Engineering 22 Engineering and the Design Process Bruce Mayer, PE Licensed Electrical & Mechanical Engineer [email protected] Engineering-22: Engineering Design Graphics 1 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Engineering - Definitions Comes from the Latin word “ingenerare", “to create” • Derivatives - ingenious, engineer Dictionary – • Long The ART or SCIENCE of Making PRACTICAL APPLICATION of the Knowledge of PURE SCIENCES (e.g., physics, chemistry) in the Construction of USEFUL physical objects Engineering-22: Engineering Design Graphics 2 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Engineering Def. cont. • Short = The Application of SCIENTIFIC PRINCIPLES to PRACTICAL ENDS US Engineer’s Council • The Creative Application Of Scientific Principles To – Design or Develop – Construct or Operate – Predict Behavior • Of Structures, Machines, Apparatuses, Or Manufacturing Processes • Considering Function, Economics, & Safety Engineering-22: Engineering Design Graphics 3 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Science vs. Engineering Science → INVESTIGATION • Scientists Conduct Experiments, And Construct Models (Theories) To Better Understand The Operation And Function Of The Physical World Engineering → PRACTICAL PROBLEM SOLVING • c.f. Previous Definitions Engineering-22: Engineering Design Graphics 4 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Engineering vs. Science Engineering is Closely Related to Science & Math, but it is NOT the SAME Scientists seek to UNDERSTAND WHAT IS, while Engineers seek to CREATE THAT WHICH NEVER WAS - Theodore von Kármán, CalTech Professor, and the Father of Modern AeroSpace Engineering Engineering-22: Engineering Design Graphics 5 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Application of Science → Design Engineering Design Definitions • Long = The Process Of Bringing Together Engineering Principles, Material Resources, And Creativity To Produce A New Solution To A Well Defined Problem • Short = Process of Solving a Practical Problem Can Be Roughly Divided into Six Design Steps (DSs) Engineering-22: Engineering Design Graphics 6 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DS1 – Problem Identification What Problem Requires Solution? • A Clear Definition of the Problem is a CRITICAL STEP in the Design Process – What Are the User’s (Customer’s) Needs? – Design Criteria What Limitations Or Conditions Will Restrict The Design? Development-Cost/Time vs. Performance Trade-offs Set Priorities → NEED-to-have vs. NICE-to-have • Write a Formal Problem Statement – Careful Accounting of All FUNCTIONAL REQUIREMENTS Engineering-22: Engineering Design Graphics 7 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DS2 – Ideas and Concepts Brainstorming • “Stream of Conscience” Listing Of Potential Solutions – NO Wrong Answers → Wild Speculation Encouraged • CONCEPT SKETCHES Engineering-22: Engineering Design Graphics 8 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DS3 – Preliminary Design Evaluate Brainstorm List • Feasibility Analysis – List PROs & CONs for Each Idea or Concept Quantify if possible • Combine/Group Ideas to Form New Concepts • Develop Simple Math or Computer Models • REFINE SKETCHES Engineering-22: Engineering Design Graphics 9 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DS4 – Refine Concepts Further Quantification of the Merits of Preliminary Design Candidates • More Sophisticated Computer/Math Modeling • Extensive Search for “Fatal Flaws” • Detailed “Architectural level” Drawing(s) – Physical-Envelopes For Main Functional-Blocks Defined And Fit-Together • Subscale Testing • Rapid Prototyping Engineering-22: Engineering Design Graphics 10 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt “System Architectural” Drawing “Architecture” of a Machine Tool Used to Fabricate Semiconductor Integrated Circuits; i.e. Computer chips Circa 1992 Engineering-22: Engineering Design Graphics 11 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DS-5 Initial Selection Based on Math-Modeling and Subscale Testing; Select a Final Design Concept Apply Engineering And Scientific Principles To Evaluate The Design • Stress, Thermal, Fluid, Electrical, Power, Safety, Materials, Manufacturability • Detailed Product COST Estimate • 1st-Cut SCHEDULE Engineering-22: Engineering Design Graphics 12 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DS-6 Implementation GRAPHICAL Documentation • Design Drawings (Patent Application) • Working Drawings (Fabrication & Assembly) • Technical Illustrations (Instruction Manual) Build Full-Scale Prototype Test, Test, Test Product Marketing Production Planning Life-Cycle Planning (service, spares.etc.) Engineering-22: Engineering Design Graphics 13 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt FlowChart Three MAJOR Phases 1. Concept Design: search for adaptable solution principles 2. Initial Selection: find suitable hardware within technical and economic constraints 3. Detail Design: finalize the form, dimensions, materials etc. of individual components. Engineering-22: Engineering Design Graphics 14 http://www.mech.uwa.edu.au/DANotes/design/whereto/whereto.html Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Universal New Product Development Curve 10,000 Number of Ideas 3000 Raw Ideas (Unwritten) Only 1 out of 125 Patents-GRANTED yield commercially viable products 1000 300 Ideas Submitted 100 125 Small Projects 9 Early Stage Devel. 10 4 Major Devel. 1.7 Launches 1 1 2 3 4 5 6 Stage of NPD Process 7 60% Success Rate from Launch (1/1.7) Think “New Coke” Ref = G. Stevens, J. Burley, James; R. Divine, “Creativity plus business discipline equals higher profits faster from new product development”, Journal of Product Innovation Management, vol. 16, no. 5, pp. 455-468 , 1999 Engineering-22: Engineering Design Graphics 15 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Done for 1st Meeting Please see me if you would like to ADD Engineering-22: Engineering Design Graphics 16 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt Appendix Details of Design Process Ref = http://www.bergen.org/technology/despro.html Engineering-22: Engineering Design Graphics 17 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt THE PROBLEM The process of designing begins when there is a need. Wherever there are people there are problems needing solutions. In some cases the designer may have to invent a product. An example