UH Intramural Sports Rulebook BASKETBALL Last Updated: Dec. 2016 Basic Policies SPORTSMANSHIP: Teams/Participants must receive an average 2.5 sportsmanship rating during league play to be eligible for playoffs. Ratings will be given by officials for officiated sports and supervisors for selfofficiated sports. Scores are awarded in increments of 0.5, with 4=highest and 0=lowest. CONDUCT: All participants are expected to play according to the rules of the Division, RecSports, and University Regulations. Good sportsmanship is vital to the conduct of every contest. In order to maintain this philosophy, each participant is accountable for his/her actions and each team manager/captain is responsible for the actions of the team members as well as team spectators. In order to encourage proper conduct during games, officials, supervisors and administrative personnel shall make decisions on whether to warn, penalize, or eject players or teams for poor sportsmanship. These decisions are final. In addition, cases involving physical abuse of or between participants and/or spectators may be referred to the Office of the Dean of Students for possible action. UNFORESEEN CIRCUMSTANCES: During league play and/or playoff games, a game “under play” may be called due to unforeseen circumstances, such as inclement weather or mechanical failure of the lights. The Assistant Director, Graduate Assistant, or the Intramural Supervisor will have the responsibility for calling games due to unforeseen circumstances. Games that are called prior to starting by the supervisor will potentially be re-scheduled (if time permits) by the Intramural Staff. IMLEAGUES.com will be used to update participants on any weather issues before the game. OFFICIAL GAME: In the event of unforeseen circumstances, if a game has reached halftime, it is over and the score is official. If the game has not yet reached halftime, it is considered a cancelled game. Only cancelled playoff games will be made up. FORFEIT POLICY: LATE AT GAME TIME: The clock will begin at game time whether teams are ready or not. Teams are considered ready to play when they have the minimum number of players to start. If at least one player is checked in, then the late team will receive a 10-minute grace period. If no players have checked in, then the late team will automatically forfeit. EVERY MINUTE LATE: Every minute a team isn’t ready to play, the opposing team will receive 2 points. If both teams aren’t ready to play, no points will be awarded. TEN (10) MINUTES LATE: The late team must forfeit, recorded as 20-0, and the forfeiting team will receive a 0 sportsmanship rating. If both teams aren’t ready after the grace period, the game will be recorded as a double forfeit. Any team that forfeits a scheduled game will be issued a forfeit fee of $20. All payments must be made before the team’s next scheduled game. Failure to do so will result in the team captain being suspended from the CRWC. NO EXCEPTIONS! Last Updated: Dec. 2016 PROTESTS: Participants cannot protest official’s judgment, only rule interpretation or player eligibility. Protests of rule interpretation must be made immediately after the play in question. Protest of an ineligible player must be made before halftime. In order to protest, team captains must notify the official or supervisor. The Intramural Supervisor has the ability to rule on the protest if they are able to. Otherwise, a protest form with all information will be written down. All written protests will be handled by the Graduate Assistant and/or Assistant Director. After receiving the protest, information of the protest will be clarified and the protest committee will respond no later than two weekdays. During playoffs, the response will be the following day. All decisions of the Graduate Assistant and/or Assistant Director are FINAL. ID POLICY: Prior to each game, all players must sign in at the court their scheduled to play at. The scorekeeper will verify each player’s identity by checking the player’s ID at the playing site. All participants must display their Cougar Card or any government-issued ID in order to participate. Players who are not on the official scoresheet may sign in, and will be added to the team the next business day by the IM Office Staff (if they have an IMLeagues account). However, during playoffs no players will be added to the scoresheet. ELIGIBILITY: A participant may only play for one single gendered team and one mixed gendered team. Sport Club members may only participate in the competitive league (if available) of the related Intramural sport, with no more than two (2) Sport Club team members on the same team. There are no restrictions on Sport Club players playing on teams outside of their related sport. Violators will be forced to forfeit any game that they participated illegally in. INJURY AND BLOOD RULE: An injured or apparently injured player who is discovered by an official while the ball is dead and the clock is stopped, shall be