International Geoinformatics Research and Development Journal Using Game Engine in Designing a 3d-Monitoring System For Container Terminals Shahvaroughi V.*, Momeni M., Jalali Farahani K. Rahyab Rayaneh Gostar Co., Iran *Email: [email protected] Abstract Operation registration in container terminal without planning and operating according to the plans, is either impossible or wastes too much time and causes a vast range of costly problems, due to the speed and workload of operations. In order to evaluate the level of matching between the operations and the plans, we need an efficient and reliable monitoring system. The monitoring system must be in complete accordance with the reality and provide a realistic insight to the planner and the system supervisor. Therefore it's one of their main requirements to prepare a 3D monitoring system for container terminal management. In this article we introduce a 3D monitoring system made by Unity game engine. We have tried to design this system general enough to be usable with different systems and for different purposes. Our main concern was how to create a general component which is easily adjustable for different applications. Finally the system created, is capable of being used with different systems and applications easily, efficiently, and only by changing a few settings. Keywords: Container Terminal, Yard Monitoring, 3D Monitoring, Port Operator, Game Engine. Vol. 6, Issue 2, June 2015
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