Devious Programming Business Plan February 2nd, 2016 I. Table of Contents I. Tables of Contents ………………………………………………………………….. 2 II. Executive Summary ………………………………………………………………… 3 III. Description of Proposed business ……………………………………………………5 IV. Objectives of the business …………………………………………………………..7 V. Proposed Business Strategies ………………………………………………………..8 VI. Product(s) and/or Service(s) to be Provided …………………………………………9 VII. Management and Ownership of the Business ………………………………………..10 VIII. Marketing Analysis …………………………………………………………………..13 IX. Financial Analysis ……………………………………………………………………15 X. Supporting Documentation …………………………………………………………..19 2 II. Executive Summary Devious Programming is a game software company that has potential to change the world in the upcoming future. Our main focus work at the moment is on games that will change how many think of the concept of gaming with key ideas we get from research of people who have been gaming for years to those who casually play. Through these key ideas we grasp a better concept of how to apply these ideas to a theme that is one of a kind into the world of gaming. Our customers are gamers and others who enjoy the causality of gaming alike giving the consumer what they search for within the gaming community. Our products are games that can be purchased from either our website or from gaming libraries. With the future in sight for the concept of gaming with the future release of virtual reality systems we hope to meet this evolving gaming world with games that will not only revolutionize the world of gamers but also the world of others by creating games that simulate real life experiences in order to possibly train for many jobs alike. With needs changing around the world, the simple game on a computer or system will be irrelevant, for one day virtual reality will take the gaming industry by storm shifting, the general idea of how games are created, played, and designed in order to create worlds in which people can experience life in ways never thought possible. The change in the industry will prove a potential new era for people with technology. Although many people do not game, the general idea for virtual reality is to create a new reality for the consumer. The virtual reality world of gaming is yet to come but when it does the gaming industry will be bigger than it ever was giving people chances of new life and adventure along with skill and excitement. Gaming is a pastime among many people in the world whether it be those who plays games in which the purchase and play on a console; or a person who plays games they buy on a computer; even those who play games download onto their phone gaming is everywhere in society and it’s an industry that has gone through much change and still has much change ahead of it to come whether it be virtual reality or maybe real life simulation this industry will prosper for years to come as long as there are people who enjoy experiencing something that will never truly exist in the world. Devious Programming has potential to be a part of this change. As a company, we have a chance to change the world through our whether it be a gamer who has been a consumer of such products most of their lives or someone who has never honestly played or picked up a game in their life all due to the changes to come with the future. This industry could change daily life as we know it from how a person plays a game to how people are trained to work; that’s what’s in store for the future it’s possibly going to revolutionize technology in the hands of the beholder. 3 This industry has been seen for years as a teacher of violence to the young or an addiction among those who dedicate themselves to play. That’s not what the gaming industry is, the gaming industry is a way for gamers whether they are old or young, tall or small, or male and female to intertwine; it connects people from all over that have the same interests in gaming. With many different genres and themes the gaming industry is a bridge to unite people with others like them; making them feel like they belong instead of making them feel left out from the rest of society. This is the concept the gaming industry stands for; the reason we make the games we make are in order to create a world in which others may belong and create a community which anyone may belong in. 4 III. Description of Proposed Business Devious Programming is a video game design company that creates video games that are played purchased and downloaded from a computer. Mission Statement: To ensure our games are enjoyable to all, while creating an experience within our games that captures the breath of all playing. Company Goals and Objectives: The goals of Devious Programming are to create a game that will not only receive a rating of 10 from IGN but also that will be remembered throughout generations. Objectives of Devious Programming are to release an outstanding game and make a 10% profit out of the game. Business Philosophy: To create high quality games to guarantee satisfaction among all who purchase the product. The main market of our products is gamers of ages that coincide with the level of complexity and material in which make the games suitable or unsuitable for certain ages. Devious Programming has been a dream of mine to create since I began learning to program. The company itself is my way of leaving something that I made behind for the future. The gaming community was the best to enter to leave a mark with all the advancements in the industry and the amount of consumers leaving a trace wouldn’t be hard and best part the company gets to spread enjoyment from the games we create around the world. The video game industry or the interactive entertainment industry is involved with development, marketing, and distribution of video games. The industry creates dozens of jobs and creates millions of gamer consumers around the world. The interactive