replaced for at least 1 down unless the halftime or overtime intermission occurs. A player who is bleeding, has an open wound, or has any amount of blood on his/her uniform or on the player shall be considered an injured player. No player will be permitted to enter or reenter the game as long as there is blood on his/her jersey or uniform. DRUG, ALCOHOL & TOBACCO POLICY: Participants should not be under the influence of any drug, alcohol, or tobacco products while playing in any Intramural Sports. Teams and fans (including coaches) are not permitted to bring alcohol and/or drugs, or come under the influence of alcohol and/or drugs. Teams and fans are also not permitted to use any tobacco products (which includes chewing tobacco) on the Intramural fields. Violators will be asked to leave the facilities with possible forfeiture of the game, at the discretion of the supervisor. MORE POLICY INFORMATION: For additional information please review the Intramural Sports Handbook. Equipment SHOES: Shoes that are closed toe, nonmarking must be worn during the contest. We recommend that a separate pair of shoes Last Updated: Dec. 2016 be worn into the building to prevent wet and dirty shoes on the playing surface. CLOTHING: Proper athletic attire is required. No jeans, jean shorts, button shirts or hard-soled shoes will be permitted. Headgear is not allowed to be worn by any participant during an Intramural event, except for one-piece head/sweat bands that do not have to be tied or do not have any form of knot(s). JERSEYS: Jerseys will be available for checkout from the scorekeeper at the courts. Each player must return jersey immediately following the game and check it back in with the scorekeeper. Shirts must be worn under all checked out jerseys. Teams are permitted to bring their own jerseys, however, they all must be the same color and have different numbers. BALLS: All game basketballs will be provided by the RecSports department. If players want to use a ball before the game, they must check one out from the CRWC Equipment Desk. Men will play with a 29.5 size ball, while women will play with a 28.5 size ball. For Co-Rec competitions, teams must agree which size ball to use. Teams will play with the IM game ball, unless both teams agree otherwise. JEWELRY: No Jewelry shall be worn at any time throughout the game! This includes but is not limited to: earrings, rubber bands, hair pins, bracelets, watches, rings, and/or necklaces. Any jewelry that players need to wear, for medical or religious reasons, must be approved by the Assistant Director before the scheduled game. Failure to remove all jewelry will result in the following: First Instance by either team: Warning for whole court Second Instance by team: Technical Foul Third Instance by team: Player Ejection Game Regulations PLAYERS: A maximum of five (5) players may play on the court at a time. A team must have a minimum of four (4) players to start and continue the game. The maximum roster size is twelve (12) players. CAPTAINS: The captains will meet pregame to briefly go over rules with the officials at center court. The captain is also responsible for all actions of the team and its’ fans. START OF GAME: Both teams must be ready to play to start a game. A jump ball will start every game. The clock may or may not start before the game officially starts. The possession arrow will be flipped to the side that lost the jump ball and will alternate after every jump ball call going forward. GAME LENGTH: Each game will consist of two 20-minute halves of running time with a 3-minute halftime period. The clock will stop for each whistle in the final minute of each half. OVERTIME: There will be no overtime for regular season games. In the playoffs, overtime will be two (2) minutes with the clock stopping in the final minute. Each team will receive one additional timeout for ALL overtimes. All fouls will carryover from the second half. Last Updated: Dec. 2016 OFFICIALS: There will be Intramural Sports Officials assigned officials for each scheduled game. No game shall be played without the supervision of an Intramural Supervisor and/ or Official. Scorekeepers will also be provided to keep track of the clock and scoresheet. PLAYING AREA: All games will be played in the CRWC on the Main Gym courts. MERCY RULE: If a team is ahead by 20 points at or any time after the final 2 minutes of the game, the game will be called. The game will also be called if a team is ahead 50 points at 5 minutes, 40 points at 4 minutes, or 30 points at 3 minutes. Sport Specific Rules TIMEOUTS: Teams are granted three (3) timeouts per game. All timeouts are 30 seconds in length. Only players on the court may call a timeout. SUBSTITUTIONS: Each player may reenter the game at the direction of the officials. The officials are responsible for calling in the substitute players. Substitutions may happen during dead ball periods. Any illegal substitution will result in a technical foul SCORING: In single gender