Sunset Lacrosse - League Athletics

Sunset Lacrosse
High School Boys
Scorekeeper and Timer
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As scorekeeper and timekeeper you are an actual part of the official’s crew.
This means we need to remain impartial – no cheering for your team etc.
The home team is responsible to provide a scorekeeper and time keeper.
For away games, we will also have 1 scorekeeper.
For all games, we will have someone in the stands keeping stats.
5 people are allowed at the score table (home/away scorekeeper, 1 time keeper and 2 stats
people)
Home Games - Preparation
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Arrive 30-45 minutes before game time.
If the weather is questionable, set up the canopy that is stored in the shed. **
Set up the score table and chairs, also stored in the shed. **
Get the box with scorekeeping materials – it is in the shed.
Prepare the scorebook
o List the names of players for the home team and the away team. For the home
team labels are provided that have been formatted to fit the scorebook.
o Check with Coach to determine who “in home” player is. This player is listed
first in the score book.
o Give a set of labels with Sunset player’s names to the away team’s scorekeeper
for their book.
Attach the penalty record sheet to a clipboard and have a pencil available.
Attach the stats sheet to a clipboard (and pencil) and deliver to designated stat keeper in
the stands.
Make sure you have a functioning horn.
Do a sound check with the walkie-talkies to make sure you are in communication with
the box. It may be easier to use cell phones.
If the field scoreboard is not functioning, you will need to use the clocks provided in the
box. Instructions for operating them are in the 3-ring binder. If the scoreboard is working
properly, then that becomes the official clock for the game, including pentalties.
** If there was a JV game prior to the varsity game, the canopy and table/chairs will already be
set up.
Keeping Score
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Playing Time – home team only
o Record when a player enters the field for the first time during the period
Goals – home and visitor
o When a goal is scored, mark down # of player who scored and # of player who
made the assist
o Record the time the goal was scored and what period it was scored in
Penalty – home and visitor
o Record player’s #, whether the foul was Personal or Technical, and the time
penalty occurred
Time Outs – home and visitor
o Record the time it was taken
Timekeeper
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VARSITY
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JV
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There are 4-12 minute periods. 10 minute intermission. 4-minute periods for
overtime
The clock stops when the whistle blows (i.e. official’s time out, team’s time out,
when a goal is scored, etc)
There are 4-15 minute periods. 10 minute intermission.
The clock is a running clock and does not stop except a time-out is called or an
injury occurs.
Notify official when 20 sec remain in period
Notify coaches when 4 minutes remain in half-time
Notify official when 2 minutes 10 seconds remain in 4th period
Sound the horn at the end of each period.
Sound the horn for substitutions, when requested and when allowed
o Ball goes out on the side
o Officials raise both hands
o Coaches call for horn indicating they want a substitution – if not requested,
DON’T sound the horn
Sound horn twice if you need to have the officials come to the table. Do this at the next
dead ball (i.e. coach request to dispute a call, if you have a question, etc)
Penalties
o Write down when penalty occurs and how long it is for. Calculate when the
release time will be and write it down. Technical fouls are 30 seconds and
Personal fouls are 1 minute but can be extended to 2 or 3 minutes by official’s
instruction
 Count down the last 5 sec for the player in the penalty box and on zero,
announce RELEASE
 If the penalty ends at the same time the clock is stopped (due to dead ball etc), do
not release penalty until the clock begins again. (varsity)
 The penalty is released when a goal is scored unless it is a non-releasable penalty
(the official will tell you)
Keeping Stats
GOAL: A goal should only be recorded if the signal for such has been given by the referee.
SHOT: A shot is any attempt made by a player to score a goal.
ASSIST: An assist is a play made by an offensive player that directly results in a goal being
scored by the attacking team.
GROUND BALL: A ground ball marks a player’s ability to pick up and/or control a loose ball
that is playable by both him and an opponent, most often when there is a change of possession. It
is designed to reward a player for an act that results in her team’s controlling play.
A ground ball, which is different than an interception, shall be awarded each time the ball lands on the
playing surface and it is playable by at least two players, one from each team. An exception occurs when a
player somehow loses control of the ball and must fight to pick it up; if he recovers his own mistake, he is
not awarded a ground ball. Again, the purpose of this statistic is to reward players who are able to obtain
control for their team by possessing or controlling a loose ball. It is crucial that in all cases other than a
shot, the possession of the ball must change between teams for there to be a ground ball. One of the most
common mistakes is that goalies are not awarded ground balls. If a ball rolls towards a goalie and he picks
it up in his crease, it is not necessarily a save--in fact, it is probably not a save but rather a ground ball.
SAVE: The save records each time a goalie stops a ball from going in his goal that if he did not
stop, would result in a goal for the opponent.