eleven One-roll bet. If 11 rolls, the bet wins. Any other number loses.
Horn One-roll bet. If 2, 3, 11 or 12 rolls, the bet wins; any other number
loses. (A four-unit bet).
Horn High One-roll bet. Same as Horn Bet except that one additional
unit is wagered on 2, 3, 11 or 12 (This is a five-unit bet).
World Bet One-roll bet. Same as Horn Bet except that a unit is added
and the 7 is wagered along with the 2, 3, 11 and 12 (A five-unit bet).
Hop Bets One-roll bets that may be bet at any time on a specific
combination of the dice, which wins only if the combination is thrown
on the next roll and loses if any other combination is thrown.
Players can make Hop Bets at any time.
10
11
Roulette
Roulette is a fun and simple game that provides exciting action. The
player will exchange currency for non-value Roulette chips or may
play with value chips. Players will utilize these chips to make various
wagers on different numbers throughout the Roulette layout. Roulette
offers a wide variety of bets: Straight Up Bets, where you bet on a single
number; Combination Bets, where you split your bets on adjoining
numbers; Red or Black, Odd or Even, and many others. The placement
of wagers will determine how much will be paid out (See the payout
chart). You play with your individually colored chips, good only at the
table where they were issued. The value of these chips depends on
the amount of your Buy-In. Each betting cycle begins with the dealer
spinning a ball in the opposite direction of the revolving roulette wheel
head. Bets may be placed until the dealer announces “No more bets.”
When the ball comes to rest, the dealer marks the winning number, and
all bets which correspond to this number are paid.
A Few Simple Rules to Remember
when Playing Roulette:
• All roulette chips must stay on top of the gaming table at all times.
• You may not leave the table with roulette chips in your possession.
• At the completion of play, you must exchange all roulette chips for regular Casino cheques. These are the $25, $5 and $1 cheques used on all of the other table games.
Pay Out Odds
When a single number is chosen from the oval table, the bet amount will
be placed on that number and the two numbers to the immediate right
and left of the number. For example: If the player selects the number 5,
the bet amount will be placed on the numbers 32, 17, 5, 22 & 34.
Courtesy Line Bet: The 0 & 00 Split Bet may be placed on the line
separating the second and third dozen. The payoff odds are the same
as any Split, 17 to 1.
Red 1 to 1
Black 1 to 1
Odd 1 to 1
Even 1 to 1
1 to 18 1 to 1
19 to 36 1 to 1
1st 12 2 to 1
3rd 12 2 to 1
Columns 2 to 1
6 Numbers 5 to 1
5 Numbers 6 to 1
4 Numbers 8 to 1
3 Numbers 11 to 1
2 Numbers 17 to 1
1 Number (including 0 & 00) 35 to 1
13
Three Card Poker
Three Card Poker is an exciting Poker game. This enjoyable and easy to
learn game offers Players three ways to win.
BETS
Bet ANTE to play against Dealer. Bet ANTE and PAIRPLUS to play both.
Stakes may differ on PAIRPLUS and ANTE. Each Player and the Dealer
receive three cards.
PLAYER BETTING AGAINST
THE DEALER
In order to play against the Dealer, the Player must make an ANTE
wager. After being dealt a hand of 3 cards, each Player:
Will either forfeit his/her hand and ANTE wager and if applicable his/
her PAIRPLUS wager OR Place a PLAY bet equal to the ANTE. Dealer
qualifies with Queen high or better.
PLAYER AGAINST DEALER PAYOUTS
If the Dealer does not qualify, ANTE wins 1 to 1 and play wager is
returned to Player. If the Dealer qualifies and if the Player’s hand beats
the Dealer’s hand PLAY wins 1 TO 1 and ANTE wins 1 TO 1. Ties push.
RANKING OF HAND FROM
HIGHEST TO LOWEST
Straight Flush
Three of a kind
Straight
Flush
Pair
**If none of the above hands exist, then the hand that contains the highest
ranking card(s) wins.
When wagering against the Dealer, the following bonuses will be paid as follows:
ANTE BONUS PAYS
Straight 1 to 1
Three of a kind 4 to 1
Straight Flush 5 to 1
15
PAIRPLUS WIN PAYOUTS
PAIRPLUS is a wager that allows Players to bet on the value of the
hands they are dealt and does NOT play against the Dealer’s cards.