games, two (2) point field goals and three (3) point field goals will be used. VIOLATIONS: Violations include traveling, double dribble, carrying / palming the ball, intentionally kicking the ball with the leg, excessively elbow swinging (without contact), five-second closely guarded count in the frontcourt, five-second out-of-bounds, ten seconds in the backcourt, three seconds in the lane, basket interference, and goaltending. After any violation, the ball is awarded out of bounds for a throw-in at the spot nearest to where the violation occurred. For goaltending, two or three points are also awarded depending on the position of the shooter at the time of the shot. Fouls PERSONAL FOULS: Each player is allowed five (5) personal fouls before disqualification. Technical fouls count towards the five. A personal foul is a player foul which involves illegal contact with an opponent while the ball is live, which hinders the opponent from performing normal offensive or defensive movements. A personal foul also includes contact by or on an airborne shooter when the ball is dead. Illegal use of the hands, holding, illegal blocking, illegal screening, pushing, and charging are examples of personal fouls. NON-SHOOTING FOUL: A common foul before the bonus or any player/team control foul. After a non-shooting foul, the ball is awarded out of bounds for a throw-in at the spot nearest where the foul occurred. SHOOTING FOUL: A foul against a player in the act of shooting, which results in free throws. The clock doesn’t stop for free throws, except in the final minute of each half and any overtime period. An airborne shooter who is fouled by an opponent while in the air, but after the ball is released on a try, is considered to be in the Last Updated: Dec. 2016 act of shooting until both of the airborne shooter's feet return to the floor. PLAYER/TEAM CONTROL: A player control foul occurs when a personal foul is committed by a player in possession of the ball or while in flight as an airborne shooter. A team control foul occurs when a person on the team in control of the ball commits a personal foul. There are no free throws for the offended team following a player or team control foul. Additionally, no basket will be scored when an airborne shooter is charged with a player control foul or if a team control foul occurs prior to the ball leaving the shooter’s hands. TEAM FOULS: Each team is permitted to have six (6) fouls in each half. On the seventh (7th) foul, the offended team will shoot the bonus (one and one). On the tenth foul and beyond, the offended team will shoot two free throws. The player fouled will shoot the free throws. INTENTIONAL FOULS: Any foul where no attempt was made to play the basketball will be considered intentional. An intentional foul at any time during the game results in two free throws and possession of the ball out-of-bounds at the spot nearest to where the foul occurred. Two free throws are awarded regardless of if a basket is scored on the play. TECHNICAL FOULS: Any profanity or degrading of the officials or opponent will result in a technical foul. All technical fouls will result in the non-offending team receiving two points and the ball plus possession at half court. If the play results in a double technical foul, no points will be given and the ball will go to the team with last possession. Any player with two (2) technical fouls will be ejected. Any team with (4) technical fouls will automatically forfeit the game. FLAGRANT TECHNICAL FOULS: Anyone who contacts IM personnel and/ or other participants inappropriately or excessively will be issued a flagrant technical foul and expelled from the game. Any verbal threats will also warrant a flagrant technical foul. The offending player(s) will be required to meet with the Graduate Assistant and/ or Assistant Director before playing again. Otherwise, the result will remain the same as a regular technical foul. Coed Modifications PLAYERS: The combination of guys to girls will be different each half. In the first half, a combination of three (3) males and two (2) females must be used. In the second half, a combination of three (3) females and two (2) males must be used. *The order in which half uses which format is up to the discretion of the captains in the pre-game meeting. A team may begin with 4 players, but it must be two males and two females. SCORING: Female players will score 3 points for a made field goal (regular 2pointer) and 4 points for a made field from behind the arc (regular 3-pointer). Free throws will remain 1-point each. However, females will receive the corresponding number of free throw attempts (3 or 4). Bonus free throws (1-and-1 or 2 shots) will remain the same for both genders. Last Updated: Dec. 2016 All rules adopted by the National Federation of State High School (NFHS) Association are in effect except for the modifications adapted by the RecSports Office. Last Updated: Dec. 2016
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