entertainment industry is in a growth and in 2015 gaming market sales reached $91.95 billion and is expected to reach $100 billion in the year 2017. Devious Programming plans on taking advantage of this foreseen growth throughout the industries to get a significant increase in profits. Devious Programming’s most important strength as a company is our sense of teamwork; which allows us to finish a game easily for we look at it from each other’s views from design to coding we make sure we work together to pull out an outstanding game. Devious Programming’s core competencies are to create games that make will a mark in the gaming world; we want the world of gamers to enjoy every game we release. Devious Programming will succeed due to our drive for success, our use of teamwork for creation of games, and our drive to compete to the highest degree. Our greatest competitive strength as a company is that we try and make games that have never been done, add features no 5 one else would think of, and make them different from what people are used to. Personally I bring my skills as a programmer to the company along with a sense of leadership and my experience in business management. Legal form of ownership: Limited Liability Corporation (LLC). Devious Programming is a Limited Liability Corporation (LLC) due to protection of assets, flexible management structure, pass-through taxation on a business level, fewer restrictions on ownership, and limited compliance requirements imposed by the state. 6 IV. Objectives of the Business Mission Statement: We as a company have a passion to respect our customers with the knowledge compiled from gamers around the world to create games that will be enjoyed throughout years to come. Vision Statement: As a company we have a devotion to create games for our players that will revolutionize the ideas of gaming for years to come. 7 V. Proposed Business Strategies Devious Programming’s has many short term goals as a company. One of our short term goals is to release an upcoming game that is being designed. Others include creating an advertisement plan in order to release our upcoming game into the market. Talking to fans in order to learn what they are looking for and what people want within our product is another short term goal. Devious Programming’s long range plan as a company is to create a different world of gaming that will change the way games are played. This plan to create a new gaming world will take years of hard programming and game creation and can be achieved within the years to come. 8 VI. Product(s) and/or Service(s) to be Provided Devious Programming’s main products are video games. Our main form of game type are science fiction based first person adventure games in which characters get to experience different worlds never imagined inside of a game. Recently we are working on a first person adventure game called Lab Rats, taking place inside a science lab that had recently undergone a tremendous disaster in which the main character must maneuver from sub levels in order to reach the ground floor. Through his journey he fights many mutated creatures, scientist, and human experiments gone wrong. While you maneuver through the multiple levels of floors and creatures there are hidden puzzles to unlock twists in the story with research of the scientists to learn what they were working on, to footage of the main character being experimented on. Featuring many in game mechanics many fans will adore such as weapons customization, casual to rare item drops, different fighting techniques based on weapons choice, and a mind shattering story. Along with extreme boss fights that depending on how you take them out will make the reward much more worth the fight. This game will be a hit in the market due to its well put story, challenging levels, and diversity among creatures to fight. Lab Rats is unique for its different take on a science fiction story line aligned with the twists the main character goes through making it different from many different games on the market from other companies. 9 VII. Management and Ownership of the Business Owner Financial Services Department Information Technology Department Human Resources Department Marketing Department Administrative Support Department Board of Advisors Executive Financial Advisor Level Advisor Team Advisor Personal Advisor Technology Advisor Dylan Sizemore Jonathan Ryder Clark Heath Lyon Biesta Richard Birchtran Matt Stupered Dylan Sizemore Harleigh Hanes Jonh Jonns Jacob Mongoose Charles Rodel Jim Jonhson 10 Owner Financial Services Information Technology 1.Administrative Assistant – Jacob Bransin 1. Data Entry Clerk – Penelope Pots 2. Data Entry Clerk – Charles Lewis 3.Payroll Clerk – Micheal Ford 4.Accounting Clerk – Josh Bagle 5.Database Assistant – Sebastion Bach 6.Accountant – Samuel Janson 8. Financial Analyst - John Stary 2.Database Specialist – Magan Morris 3.Information Processing Assistant – Daniel Durango 4. Administrative Assistant – Justin Abrams 5.Programmer – Randle Vandle 6. Programmer – Jeremy Pines Human Resources 1. Human Resources Assistant – Alexandra Michelle 2. Information Processing Assistant – Leon Miko 3.Administrative Assistant- Jaun Margrove 1. Information Processing Assistance – Emma Rose 2. Administrative Assistant – Miguel Hernendez 3.Desktop Publisher – Josuha Hermen 4.Mesical Support Assistant – Freddrick Hands 4.Graphic Design Assistant – Jackson Napal 5.Insurance Benefits Clerk – Steven Ferret 5. Desktop Publishing/ Graphic Assistant – Kevin Harris 7. Programmer – Thomas Balcom 6. Management Assistant – George Gorge 8. Programmer – Brenda Chupe 7.Payroll Specialist – Brandon Stevens 9. Software Engineer – Josh Toms 8. Wellness Coordinator – Logan Bigs 10. PC Servicing/ Troubleshooting Network – Jarod Marketing 6.International Business Coordinator – Andrew Garret 7.Web Liaison – Barry Talon 8.Management Assistant – Clark Stent 