alternating possession and arrow

ALTERNATING
POSSESSION AND
ARROW
In all jump-ball situations, other
than the start of the game and
extra period(s), the teams will
alternate taking the ball out of
bounds for a throw-in. The
team obtaining control from the
jump establishes the
alternating-possession
procedure, and the arrow is set
toward the opponent’s basket.
SETTING THE
ARROW
Establishing Control

Do not confuse establishing
control for purposes of setting
the A/P arrow with Player
Control/Team Control

Remember a team must
establish control for the
process to begin
1. Player establishes control after
jump (set arrow)
2. When ball is placed at disposal
of thrower in after:


Violation during jump ball
Violation after tap, non-jumper
causes ball to go out of bounds
SETTING THE ARROW
The free throws for a non-common
foul
 Technical foul, prior to jump that
starts game or extra period
 Intentional personal foul that
occurs during jump ball
 Common foul when the bonus
free throw is not in effect:


3.
Start of game, extra period
Set arrow to opponents basket
when ball is placed at disposal of
thrower-in
The ball is placed at disposal of the
free thrower after a common foul that
occurs during a jump ball while bonus
is in effect (extra period). Set arrow to
opponent’s basket when ball is placed
at disposal of free-thrower.
UNUSUAL SITUATION

Jumper catches ball before
jump ball ends
 Award
ball to the opponent of the
jumper who caught the ball
 Set
arrow immediately toward
the basket of the jumper who
violated
A/P SITUATIONS
RULE 6.3

Fouls and Violations that trigger the
Procedure:
 Held
ball
 Ball out of bounds
 Double free-throw violation
 Double
personal/technical foul
 Ball lodges on attempt for goal.
 Opponents
commit simultaneous
goaltending or basket interference
violations
 Opponents commit simultaneous
personal/technical fouls
 Ball becomes dead, neither team is
in control and no goal or infraction,
end of quarter/extra period is
involved
REVERSING THE
ARROW
RULE 6.3

When the arrow is reversed:
 The
A/P throw in ends:
When ball touches or is touched by
a player inbounds
 The throw in team violates

 If
A/P throw in team violates they
lose the ball and arrow
 If
a foul occurs during A/P
Penalize the foul
 Throw-in team keeps the arrow

VIOLATIONS THAT
CAUSE LOSS OF
ARROW

Loss of Arrow when:
 Leave
designated spot
 Consume 5 sec.
 Fail to pass ball directly onto
court for touch by another before
going out of bounds
 Carry the ball onto the court
 Touching ball inbounds before it
touches or is touched by another
player
 Throw ball into basket
 Ball lodges
VIOLATIONS THAT
CAUSE LOSS OF
ARROW



UNUSUAL SITUATIONS
A1 Violates Team A’s A/P throw-in
Team B gets ball as results of
violation
Team A loses arrow as violation
occurred during A/P throw-in
OTHER IMPORTANT
NOTES

Record of A/P arrow must be kept
in scorebook

A/P arrow is switched at halftime by
the Referee & Scorer – Prior to
leaving the court

A/P arrow mistakes are NOT
correctable errors

Once Throw-in ends – it is too late
to correct the mistake allowing the
wrong team to make the throw-in

If timeout is awarded to correct A/P
mistake and no mistake is
recognized
 Team
is charge with a timeout