PAIRPLUS PAYS
Pair Flush Straight Three of a Kind
Straight Flush
1 to 1
3 to 1
6 to 1
30 to 1
40 to 1
If a Player has placed an ANTE wager and a PAIRPLUS wager but does
not make a PLAY wager the Player shall forfeit both ANTE wager and
PAIRPLUS wager.
General Rules of Play
Any incorrect number of cards dealt to either a Player or the Dealer
constitutes a total misdeal. An exposed card DOES NOT constitute a
misdeal. More than one card exposed during the dealing of the cards
will constitute a misdeal. Any exposed Dealer card is a misdeal. Ace
is high, except in 3-2-Ace sequence. Management’s decision is final
subject to the MD Casino Control Commission. Players cannot show
their hands to other Players.
Allowable Wagers
Prior to the first card being dealt, each Player places a wager on the
ANTE, in addition to an ANTE wager, Players have an option to place a
PAIRPLUS wager. All ANTE or PAIRPLUS wagers must be placed prior
to the Dealer announcing “No More Bets.” No wager shall be made,
increased, decreased or withdrawn after the Dealer has announced “No
More Bets. ”The PLAY wager must be exactly the same as the ANTE
wager. Each Player may play only TWO betting positions. Only Players
who are seated may wager at the game. Once a player has placed a
wager and received cards, that Player must remain seated until the
completion of the round of play.
If a player makes the ANTE and PLAY wagers, the Player may win a
Bonus payout even if the Dealer’s hand beats the Player’s hand.
Play wager MUST EQUAL ANTE DEALER PLAYS WITH QUEEN HIGH
OR BETTER WHEN DEALER DOES NOT PLAY
Play….PUSH - ANTE…1 to 1
WHEN DEALER PLAYS
Play….1 t o 1 ANTE….1 t o 1
16
Four Card Poker™
Four Card Poker™ is a game that rewards skill, patience and nerve.
Four Card Poker™ features THREE WAYS TO PLAY: Players may (1)
wager against the Dealer and bet UP TO 3 TIMES their ANTE when
staying in the game; (2) wager on the value of their hands against the
pay table when placing an ACES UP wager or (3) BOTH!
PLAYER vs. DEALER – ANTE WAGER
The object when playing against the Dealer is for the Player to form a
four-card poker hand higher than or equal in rank to the Dealer’s hand.
Player’s use their best 4 of 5 cards dealt, whereas the Dealer uses the
best 4 of 6 cards dealt. To play against the Dealer, you must make an
ANTE wager. After being dealt a hand of five (5) cards face
down, you can:
a. Fold (forfeit) your hand and ANTE wager; OR
b. Continue playing by placing a PLAY wager in an amount at
least equal to the ANTE but may be UP TO 3.
TIMES the ANTE
The ANTE and PLAY wins 1 to 1. The Player wins ties.
AUTOMATIC BONUSES
Players who place an ANTE wager and PLAY wager win an Automatic
Bonus payout on the Ante wager for the following premium hands:
Four-Of-A-Kind 25 to 1
Straight Flush 20 to 1
Three-Of-A-Kind 2 to 1
Automatic Bonuses are paid even if the Dealer has a better
four-card hand.
PLAYER vs. PAYTABLE - ACES UP WAGER
A Player MAY place an optional ACES UP side bet to win an additional
payout based on the Player’s best four-card poker card. If the Player’s
hand contains a Pair of Aces or Better, the player wins the ACES UP
wager.
The payout for the ACES UP wager is as follows:
Four of a kind 50 to 1
Straight Flush 40 to 1
Three of a kind
8 to 1
Flush
5 to 1
Straight 4 to 1
Two Pair 3 to 1
Pair of Aces 1 to 1
17
TEXAS HOLD’EM POKER
A maximum of eleven players are allowed per table.
A flat disk called the “Button” shall be used to indicate an imaginary
dealer.
At the commencement of play, the dealer will deal each player one card
face up to determine the placement of the button. Whoever receives the
highest ranking card will start with the button.
