KG Peiper Dec 17, 1944 KG Peiper: December 17th Scenario Special Rules • All clear terrain is difficult terrain – – • All woods terrain is VERY Difficult Terrain – • BOG for Vehicles No Double move for INF Skill test for Vehicles Victory Conditions – – – – Game lasts 10 turns Germans receive VP for every platoon that leaves West board edge by game end = PV/100 Americans receive VP for every platoon that does not leave board edge = PV/100 Table win is side with greatest number of VP’s after turn 10 • • • Marginal= difference < 10points Tactical= 10 to 14points Decisive = >14 points – Scenario win is • • • • • • German Decisive = 2 decisive German Tactical = 1 decisive German Marginal = 2 tactical American Marginal= 1 German Tactical American Tactical = 2 German Marginal American Decisive = any other result! KG Peiper: Day 2, December 17th German Special Rules • Germans can hold back up to 1/3 (6 platoons) of their COMBINED forces and then decide what table to bring them on – They must then come in as RESERVE Rolls (by Peiper) – 1 Reserve die is received each turn FOR THE GERMAN SIDE and reserve die can be held until used • Peiper (Ligneuville)is a Warrior with following special rules – We need you here NOW: Peiper gets to reroll all reserve die misses – My luger is right here: Peiper always has a command radius of 8” even if out of his vehicle – Gott in Himmel, Schnell!: any platoon Peiper is within command radius of rolls Stormtrooper at 2+ – Roll Right over them!: If Pieper participates in a tank or mounted assault in his halftrack attached to a platoon, assault success rolls are 2+ • Sternebeck (Buellingen) is a Warrior with the following special rules – This is the best route: If attached to a platoon, can negate any BOG result with a skill test – Schnell: if attached to platoon, Stormtrooper rolls are successful 2+ Nation - German (Buellingen) Unit Name: KG Sternebeck, KG Pieper SS LAH CMD: Major Werner Sternebeck Dec 17, Ardennes 1944 Squad/Section/Team Platoons KG HQ 1st Pz PLT. 2nd Pz PLT. Assault Gun Plt 1st PzG PLT 1st FJ PLT 2nd FJ PLT SS AA Plt PzWf 42 Sp Rockets Total Platoons: 8 Description Stands Points CMDPF 2iC SMG Sdkfz 251/1D Assault Rifle Team Command Koenigstiger Koenigstiger Command Pz VG Pz VG StuG G CMDPF Assault Rifle Team+PzFaust 1 1 1 2 1 1 1 2 3 1 3 MG Team Sdkfz 251/10 Sdkfz 251/1D Command SMGPF Rifle/MG Team Command SMGPF Rifle/MG Team SD Kfz 7/2 37mm CMD SMG_Kfz staff car Panzerwerfer 42 3 1 3 1 9 1 9 2 1 4 OB Team_ kubelwagon 1 252 Total 3353 350 816 640 325 300 275 275 120 Morale Training Range ROF AT FP Mobility Frt Side Top Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Vet Vet Vet Vet Vet Vet Vet Vet Vet Vet Vet 4 3 16 8 40 32 32 32 32 4 8 3 3 3 3 2 2 2 2 2 3 3 1 3 2 3 16 14 14 14 11 1 3 6 6+ 6+ 6+ 3+ 3+ 3+ 3+ 3+ 6 6+ INF INF H-track INF Track Track Track Track track INF - 1 14 14 10 10 7 - 0 8 8 5 5 3 - 0 2 2 1 1 1 - Warrior,PF:ROF 1, R 12", FP 5+, TA6 MP40 sub machine gun. MG STG44, 88 L71 Coax & Hull MG, Overloaded, slow 88 L71 Coax & Hull MG, Overloaded, slow Long 75mm