Picking The Right Set of Mobile Devices By Brian Kitchener Software Quality Architect [email protected] Overview • • • • • • • • About me Some Background The Problem Understanding Android How Apps Work Building a Device Matrix Example Matrices Conclusion About Me • Software Quality Architect at ProtoTest • We're a mobile test lab that combines usability testing with quality assurance to cultivate a great user experience • Project Architect, Technical Lead, Trainer. • Started in QA in 2001 • BA in Applied Computing from University of Denver • Testing background : Functional, Performance, UAT, Security, API, Database. • Automation : Selenium, WebDriver, WatiN, MonkeyTalk, SOASTA, Fitnesse, QTP, EggPlant, Squish • Languages : C#, Java, Ruby, Javascript BACKGROUND INFORMATION Some Stats for 2012 • Mobile Apps achieved $17 billion in sales • 5.2 Mobile Subscribers – 1.2 Billion PC’s – 4.2 Billion people use a toothbrush – 1 Billion Smartphones • 722 Million Smartphones sold • 1.4 Million iOS + Android Apps • 25 developers = half of app revenue iPhone - June 2007 About the iPhone • Steve Ballmer : Microsoft CEO – “There’s no chance the iPhone is going to gain significant market share. No chance.” • Patrick Stewart: – “Last Wednesday, I stupidly dropped my iPhone in the bath, and my life has sort of spiraled almost out of control.” • Jon Rubinstein – Palm CEO – Is there a toaster that also knows how to brew coffee? There is no such combined device, because it would not make anything better than an individual toaster or coffee machine. It works the same way with the iPod, the digital camera or mobile phone: it is important to have specialized devices. • Mike Lazaridis – Blackberry CEO – And so what [the iPhone] has actually done is increased our sales. ANDROID IS THE PROBLEM And Then There Were Two… • Android unveiled November 2007 • First device was sold in October 2008. • Over 11,000 models have been released. • 48 Billion app installs • Over 1 Billion Android devices activated • 8 OS Revisions OS Fragmentation Device Fragmentation Let’s do some math! • • • • • • • • 16 device display categories 20 different common resolutions 8 OS versions 6 Hardware Manufacturers 4 Major cellular networks 16 x 20 x 8 x 6 x 4 = 76,800 permutations Pairwise approach = over 30 permutations Who can afford to increase testing by 30X? Our Approach • • • • Efficiency, not coverage Flexible: support small or large number of devices Understand how apps work to logically select criteria Use Market research to pick most common configurations • Pick minimum and maximum boundary values for each criteria • Choose a value that matches an edge case or abnormal configuration. • Pick values that stress or tax the system UNDERSTANDING ANDROID Android • • • • • • Built and Maintained by Google Open Source Built on Linux kernel ARM X86 Ports Built to support almost any type of device – Phones, tablets, phablets, media players, tv’s, watches, etc. • Device Manufacturers customize code. Example: Kindle Fire • Forked Android 2.3 – Not updateable • • • • Customized UI Separate App store Not all android apps work Custom web browser The Operating System • Google Releases “stock” versions • 10 Major Releases since 2008 – API Level, not Version • Device manufacturers like to customize the OS – Drivers, libraries, UI • “Stock” OS available in Nexus devices or an Emulator Simulators / Emulators • Simulator imitates the software layer – OS and Libraries – Apple provides a simulator in xCode IDE • Emulator duplicates the hardware and software – Processor and Memory – Cannot mimic GPU, GPS, accelerometer • Always run stock OS • Can be used to test some functionality • Should always test on a physical device too The Processor • • • • • • ARM RISC-based instruction set Specification defined by ARM holdings 32 bit Same as iOS X86 patches and ports It’s only a spec, can be modified. SoC – System On A Chip • • • • • Main Board Processor RAM Bus GPU May include : – – – – – Cellular WiFi NFC GPS Bluetooth 2 Samsung Galaxy S4s Quallcomm Snapdragon • Quallcomm Krait 300 – Quad core ARMv7 Cortex A15 Architecture • Adreno 320 GPU • Dual Channel 533Mhz Bus • Integrated LTE Samsung Exynos 5 Octa • Samsung Big.little processor – Quad core Cortex A 15 – Quad core Cortex A7 • PowerVR SGX 544 GPU • Dual Channel 800Mhz Bus • No Integrated LTE Common SoC Manufacturer Device Name Cores Qualcomm Snapdragon S4 2 or 4 Nvidia Tegra 3 4+1 Samsung Exynos 4 2 or 4 Intel Medfeld 1 Texas Instruments OMAP 4 2+2 ST-Ericcson NovaThor 2 Processor GPU ARM CortexA15 ARM CortexA9 ARM CortexA9 Geforce Intel x86 PowerVR ARM Cortex A9 ARM CortexA9 Adreno Mali PowerVR PowerVR Resolution is not enough • Unlimited number of screen sizes available • Screens range from 3” to 11” • Each screen has a resolution, same as a monitor – If you increase the resolution everything shrinks! • Pixels per Inch = Density • Screen Size + Density = Display Bucket • Resolution is not enough! The Display