The button will move around the table in a clockwise manner after each
round of play. The player to the immediate left of the button is required
to place a Small Blind bet.
The player to the immediate left of the Small Blind bet is required to
place a Big Blind bet. The amount and number of blind bets will be
posted on a Poker Table sign.
Starting with the player to the immediate left of the button and
continuing in a clockwise rotation around the Poker table, the dealer
shall deal two rounds of cards face down to each player, the player with
the button being the last player to receive a card each time.
Each player in turn, in a clockwise rotation starting with the player to
the left of the Big Blind bet, has the option to Call, Raise or Fold. If no
player has raised the bet, then the option to raise is given to both Blind
bet/s. After the last player has responded to the most recent bet, the
betting round shall be considered complete.
The dealer will Tap the table in front of the rack, burn the top card of the
deck and place it under the pot, and proceed to deal three community
cards (the flop) face-up in the center of the table. The next betting
round will begin with the option to bet or check belonging to the first
player to the left of the button who has not folded. Each player may, in
clockwise rotation, fold, call, raise the bet or, if preceding players have
not made a bet, make an opening bet or check. The betting round shall
be considered complete when each player has either folded or called in
response to the most recent bet.
Upon completion of the betting round the dealer will again burn the top
card of the deck and then deal a fourth community card (the Turn) face
up to the right of the Flop.
18
(continued)
The next betting round will begin with the option to bet or check
belonging to the first player to the left of the button who has not folded.
Upon completion of the betting round the dealer will again burn the
top card of the deck and then deal a fifth community card (the River)
face-up to the right of the Turn card.
The final betting round will begin with the option to check or bet
belonging to the first player to the left of the button who has not
folded. If more than one player remains in the round of play after the
final betting round has been completed, a showdown shall be used to
determine the winner of the pot.
Each player remaining in the game will turn his cards over and the
dealer will read the cards to determine the highest ranking five-card
high poker hand using, in any combination their own two cards and the
five community cards.
The winner of the pot will be the player with the highest-ranking
five-card high poker hand.
In the event of a tie the excess chip is awarded to the player to the left
of the dealer button that is in the pot.
OMAHA POKER
FA flat disk called the “Button” shall be used to indicate an imaginary
dealer.
At the commencement of play, the dealer will deal each player one card
face-up to determine the placement of the button. Whoever receives
the highest ranking card will start with the button.
The button will move around the table in a clockwise manner after each
round of play.
The player to the immediate left of the button is required to place a
Small Blind bet. The player to the immediate left of the Small Blind bet
is required to place a Big Blind bet. The amount and number of all Blind
bets will be posted on a Poker Table sign.
Starting with the player to the immediate left of the button and
continuing in a clockwise rotation around the Poker table, the dealer
shall deal four rounds of cards face down to each player, with the player
with the button being the last player to receive a card each time.
Each player in turn, in a clockwise rotation starting with the player to
the left of the Big Blind bet, has the option to Call, Raise or Fold. If no
player has raised the bet, then the option to raise is given to both Blind
bet/s. After the last player has responded to the most recent bet, the
betting round shall be considered complete.
The dealer will Tap the table in front of the rack, burn the top card of
the deck and place it under the chips in the pot, and proceed to deal
three community cards or (the flop) face-up in the center of the table.
The next betting round shall commence with the option to bet or check
belonging to the first player to the left of the button who has not folded.
Each player may, in clockwise rotation, fold, call, raise the bet or, if
preceding players have not made a bet, make an opening bet or check.
The betting round shall be considered complete when each player has
either folded or called in response to the most recent bet.
Upon completion of the betting round the dealer will again burn the top
card of the deck and then deal a fourth community card (the Turn) faceup to the right of the Flop.
20
21
(continued)
The next betting round will begin with the option to bet or check
belonging to the first player to the left of the button who has not folded.
Upon completion of the betting round the dealer will again burn the
top card of the deck and then deal a fifth community card (the River)
face-up to the right of the Turn.
The final betting round will begin with the option to bet or check
belonging to the first player to the left of the button who has not folded.
If more than one player remains in the round of play after the final
betting round has been completed, a showdown shall be used to
determine the winner of the pot.
Each player remaining in the game shall forma five-card poker hand
by using two of the four cards dealt to the player and three of the five
community cards.