9.Small Business 11 Administrative Support 1.Administrative Assistant – Arthur Jury 2.Informatiion Processing Specialist – Victor Rone 3.Computer Applications Specialist – Edward Migna 4.Desktop Publishing Assistant – Eddie Brawn 5.Legal Research Assistant – Shela Notmier 6.Graphic Design Assistant – Francine Allen 7.Management Assistant – Iris East Liaison – Bruce Twain Noshi 11. Digital Media Specialist – Jason Linder 10. Research Assistant – Diana Quince 12.Website Developer – Benjamin Herrman 12 VIII. Marketing Analysis Devious Programming markets games to be rated for male/female gamer teens to adults to the age of thirty at the most. This is our main audience for our games due to the amount of gore within our games in which should not be played by children under the age of fourteen and the audience doesn’t go over the age of thirty due to that around that age most people no longer have a want to play videogames. We also target this audience as our primary consumer due to the ability to draw their interests within an action puzzle game that also challenges the player depending on their skills to be able to use the features of the games to their advantage. Initially our target audience had been adults above the age of eighteen due to the excess amount of gore we had desired to add to the game for the initial design but changed plans to widen our range of sales among ages. Target customer is usually male with experience in gaming and enjoys challenging by playing games that progress in enemy level as the games gradually continues on. Going for competitive players is a vast majority of gamers usually of all age but the target customers also has a stomach for gore and need of adventure in order to grasp the full concept of the game applies. Target customer does not have to be the defined consumer any gamer is really desired to play game product. Devious Programming creates its games for the consumer based upon the knowledge we gather from the different gamers of that age group that they have experienced from the different games they have played. With these ideas we take all the points that have the most interest in them in games such as key game mechanics, key player traits, and enemy and difficulty ideas, along with environment concepts they look for inside of games. This helps us on a competitive level by giving us an edge with players due to the features that they primarily look for inside of a game that we add to our game based on the results of the research we gather in order to create more sales. Identifying customers is first done by researching certain topics, game mechanics, key player traits, and enemy and difficulty. After this we proceed to determine which of the concepts to add into the game to be able to identify the customers with the highest base in results out of the research done. Identifying the customers then falls into place by placing the game concept among those who we used to find research and those who look for games with the different results that we added to the game in order to broaden the customer identification. Using the research we gain in order to create the game we use in order to attract a large margin of customers that were identified due to the same tactic. Attracting customers is also achieved with the story of the game which immerses each player into a world that is seemingly new to the 13 individual in all experiences which attracts those who enjoy a new story inside the games that are played by the individual. Devious Programming runs online sales force automation for our game will mainly be played on the computer. The distribution of the game is a download that the user will have to purchase from our website or game library software the consumer will download. Pricing of products will range depending on factors such as length, size, and cost of creation of game and will usually be price between thirty to seventy dollars in overall price. 14 IX. Financial Analysis With this business plan we will be requesting a loan of $10,000 in order to purchase better software such as an editor in which programmers may use to help when creating game products. Devious Programming Work Sheet For the Month Ended February 29, 2016 ACCT. NO. TRIAL BALANCE ACCOUNT NAME DEBT CREDIT INCOME STATEMENT DEBT CREDIT BALANCE SHEET DEBT CREDIT 1 101 Cash in Bank 10,000 10,000 2 105 Accts. Rec. – Parks Library 1,000 1,000 3 110 Accts. Rec. – Jakes Shop 1,000 1,000 4 115 Computer Equipment 5,000 5,000 5 120 Office Equipment 200 200 6 125 Programming Software 5,000 5,000 7 201 Accts. Pay. – Kins Hardware 65 65 8 205 Accts. Pay. –Division Software 600 600 15 9 301 Dylan Sizemore, Capital 10 302 Dylan Sizemore, Withdrawals 11 303 Income Summary 12 401 Software Revenue 13 501 Advertising Expense 14 505 Maintenance Expense 15 510 Rent Expense 16 515 Utilities Expense 17 18 22,035 22,035 500 500 ---------- ------------ --------- ----------- 22,700 22,700 0 0 Net Income 22,700 22,700 22,700 22,700 - 19 20 Devious Programming Statement of Changes in Owner’s Equity For the Month Ended February 29, 2016 16 Beginning Capital, February 1st, 2016 Add: Investments by Owner 22,035 Net Income 0 Total Increase in Capital 22,035 Subtotal 22,035 Less: Withdrawals by Owner 500 Ending Capital, February 29, 2016 21,535 Devious Programming Balance Sheet For the Month Ended February 29, 2016 Assets Cash in bank 10,000 Accts. Rec. – Parks Library 1,000 Accts. Rec. – Jakes hop 1,000 Computer Equipment 5,000 Office Equipment 200 Programming Software 5,000 Total Assets 22,200 Liabilities Accts. Pay. – Kins hardware 65 Accts. Pay. –Division Software 600 17 Total Liabilities 665 Owner’s Equity Dylan Sizemore, Capital 21,535 Total Liabilities and Owner’s Equity 22,200 18 X. Supporting Documentation Snap Shots of designs from upcoming game lab rats Health pack 19 Fridge layout 20 Initial Map Layout 21
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