Buckets Size : • Xlarge : 8” - 10” tablet. • Large : 5” - 7” tablet. • Normal : 3.5” - 5” phones. • Small : 3” - 3.5” phones. Density : • ldpi = Low DPI (~120) • mdpi = Medium DPI (~160) • hdpi = High DPI (~240) • xhdpi = Extra High DPI (~320) Low density Medium (120), ldpi density (160), mdpi High density (240), hdpi Extra high density (320), xhdpi Small screen Normal screen QVGA (240x320) WQVGA400 HVGA (240x400) (320x480) WQVGA432 (240x432) 480x640 Large screen WVGA800* * (480x800) WVGA854* * (480x854) WVGA800* (480x800) WVGA854* (480x854) 600x1024 Extra Large screen 1024x600 WXGA 1536x1152 † (1280x800) 1920x1152 1024x768 1920x1200 1280x768 WVGA800 (480x800) WVGA854 (480x854) 600x1024 640x960 2048x1536 2560x1536 2560x1600 Display Buckets • Galaxy S3 – 1280 x 720 – Xhdpi density (331ppi) – Normal screen (4.7”) • Galaxy Tab 10.1 – 1280 x 800 – ldpi density (149ppi) – Xlarge sceren (10.1”) • Galaxy Note LTE – 1280 x 800 – hdpi density (285ppi) – Large Screen (5.5”) Market Analysis Aspect Ratio • UI is manipulated from code • Density Pixels adjust for screen size – But can use regular pixels! • Need to take both X and Y into account! – Easy to overlap or hide things • Includes orientation • Some devices include an aspect ratio changer! (LG Optimus Vu) Cellular Carrier • Four Major US Networks – Verizon, Sprint, AT&T, T-Mobile – Some phone interoperability – 2 protocols • GSM – T-Mobile AT&T • CDMA – Verizon and Sprint – Carriers assigned specific frequency bands – LTE will be new standard - But spectrum issues will prevent cross-network phones • So if the phone supports the carrier’s protocol and band it can theoretically connect. HOW APPS WORK How Apps work • Apps need to work on all screen sizes – May not be functional – May be wasted space – May not make sense • Apps define XML layouts similar to HTML – Node structure – Static Content – Images, etc – Dynamic Content – Color, Text, etc. Layouts and Fragments • XML Fragments are reusable components • Layouts stitch together fragments for a specific sized device • App may need different flow for tablet vs phone BUILDING THE DEVICE MATRIX Our Criteria • Operating System – OS customizations, missing libraries, driver issues, • Screen Size – Rendering issues, usability, missing layouts • Pixel Density – Density Independence, missing layouts. • Aspect Ratio – X,Y calculations, overlapping panels, display issues • SoC – Hardware performance, Instruction set, battery, signal • Carrier – Network protocol, speed, responsiveness, packet loss The Goal • Efficiency, not coverage! • Build a set of devices to be used for app and website testing. • Know when to update them • Define a list of simple categories of devices • Pick devices that offer broad coverage • Adjust the number of devices based upon needed coverage Categorical Approach • Define scope – Android, iOS, phone, tablet, etc. • • • • • • Understand Testing requirements Self-descriptive Names Help to broaden coverage Will adjust devices chosen to cover our criteria Should be apparent when to update a device Spread coverage : – Usage -> Edge Cases -> Strange -> Stress Example Categories • Common – Matches most common display configuration • Newest – Latest OS version, largest screen, highest resolution • Oldest – Oldest, slowest, smallest device. • Abnormal – Non-standard OS, aspect ratio, orientation, size • Popular – Most popular device in terms of sales • Budget – Low-priced new model. Tend to have strange specs • Flagship – Nexus device running stock Android OS • Catch-All – Cover any missing criteria Android Phone Matrix March 2012 Newest Device Name HTC Droid DNA Oldest HTC Tattoo OS Aspe SoC ct 4.2 Normal-xhdpi 9:16 Snapdragon S4 1.6 Display Verizon Small-ldpi 3:4 Snapdragon S1 AT&T Normal-hdpi 9:16 TI OMAP 4 Verizon Exynos 4 Sprint Nvidia Tegra 3 Tmobile Common Motorola Droid 3 2.3 Popular Samsung Galaxy 4.1 Normal-xhdpi 9:16 S3 LG Optimus VU 4 Large-hdpi 3:4 Abnormal Carrier Flagship LG Nexus 4 4.2 Normal-xhdpi 3:5 Snapdragon S4 TMobile Budget Dell Venue 2.2 Normal-mdpi 3:5 Snapdragon S3 AT&T 2.3 9:16 Sony NovaThor AT&T Catch-All Sony Xperia P Normal-hdpi iOS Matrix March Device OS Display Aspect SoC Carrier 2012 Name Newest iPhone 5S 7 4” 1136 x 640 326ppi 9:16 Apple 64bit A7 T-Mobile Oldest iPhone 3g 6 3.5” 320 x 480 165ppi 2:3 Apple A3 AT&T Common iPhone 5 6 4” 1136 x 640 326ppi 9:16 Apple A5 Verizon Popular iPhone 4 6 3.5” 640x960 330ppi 2:3 Apple A4 Sprint iPad iPad 3 7 10” 1536x2048 264ppi 3:4 Apple A5X Verizon iPod Touch 5 3.5” 640x960 326ppi 2:3 Apple A4 WiFi 6 7” 1024 x 768 162ppi 3:4 Apple A5 AT&T (Retina) iPod (4th gen) Mini iPad Mini Conclusion • Understanding how everything works allows us to logically select devices. • A large number of permutations can be covered in few devices • If additional coverage is needed additional devices can be added • White Paper : – http://www.prototest.com : – Building the Ultimate Device Matrix
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