SEVEN-CARD STUD
Each poker table shall be restricted to a maximum of eight players.
Each player who plays in a round of play may be required to place
an ante. Starting with the first player to the left of the dealer and
continuing in a clockwise rotation around the poker table, the dealer
will deal two rounds of cards face down and one round of cards face
up to each player. Once each player has received three cards, the first
betting round shall begin by comparing the up-card of each player. The
player with the lowest card will start the betting round. In the event that
two or more up-cards are of the same rank, the up-cards shall then
be ranked by suit with the highest to lowest ranked suits in order as
follows: Spades, Hearts, Diamonds, and Clubs.
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Following the bet placed by the player with the low card, each following
player, proceeding in a clockwise rotation, may fold, call or raise the
bet. After the last player has responded to the most recent bet, the
betting round is complete.
Upon completion of the first betting round, the dealer will bring the
chips into the center of the table and burn the top card of the deck and
place it under the pot. Starting with the first remaining player to the
dealer’s left, a fourth card face up will be dealt to each player remaining
in the game. The player with the highest-ranking poker hand showing
will initiate the action by betting or checking. If the highest-ranking
poker hand showing is held by two or more players, the player closest
to the left of the dealer shall be required to bet or check.
Following the initial bet or check, each subsequent player, proceeding
in a clockwise rotation, may fold, call, raise or, if the preceding players
have not made a bet, check. Each player may check until a bet has
been made. Once a bet has been made, the next player in the clockwise
rotation may fold, call or raise. After the last player has responded to
the most recent bet, the betting round is complete. The dealer will then
deal two additional rounds of cards face up, to each player remaining
in the game. Each round will be followed by a betting round. Prior to
each round of cards being dealt, the dealer shall burn the top card of
the deck and place it under the pot. If there are enough cards remaining
in the deck/stub, each remaining player will be dealt a seventh and
final card. If there are not enough cards remaining in the deck to give
each remaining player a seventh card, the dealer may shuffle the burn
cards, burn a card, then deal a seventh card to each player. If there
are not enough cards remaining including the burn cards to issue a
seventh card, the top card of the deck shall be burned and a common
card shall be dealt face up in the center of the table. If there is one
or no card remaining in the deck when a common card is to be dealt,
the dealer shall shuffle the burn cards, burn a card and then deal the
common card.
If more than one player remains after the final betting round, a
showdown will be used to determine the winner of the pot. Each player
remaining in the game shall form a five-card poker hand from the seven
cards that they were dealt. The winner of the pot will be the player with
the highest-ranking five-card high hand.
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Table Stakes, All-In
All games at Hollywood Casino are “table stakes” games. A Player must
first buy-in for the minimum amount (but not higher than) stated on the
table play card. The Player may draw down from the buy-in amount as the
game progresses; however, the stake must remain openly visible on the
table or it may not be considered a stake. A Player may not remove any part
of their stake from the table once it has been part of the table unless that
Player is quitting the game. Players may remove small amount from their
stake for the purpose of incidentals so long as it does not substantially alter
their stake. Players may not add to their stake during a hand.
The ranking of the cards used in low poker, for the determination of winning
hands, in order of highest to lowest shall be: Ace, two, three, four, five, six,
seven, eight, nine, ten, jack, queen, and king. All suits shall be considered
equal in rank. The ranking of a low poker hand as determined by the
holding of a full five card hand shall be the opposite of the ranking’s for
a high poker hand; provided, however, that straights and flushes shall not
be considered for purposes of determining a winning hand at low poker.
Ranking Of Hands
All games are a 52-card deck; a joker is not used. The ranking of hands
from highest to lowest is:
Poker Rank Of Hands
After the final betting is completed, each Player will select the best five
cards from their hand according to the following table which lists the
ranking of hands for high poker.
1) ROYAL FLUSH - five cards of the same suit consisting of an ace, king,
queen, jack and ten.
2) STRAIGHT FLUSH - five cards of the same suit in sequence. An ace
high Straight Flush is a “Royal Flush,” which is the highest of the straight
flushes; while an ace, two, three, four and five is the lowest ranked
straight flush.
3) FOUR OF A KIND - four cards of the same rank, regardless of suit.