gun, co-ax & hull MG, Wide track Long 75mm gun, co-ax & hull MG, Wide track Hull MG;Prot Ammo, Schuerzen PF TA6; no shoot if moved STG44 Assault rifle,PF TA6; no shoot if moved Notes Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Fearless Vet Vet Vet Vet Vet Vet Vet Vet Vet Vet 16 24 16 4 16 4 16 24 4 64 3 2 3 3 2 3 2 4 3 - 3 6 2 1 2 1 2 6 1 3 6+ 5+ 6+ 6 6+ 6 6+ 4+ 6 4+ H-track H-track INF INF INF INF H-track INF h-track 1 1 0 0 0 0 0 0 0 MG42, Kar98 MG, 37mm gun, MG MP40 sub machine gun. MG42, Kar98 MP40 sub machine gun. MG42, Kar98 Anti-Aircraft range 32" Fearless Vet - - - - INF - - - arm rocket launcher; smk bmd Sternebeck (Buellingen) is a Warrior with the following special rules This is the best route: If attached to a platoon, can negate any BOG result with a skill test Schnell: if attached to platoon, Stormtrooper rolls are successful 2+ Nation - German (Ligneuville) Unit Name: Spitze, KG Pieper SS LAH CMD: Obanstrumfuher Joachim Peiper Dec 17, Ardennes 1944 Squad/Section/Team Platoons Points Morale Training Range ROF AT FP Mobility Frt Side Top KG HQ CMDPF 2iC SMG Sdkfz 251/1D Assault Rifle Team 1 1 2 2 400 Fearless Fearless Fearless Fearless Vet Vet Vet Vet 4 3 16 8 3 3 3 3 1 3 2 3 6 6+ 6+ 6+ INF INF H-track INF 1 - 0 - 0 - 1st Pz PLT. Command Pz VG Pz VG 1 2 640 Fearless Fearless Vet Vet 32 32 2 2 14 14 3+ 3+ Track Track 10 10 5 5 1 1 Assault Gun Plt StuG G 2 215 Fearless Vet 32 2 11 3+ track 7 3 1 Hull MG;Prot Ammo, Schuerzen Tank-Hunter 2 1 215 Panzerspaeh JgdP IV CMD Sd Kfz 250 Fearless Fearless Vet Vet 32 16 2 3 11 2 3+ 6 track H-track 7 1 3 0 1 0 Hull MG;Prot Ammo AA MG Platoon Sd kfz 250/9 2cm 2 120 Fearless Vet 16 3 5 5+ H-track 1 0 0 CoAX MG, Self Defense AA 1st PzG PLT CMDPF 1 Fearless Vet 4 3 1 6 INF - - - PF TA6; no shoot if moved Assault Rifle Team+PzFaust MG Team Sdkfz 251/10 3 3 1 Fearless Fearless Fearless Vet Vet Vet 8 16 24 3 3 2 3 3 6 6+ 6+ 5+ H-track 1 0 0 STG44 Assault rifle,PF TA6; no shoot if moved MG42, MG, 37mm gun, Sdkfz 251/1D 3 Fearless Vet 16 3 2 6+ H-track 1 0 0 MG CMDPF Assault Rifle Team+PzFaust 1 3 Fearless Fearless Vet Vet 4 8 3 3 1 3 6 6+ INF - - - - PF TA6; no shoot if moved Assault rifle,PF TA6; no shoot if moved MG Team 3 Fearless Vet 16 3 3 6+ - - - - MG42, Sdkfz 251/10 Sdkfz 251/1D 1 3 Fearless Fearless Vet Vet 24 16 2 3 6 2 5+ 6+ H-track H-track 1 1 0 0 0 0 MG, 37mm gun, MG CMDSMGPF 1 Fearless Vet 4 3 1 6 INF - - - PF TA6; no shoot if moved Sd Kfz 251/2 8cm 2 Fearless Vet 40 - 2 6 H-track 1 0 0 SMK BMD Obt Kubelwagen 1 2 Fearless Fearless Vet Vet - - - - INF wheeled - - - SP AA Plt SDKfz Kfz 7/1 Quad 2CM 2 Fearless Vet 16 6 5 5+ H-track - - - Anti-Aircraft range 24" 1st Pz Pioneer Plt CMDPF 1 Fearless Vet 4 3 1 6 INF - - - PF TA6; no shoot if moved Arm ored Pioneer MG Team 5 Fearless Vet 16 3 4 6+ INF - - - MG42, Pioneer FT Sdkfz 251/7C 1 5 Fearless Fearless Vet Vet 4 16 2 3 2 6 6+ INF H-track 1 0 0 flamethrower hull MG and AA MG Sdkfz 251/1C (wurf) 2 2nd PzG PLT Arm Mtr plt Description 300 125 450 Long 75mm gun, co-ax & hull MG, Wide track Long 75mm gun, co-ax & hull MG, Wide track Fearless Vet 32 - 3 1+ H-track 1 0 0 Stuka zu Fuss (280mm Rocket) ,MG, spt Art Fearless Vet 4 3 1 6 INF - - - PF TA6; no shoot if moved Pioneer R/MG Team 5 Fearless Vet 16 3 4 6+ INF - - - MG42, Pioneer FT 1 Fearless Vet 4 2 - 6 INF - - - flamethrower Kfz 70 Truck 4 Fearless Vet - - - - wheeled - - - Fearless Vet - - - - wheeled - - - Kfz Staff car Total Platoons: 10 300 Notes Warrior,PF:ROF 1, R 12", FP 5+, TA6 MP40 sub machine gun. MG STG44, 1 2nd Pz Pioneer Plt CMDPF MRT Stands 1 246 Total 3011 Peiper (Ligneuville)is a Warrior with following special rules We need you here NOW: Peiper gets to reroll all reserve die misses My luger is right here: Peiper always has a command radius of 8” even if out of his vehicle Gott in Himmel, Schnell!: any platoon Peiper is within command radius of rolls Stormtrooper at 2+ Roll Right over them!: If Pieper participates in a tank or mounted assault in his halftrack attached to a platoon, assault success rolls are 2+ KG Peiper: Day 2, December 17th US Special Rules • • • • All US forces start pinned Only support weapon platoons and gun teams can start “dug-in” ½ of platoons (round down) must start off-board as reserves Starting turn 1, the US side rolls a Random Reinforcements roll – – – – a die is added each turn no Random Reinforcements come in If Random Reinforcements come in, roll two die The GM will give you a communiqué to tell you what can come in The US team must decide which entry point on what table not controlled by enemy forces (4” radius) the reserve comes in! • Buellingen Special rules – Cover the Whole Town!:The 254th Eng Company can set up with teams out of command radius if desired. The teams must move back in command to remove the out of command effects. – Where is the Artillery?: The Off-Board OBT MUST start as a reserve • Ligneuville Special rules – Crap, the charges aren’t set!: The Eng platoon CMD in Ligneuville can blow the bridge (Skill test) over the Ambleve if they can maintain three Pioneer rifle stands unpinned for three turns within 2” of the bridge – Fix the Damn Tanks!: The eight vehicles parked behind the Hotel du Moulin need a skill test after turn 2 to become operational. This is done per vehicle! Nation Unit Name: US (Buellingen) 254th Engineering Company December 17th Ardennes 1944 Squad/Section/Team Platoons HQ 254th Eng CMP 1st PLT. 2nd PLT. 3rd PLT. 81m m MTR platton AT Plt 1st Tank PLT 1st Tow ed TD PLT Field Artillery Off Table Description Stands Morale Training Range ROF AT FP Mobility Frt Side Top Confident Confident Confident Confident Trained Trained Trained Trained - Warrior, M1 Carbines, Automatic Rifles: Tank Assault 3 Inf - - - Inf - - - M1 Carbines, Automatic Rifles: Tank Assault 3 M1 Bazooka anti tank rocket, Tank Assault 4 M1 Carbines, Automatic Rifles: Tank Assault 3 Rifle 4 Confident Trained Pioneer HMG 2 Confident Trained M3 37mm Gun Team Bazooka team Command Pioneer Rifle 1 3 1 Confident Confident Confident Trained Trained Trained Jeep with 0.50cal MG 1 Confident Trained Rifle 4 Confident Trained Pioneer