might be a game for blind persons. At other times the designer may change an existing design. (If the handle of a pot becomes too hot to touch, it must be redesigned.) Designers also improve existing products. They make the product work even better. Could the chair in the waiting room of a bus or train station be altered so that waiting seems shorter? Engineering-22: Engineering Design Graphics 18 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt THE DESIGN BRIEF A design brief should describe simply and clearly what is to be designed. The design brief cannot be vague. Some examples of problems and design briefs are listed below: • PROBLEM: Blind people cannot play many of the indoor games available to sighted people. • DESIGN BRIEF: Design a game of dominoes that can be played by blind people. • PROBLEM: The handle of a pot becomes too hot to hold when the pot is heated. • DESIGN BRIEF: Design a handle that remains cool when the pot is heated. • PROBLEM: Waiting time in a bus or train station seems too long. There is nothing to do. • DESIGN BRIEF: Modify the seats so that a small television can be attached. Engineering-22: Engineering Design Graphics 19 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt INVESTIGATION Writing a clearly stated design brief is just one step. Now you must write down all the information you think you may need. Some think to consider are the following: • FUNCTION: A functional object must solve the problem described in the design brief. The basic question to ask is : "What, exactly, is the use of the article?" • APPEARANCE: How will the object look? The shape, color, and texture should make the object attractive. • MATERIALS: What materials are available to you? You should think about the cost of these materials. Are they affordable? Do they have the right physical properties, such as strength, rigidity, color, and durability? • CONSTRUCTION: Will it be hard to make? Consider what methods you will need to cut, shape, form, join, and finish the material. • SAFETY: The object you design must be safe to use. It should not cause accidents. Engineering-22: Engineering Design Graphics 20 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DEVELOPING ALTERNATIVES You should produce a number of solutions. It is very important that you write or draw every idea on paper as it occurs to you. This will help you remember and describe them more clearly. It is also easier to discuss them with other people if you have a drawing. These first sketches do not have to be very detailed or accurate. They should be made quickly. The important thing is to record all your ideas. Do not be critical. Try to think of lots of ideas, even some wild ones. The more ideas you have, the more likely you are to end up with a good solution. Engineering-22: Engineering Design Graphics 21 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt CHOOSING A SOLUTION You may find that you like several of the solutions. Eventually, you must choose one. Usually, careful comparison with the original design brief will help you to select the best. You must also consider: • • • • Your own skills. The materials available. Time needed to build each solution. Cost of each solution. Deciding among the several possible solutions is not always easy. Then it helps to summarize the design requirements and solutions and put the summary in a chart. Which would you choose? In cases like this, let it be the one you like best. Engineering-22: Engineering Design Graphics 22 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt DETAILED DRAWING In the next step, make a detailed drawing of the chosen solution. This drawing must include all of the information needed to make your product. It should include the following: • • • • • The overall dimensions Detailed dimensions The material to be used How it will be made What finish will be required Now you can choose what to do next. You can make a model and later a prototype, or, you can go directly to making a prototype. Engineering-22: Engineering Design Graphics 23 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt MODELS AND PROTOTYPES A model is a full-size or small-scale simulation of an object. Architects, engineers, and most designers use models. Models are one more step in communicating an idea. It is far easier to understand an idea when seen in threedimensional form. A scale model is used when designing objects that are very large. A prototype is the first working version of the designer's solution. It is generally full-size and often handmade. For a simple object such as a pencil holder, the designer probably would not make a model. He or she may go directly to a prototype. Engineering-22: Engineering Design Graphics 24 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt TESTING AND EVALUATING Testing and evaluating answers three basic questions: • Does it work? • Does it meet the design brief? • Will modifications improve the solution? The question "does it work?" is basic to good design. It has to be answered. This same question would be asked by an engineer designing a bridge, by the designer of a subway car, or by an architect planning a new school. If you were to make a mistake in the final design of the pencil holder what would happen? The result might simply be unattractive. At worst, the holder would not work well. Not so if a designer makes mistakes in a car's seat belt design. Someone's life may be in danger! Engineering-22: Engineering Design Graphics 25 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt MANUFACTURING The company is satisfied with the design. It knows that it is marketable (will sell). It must decide how many to make. Products may be mass-produced in low volume or high volume. Specialized medical equipment is produced in hundreds. Other products, for example nuts and bolts, are produced in large volume. Millions may be made. The task of making the product is divided into jobs. Each worker trains to do one job. As workers complete their special jobs, the product takes shape. Mass production saves time. Since workers train to do a particular job, each becomes skilled in that job. Also, automatic equipment does such things as: • Cut and shape materials • Weld parts together • Spray on final finishes Engineering-22: Engineering Design Graphics 26 Bruce Mayer, PE [email protected] • ENGR-22_Lec-01_Engineering_Design.ppt
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