An Investigation into the use of
Spatialised Sound in Locative Games
5
+
"
$
$
$"8 )+$ +;
<
0
(
$
0
#
!
$"3= 8>? +;
<
(
$
0
#
$"3= 8>? +;
<
"
5
+
$
#
$
%
&"'
"
() * +
$
,
%
"
-(. * +
$"8 )+$ +;
-(. ) %
'
'
/
#
5
5('*667
3 *667 "
&"
"
#$"
&
,
*8 9 %
$
:
+"
5% )
1
/
0
&
2)34
*
%
2))4
&"
0
&@
2*4
0
2F4
!"
-
#$
(
A
2)4
&
2=4
%B
0
2)=4 '
G
!
&"
0
0
0
C
0
$
0
D
D
0
0
234
#$
!
"
3
"
E
!
%
-
"
/
#
3
G
'
$
0
G
!
$
0
274
*
$
&"
(
>
'
0 D
0
D
0
3
(
3
(C H
(
@
>
0
J
0
•
$
9/
0
(
C
H
3
(C H 2I4
0
'
G
'
'
F6
•
'
"
9
=
H%K
(
2.4
>
)
%
$
F6
•
9
2)64
*
0
0
.
G
!
)86
).
5
&
$
+;
% '
/
G
L
..
.
K
& #
K
5
G
*
$
&"
&
#
$
"
"
&
+;
).
.
0
(5'
/
3
0
+
(
0
$
#
K
284 (
!
0
0
3
$
&"
*
/
G
D
K
0
@
0
K
G
0
B
0
G
$
*
D
B
/
D
G
(C H
C
@
I
M
#
"
284
[1]
H
G
284
/
[5]
!
(
(5'
Q
[9]
'
'
0
%
C
0
0
0
M
H
O' "
D& "
,
#
@
% NC
'()**+ 5%
,
$
O P=.7
%
&
C "
C
5
: (
O$ 0
#
C N; 0
*6 3FF9
,
;
(C H
"
)FF.
/& "
$
"
5 N$
;
J
'
"L
J,
,
L
5%
[13]
"
J,
,
[14] Q
@
%
!M
/ & N%
0J
&CK+ D
FF
)FFF
[10] %
$
[11] C C
[12] "
2)*4
0
H%K
[6] &
;L% C :
3F67 3F68
[7] &
'
@
[8] (
!
/
$
5
H
%
H
*66.
[2] 5
&@
J,
,
@
[3]
" @ "
$
*66=
[4] H
; :
"
J
# :
=6F *66=
B
$
" 5
C
5
0
(
$
C
$
F7 I
J
Q3= 9 =
*66=
/
J
. *7= *8F )FFI
" N #!
HR
% 0
(5'
"
R
0
5"5/ '
0 5%
J,
,
%
J,
,
( NC
,
#
)3F )==
1
/
&
,
1 NC ! 0
+
$ +
.= ..
*66=
'
)FFI
© Copyright 2026 Paperzz