HMG 2 Confident Trained M3 37mm Gun Team Bazooka team Command Pioneer Rifle 1 3 1 Confident Confident Confident Trained Trained Trained Jeep with 0.50cal MG 1 Confident Trained Rifle Pioneer HMG 4 2 Confident Confident Trained Trained M3 37mm Gun Team 1 Confident Trained Bazooka team Command Carb 3 1 Confident Confident Trained Trained 81mm Mortar 4 Confident Trained Bazooka team Command Carb 2 1 Confident Confident Trained Trained Jeep with 0.50cal MG 1 Confident Trained 6+ 6+ 5+ 6+ 5+ 6+ 6 4+ 5+ 6+ 5+ 6+ 6 4+ 5+ 6+ 5+ 6+ 6 4+ 5+ 6+ 6 5+ 6+ 5+ - Trained 2 2 10 2 4 2 2 7 10 2 4 2 2 7 10 2 4 2 2 7 10 2 2 10 2 4 - Confident 1 1 1 1 3 1 6 3 1 1 3 1 6 3 1 1 3 1 6 3 1 1 1 1 3 Inf 1 8 8 8 8 16 16 24 24 8 8 16 16 24 24 8 8 16 16 24 24 8 8 40 8 8 16 3/4 Ton Truck 57mm ATG 3 80 Reluctant Reluctant Veteran Veteran Command M4A1 M4A1 1 3 275 Confident Confident Trained Trained Command Carb 1 Confident Trained Jeep with 0.50cal MG 1 Confident Trained Carb Team Jeep with AAMG 1 1 Confident Confident Trained Trained M5 3" guns 3 Confident Trained Bazooka team M3 HT w/ 0.50 MG 3 3 250 Confident Confident Trained Trained Observer Jeep 105mm Howitzer 1 1 4 145 Confident Confident Confident Trained Trained Trained Total 1535 Command Carb 2iC Carb Team Bazooka team Command Pioneer Rifle 1 1 2 1 Jeep with 0.50cal MG Total Platoons: 7 3 Points 45 215 215 215 95 Inf - - - Jeep - - - Notes Inf - - - Automatic Rifles, Tank Assault 3 m-pack - - - ROF 2 if pinned light - - - Inf - - - Gun Shield M1 Bazooka anti tank rocket Tank Assault 4 M1 Carbines, Automatic Rifles: Tank Assault 3 Inf - - - Jeep - - - Inf - - - Automatic Rifles, Tank Assault 3 m-pack - - - ROF 2 if pinned light - - - Inf - - - Gun Shield M1 Bazooka anti tank rocket Tank Assault 4 M1 Carbines, Automatic Rifles: Tank Assault 3 Inf - - - Jeep - - - Inf - - - Automatic Rifles, Tank Assault 3 m-pack - - - ROF 2 if pinned light - - - Gun Shield Inf - - - M1 Bazooka anti tank rocket Tank Assault 4 Inf - - - M1 Carbines, Automatic Rifles m-pack - - - M1 81mm Mortar, smoke, man-packed gun team Inf - - - M1 Bazooka anti tank rocket Tank Assault 4 Inf - - - M1 Carbines, Automatic Rifles Jeep - - - - - - - Wheeled - - - tw o passenger 24 32 32 8 16 8 16 32 8 16 3 2 2 1 3 1 3 2 1 3 10 10 10 2 4 2 2 12 10 4 4+ 3+ 3+ 6+ 5+ 6+ 6 3+ 5+ 5+ Medium - - - M1 57mm gun, gun shield, no HE, medium gun team Track 6 4 1 75mm gun, Stabilizer, smoke, coax, 0.50 AA & hull MG Track 6 4 1 75mm gun, Stabilizer, smoke, coax, 0.50 AA & hull MG Inf - - - M1 Carbines, Automatic Rifles Jeep - - - - - - - - - - 4 Inf - - - M1 Carbines, Automatic Rifles Jeep - - - AAG immobile - - - Gun Shield Inf - - - M1 Bazooka anti tank rocket Tank Assault 4 h-tracked 1 0 0 - Inf - - - - Jeep - - - jeep. 4+ - - - - M2A2 105mm How , Gun Shield, Artillery, smoke FO (Roll as Reserve) Buellingen Special rules Cover the Whole Town!:The 254th Eng Company can set up with teams out of command radius if desired. The teams must move back in command to remove the out of command effects. Where is the Artillery?: The Off-Board OBT MUST start