A Fistful of Penguins by Jonathan Franklin For 1 to 6 players, ages 8 and up 15 – 30 minutes Materials: Nine animal dice; thirty purple penguins; six gold penguin pieces worth 5 penguins each; poker chips for money: 30 yellow ($1), 24 orange ($5), and 24 red ($20); six brown chips, six black chips, one sheet of 24 stickers for the brown and black chips, three player reference cards, and instructions. $1 $5 yellow $20 orange red Goal: To gain the most money over three rounds. Setup: Before the first game, stick the kangaroo stickers on the brown chips (1 kangaroo on one side, 2 kangaroos on the other), and stick the penguin stickers on the black chips (1 penguin on one side and 2 penguins on the other). Each player takes six penguins (purple), and $10 (one orange $5 and five yellow $1s). Choose a start player. Who has most recently been to a zoo? The start player takes four dice and begins his or her turn. The game is played over three rounds, with each player taking one turn in each round. In the first round, the players start with four dice. In the second round, five, and in the third round, six. Fistful of Penguins English rules.indd 1 8/22/2011 3:11:54 PM Game Turn: Take the starting dice and roll them on the table to start your turn. You may then do one of three things: 1. Stop rolling, take the value of your roll in money and tokens, and pass the dice to the next player. See the Scoring Summary to find the value of your roll. 2. Spend one penguin to: a. Roll a spare die from the bank and add it to your dice, or b. Reroll as many dice as you want to. 3. Cash in your dice that show penguins and take more penguins. See the Scoring Summary to find how many penguins you get. Set the used penguin dice aside. These dice are out of play for the rest of your turn. They do not count towards any later die totals, and you may not spend penguins to buy them back or reroll them. You may continue doing options 2 and 3 as many times as you wish, until you run out of dice or penguins, or you may stop at any time and collect your money. Penguins may be saved and used on a future turn. When your turn is over, pass the dice to the player on your left. When everyone has had a turn rolling dice, spending penguins if they want to, and finally scoring his or her zoo, the second round begins. The same player starts each round. In the second round, the players start with five dice, and in the third round they start with six dice. After everyone has had three turns, the player with the most money wins. Penguins are worth $1 at the end of the game. If there is a tie, have a showdown round. Each tied player starts with two penguins and seven dice. You can’t use any penguins you have saved up. Whoever makes the most money in the showdown round wins. Fistful of Penguins English rules.indd 2 8/22/2011 3:11:55 PM Scoring Summary Penguins on the dice are worth purple penguin tokens, not money. Each gold penguin is worth five purple, and you may make change whenever you wish. You may set aside penguin dice to collect tokens during your turn. You will also collect tokens for any penguins on the remaining dice at the end of your turn. One penguin showing on a die is worth 1 purple penguin token. Two penguins showing are worth 3 tokens. Three penguins showing are worth 6 tokens. Four = 10 tokens, five = 15, six = 21, seven = 28, eight = 36, and nine = 45 tokens. One squirrel earns you $1 from the player to your left. If you roll two squirrels, you take $1 from the player to your left and $2 from the next player after him. Each additional squirrel adds $1 to the amount you take from the next player around the table. If the number of squirrels is greater than the number of opponents, then it continues around the table, skipping over you. Squirrels are the only animals that take money from the other players, rather than from the bank. Cliff -$2 Bob -$1 Debby -$0 Alice +$3 Example: Two squirrels. Alice gets: $1 from Bob, $2 from Cliff. Cliff -$2 Bob -$5 Debby -$3 Alice +$10 Example: Four squirrels. Alice gets: $1 + $4 = $5 from Bob, $2 from Cliff, $3 from Debby. Fistful of Penguins English rules.indd 3 8/22/2011 3:11:55 PM Each moose is worth $9 if it is paired with a squirrel. Moose are worth nothing if not paired with a squirrel. You