4) FULL HOUSE - three cards of the same rank and two cards of the
same rank.
5) FLUSH - any five cards of the same suit.
6) STRAIGHT - five cards in sequence, regardless of suit; with an ace, king,
queen, jack and ten being the highest ranking straight and an ace, two,
three, four and five being the lowest ranking straight.
7) THREE OF A KIND - three cards of the same rank, regardless of suit.
8) TWO PAIR - two cards of the same rank and two different cards of
equal rank.
9) ONE PAIR - two cards of the same rank regardless of suit.
10) HIGH HAND - the rank of a hand containing no pair is determined by the
highest ranking card (or cards) in the Player’s hand.
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POKER TERMS
“All-In” refers to a Player who has no funds on the poker table to
continue participating in a round of play but who still retains the right
to contend for that portion of the pot in which the Player has already
placed a bet.
“Fouled Hand” means a hand that either has an improper number of
cards or has come into contact with other cards in such a way as to
render it impossible to determine accurately which cards are contained
in the hand.
“Ante” means a predetermined wager which each Player is required to
make on some poker games prior to any cards being dealt in order to
participate in the round of play.
“High” means a game of poker in which the highest hand wins the pot.
“Bet” means an action by which a Player places gaming chips into the
pot on any betting round.
“High/Low Split” means a form of poker in which there is a winner for
both the highest and lowest ranking hands.
“Betting Around” means a complete wagering cycle in a hand of poker
after all Players have called or folded.
“Hole Cards” means any cards dealt to a Player face-down.
“Blind Bet” means a mandatory wager in some poker games which
only Players sitting in specific betting positions at the poker table shall
be required to place prior to looking at any cards.
“Opening Bet” means the first bet in a round of play.
“Burn Card” means a card taken from the top of the deck which is
discarded face-down, which is not in play and the identity of which
remains unknown.
“Button” means an object which is moved clockwise around the table
to denote an imaginary Dealer and thereby determines the betting and
dealing sequence.
“High/Low Split Eight or Better” means a version of high/low split poker
in which a winning low hand must satisfy an eligibility requirement.
“Low” means a game of poker in which the lowest hand wins the pot.
“Pot” means the amount which is awarded to the winning Player or
Players at the conclusion of a round of play and is equal to the total
amount anted and bet by Players during the round of play, less any
rake extracted.
“Protected Hand” means a hand of cards which the Player is physically
holding or has placed under one or more gaming chips.
“Raise” means a bet in an amount greater than the immediately
preceding bet in that betting round.
“Call” means a wager made in an amount equal to the immediately
preceding wager.
“Rake” means the amount of gaming chips or coins collected by the
Dealer as poker revenue in accordance with the regulations.
“Check” means that a Player waives the right to initiate the betting in
a betting round but retains the right to act if another Player initiates
the betting.
“Round of Play” means, for ante game of poker, the process by which
cards are dealt, bets are placed and the winner of the pot is determined
and paid in accordance with the regulations.
“Common Card” means, in any game of stud poker, a card which is
dealt face-up if there are insufficient cards left in the deck to deal each
Player a card individually and which can be used by all Players at the
showdown.
“Showdown” means the action of revealing the hands of each Player in
order to determine who shall win the pot.
“Community Cards” means cards which are dealt face-up and which
can be used by all Players to form their best hand.
“Cover Card” means a plastic card used during the cut process and
then to conceal the bottom card of the deck.
“Fold” means the withdrawal of a Player from a round of play by
discarding the Player’s hand of cards during a betting round and
refusing to equal a wager.
“Forced Bet” means a wager which is required to start the wagering on
the first betting round.
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“Side Pot” means a separate pot formed when one or more Players
are all-in
“Stub” means the remaining portion of the deck after all cards in a
round of play have been dealt.
“Suit” means one of the four categories of cards, that is, diamond,
spade, club, or heart.
“Up-Cards” means, in a game of stud poker, any card dealt to a Player
face-up.
*Rules and Regulations subject to change without notice.
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On I-95 at exit 93 H 410.378.8500
hollywoodcasinoperryville.com
Must be 21. Please play responsibly,
for help visit mdgamblinghelp.org or call 1-800-522-4700.