TOPIC WEB COMPUTER GAMES [ppt 179KB]

NUMERACY:
Ordering – timelines in history.
NUMERACY:
Number & Place Value
To recognise the place value of each digit in a three-digit number
(H,T,O).
To identify, represent and estimate numbers using different
representations.
To solve number and practical problems involving three digit
numbers. Able to write numbers to at least 1000.
Addition & Subtraction
To add and subtract numbers with up to three digits, using the
formal written methods of columnar addition and subtraction.
To solve problems involving place value and more complex
addition and subtraction. (Missing numbers).
Multiplication & Division
To write and calculate mathematical statements for
multiplication and division using multiplication tables, two-digit x
one digit, using mental and formal written methods. (Arrays and
grid method).
To solve missing number problems involving multiplication and
division.
Measures – mass, volume, capacity – see Science.
SMCS/LOCAL ISSUES
(P4C/RP/British Modern Values):
*democracy *the rule of law *individual liberty *mutual
respect for and tolerance of those with different faiths
and beliefs and for those without faith
Should children play on computer games?
Why do games have age ratings?
HISTORY:
Changes in Britain from the Stone Age to the Iron
Age/Study of an aspect or theme in British history that
extends pupil’s chronological knowledge beyond 1066 Computers and technology through the years.
Chronological timelines.
GEOGRAPHY:
Use fieldwork to observe, measure, record and present
the human and physical features in the local area.
Entertainment around the world. World leaders in
technology and gaming.
SCIENCE:
Forces and Magnets
Compare how things move on different surfaces –
Ramps of various textures, testing with cars.
Notice that some forces need contact between
two objects, but magnetic forces can act at a
distance.
Observe how magnets attract or repel each other
and attract some materials and not others.
Compare and group together a variety of everyday
materials on the basis of whether they are
attracted to a magnet, and identify some
magnetic materials.
Describe magnets as having two poles.
Predict whether two magnets will attract or repel
each other, depending on which poles are facing.
ENTERPRISE:
Financial literacy – Not a focus this term.
Organising and planning – Class projects and event
to present them.
Initiative – As above.
Team work – As above.
Leadership – Not a focus this term.
Effective Communication – Presenting ideas to
parent group.
Creativity and Innovation/product and service
design – Game characters (linked to literacy).
Recording information, estimating, data handling
and using graphs (linked to numeracy and
geography).
TOPIC/PERSONALISED QUESTION:
Can you learn anything serious from computer games?
AUDIENCE/PURPOSE:
Class projects/presentations to argue the case FOR gaming responsibly.
COMPUTING:
E-Safety – Use technology safely, respectfully
and responsibly.
Researching gaming technology.
Presenting findings using a range of apps.
RE/ETHICS:
The Easter Story – addition provision for Emil to
ensure he is removed from these sessions.
Folioscope, Pages, Morpho.
PE:
Fit4Fun and dance.
EXTERNAL OPPORTUNITES:
Poetry workshops.
Children to find landmarks and buildings in Hull –
Rank Hovis, Corn Exchange – Trade routes
(Geography).
LITERACY:
READING
Non-fiction texts prioritised due to the heavy emphasis on
narrative this term in Year 3.
WRITING
Narrative – Conqueror will spend extended periods of time
looking at the key features of narrative, using different
feedback techniques to improve the sections of a story.
Greater use of “slow writing” to enable children to consider
the reason for the techniques they use. T4W and drama to
be used to enhance writing.
Descriptive writing – Using their senses, children to write
about different events linked to topic.
Computer game reviews.
SPaG
Children will recap classifying words. Inverted commas used
with direct speech, commas and apostrophes will all be
taught this half term.
Direct speech taught using comic strips and text messages
alongside all elements of literacy (linked to computing).
Speaking and listening objectives covered through chn.
reenacting scenes from cartoon episodes.
AUTHORS
Tom Gates (selected by children).
MUSIC:
Junk Orchestra w/c 30th Jan last term to cover music
objectives.
Looking at the music used in computer games to set tone.
EXTENDED LEARNING:
Immersive MFL afternoon.
Flip books to GIFs – the progression of moving
pictures (Folioscope app. Link to computing).
D&T/ART:
Seasonal art – comparing winter to spring.
Progression of self-portraits using techniques previously
taught.
Pixel portraits.