as a reserve Nation US (Ligneuville) Unit Name: Elements of 27th Arm'd Inf Battalion December 17th Ardennes 1944 Squad/Section/Team Platoons Description Stands Command Carb Jeep 2iC Carb Team M3 HT Bazooka team Command Rifle Rifle Team LMG Team 60mm Mortar Team M3 HT Bazooka team Command Rifle Rifle Team LMG Team 60mm Mortar Team M3 HT Bazooka team Command M3 M4 Mortar carrier Command M4A1 See Special rule Command M4A1 See Special rule Command Rifle Jeep with 0.50cal MG M20 Utility vehicle Carb Team M10 Tank Destroyer Command Pioneer Rifle Pioneer Rifle Team Pioneer HMG M4a1 Dozer Bazooka team HQ 1st PLT. 2nd PLT. Support PLT 1st Tank PLT 2nd Tank PLT 1st TD PLT 1st ENG PLT. Total Platoons: 7 1 1 1 1 1 1 5 2 1 5 5 1 5 2 1 5 5 1 3 1 3 1 3 1 1 1 2 2 1 4 2 1 3 7 Total Points 35 225 225 85 275 275 165 250 Morale Training Range ROF AT FP Mobility Frt Side Top Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Confident Veteran Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained Trained 8 8 16 8 8 16 16 16 16 8 8 16 16 16 16 8 16 1 1 3 1 1 2 5 2 3 1 1 2 5 2 3 1 3 2 3 4 10 3 2 2 1 4 10 3 2 2 1 4 10 4 6+ 6+ 5+ 5+ 6+ 6+ 6+ 4+ 5+ 5+ 6+ 6+ 6+ 4+ 5+ 5+ 5+ - - - - Warrior, M1 Carbines, Automatic Rifles Notes Jeep - - - 1 passenger - - - - M1 Carbines, Automatic Rifles H-Track 1 0 0 0.50 AA HMG - - - - M1 Bazooka anti tank rocket, Tank Assault 4 - - - - M1 Carbines, Automatic Rifles - - - - Automatic Rifles - - - - M2 60mm Lt mortars, Close support artillery H-Track 1 0 0 0.50 AA HMG - - - - M1 Bazooka anti tank rocket, Tank Assault 4 - - - - M1 Carbines, Automatic Rifles - - - - Automatic Rifles - - - - M2 60mm Lt mortars, Close support artillery H-Track 1 0 0 0.50 AA HMG - - - - M1 Bazooka anti tank rocket, Tank Assault 4 H-Track 1 0 0 0.50 AA HMG 40 - 2 6 H-Track 1 0 0 81 mm mortar, smoke 32 2 10 3+ Track 7 4 1 75mm gun, Stabilizer, smoke, coax, AA & hull MG 32 2 10 3+ Track 7 4 1 75mm gun, Stabilizer, smoke, coax, AA & hull MG 8 16 16 8 32 8 16 16 32 8 1 3 3 1 2 1 1 1 2 1 3 4 4 2 12 2 2 2 10 10 6+ 5+ 5+ 6+ 3+ 6+ 6+ 6+ 3+ 5+ M1 Carbines, Automatic Rifles M1919 0.30 LMG, ROF 2 w hen pinned, man packed gun team M1919 0.30 LMG, ROF 2 w hen pinned, man packed gun team - - - - Jeep - - - Jeep 1 0 0 50cal HMG, recce Inf - - - M1 Carbines, Automatic Rifles Track 4 2 0 3in gun, 0.50 AA HMG, Slow Traverse,Recce Inf - - - Inf - - - M1 Carbines, Automatic Rifles: Tank Assault 3 M1 Garand rifles, B A R, Tank Assault 3 Inf - - - M1917 HMG, ROF 3 pinned, Man-packed gun team Track 7 4 1 75mm gun, Stabilizer, smoke, coax, AA & hull MG: bulldozer Inf - - - M1 Bazooka anti tank rocket Tank Assault 4 1535 Ligneuville Special rules Crap, the charges aren’t set!: The Eng platoon CMD in Ligneuville can blow the bridge (Skill test) over the Ambleve if they can maintain three Pioneer stands unpinned for three turns within 4” of the bridge Fix the Damn Tanks!: The six vehicles parked behind the Hotel du Moulin need a skill test after turn 2 to become operational. This is done per vehicle!
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