need one squirrel paired with each moose to be worth $9. = $9 + $1 Example: One squirrel and two moose scores $9 from the bank and $1 from the player to your left. Each kangaroo is worth as many dollars as there are kangaroos. One kangaroo showing on a die = $1, two = $4 (2 x $2), three = $9 (3 x $3), four = $16, five = $25, six = $36, seven = $49, eight = $64, nine = $81. During the first round, if you have at least one kangaroo showing on one of your dice and you score it, take a kangaroo chip and turn it to the side showing one kangaroo. In your later turns, you may spend the kangaroo chip to change one die to the kangaroo side. If you score kangaroos during the second round, take a kangaroo chip and turn it over to show two. If you still have a kangaroo chip from the first round, you just turn it over. You may not have two kangaroo chips. You may now turn one or two dice to the kangaroo side during the third round. You do not receive a kangaroo chip if you do not score kangaroos. This means you do not receive a chip if you have kangaroos showing but you choose to score lions instead. Fistful of Penguins English rules.indd 4 8/22/2011 3:11:55 PM Lions are worth $7 each, but if you choose to score lions, only lions and penguins score. = $14 + Example: Lion + Lion + Penguin = $14 for the two lions (2 x $7), and one purple penguin token. = $7 / $4 + Example: Lion + Kangaroo + Kangaroo = either $4 for the kangaroos or $7 for the lion. Not $11. You may choose either way, but you do not receive a kangaroo chip if you choose to take $7 for scoring the lion. If you score squirrels, moose, and/or kangaroos, you score zero for the lions. If you do score lions, you do not score any squirrels, moose, kangaroos, and/or camels. Camels are worth $5 each if there are no lions showing, but $0 if there are any lions on any of your dice. (Whether you score the lions or not!) = $24 + $1 Example: 3 camels + 1 Moose + 1 squirrel (no lions) = $25 (3 camels x $5 each + 1 moose x $9 = $24 plus $1 from your left neighbor). Fistful of Penguins English rules.indd 5 8/22/2011 3:11:55 PM = $14 / $9 + $1 + $2 Example: 2 camels + 1 Moose + 2 squirrels + 2 lions = $14 if you score the lions (2 lions x $7), or $12 if you don’t score the lions (1 moose x $9 = $9 plus $1 from your left neighbor plus $2 from the player next to him). The camels don’t score in either case, because there is a lion showing. Solo Rules Follow all the steps above, but you take three turns in a row, following all the rules of the game. Your goal is to beat your high score or see how you compare to others. 60-79 Quite Good 80-99 Very Good 100-119 Excellent 120+ Zowie Fistful of Penguins English rules.indd 6 8/22/2011 3:11:55 PM Advanced Game Everything is the same as in the basic game with two exceptions: 1. When the active player rolls the starting dice, each other player takes a die, secretly rolls it (roll it behind your hand), and prices it, using the money they have and/or the penguin token flipped to the 1 penguin side or the 2 side. (Choose the price of your die, in chips and/or penguins, and place that amount next to the die.) This is the asking price for that die. When everyone has priced their die, they all reveal their rolled and priced dice. The active player may now purchase dice from the unrolled pool for a penguin as usual, or purchase one or more pre-rolled dice from other players, by paying the player his or her asking price. No haggling. A die that is purchased from another player comes in with that face showing. You may re-roll it later, if you spend a penguin. Each time the active player re-rolls any dice, the other players may secretly re-roll and/or re-price their die. If their die is purchased, they do not take another one and are out for the rest of that turn. 2. Modification for advanced variant for 5 & 6 players. With five players in the advanced game, the players start with 3, 4, and 5 dice for rounds one, two, and three, respectively. With six players in the advanced game, the players start with 2, 3, and 4 dice for rounds one, two, and three, respectively. Fistful of Penguins English rules.indd 7 8/22/2011 3:11:55 PM Game Design: Graphics: Editing: Jonathan Franklin Mike Raabe Kris Gould Wattsalpoag Games 1595 NW Gilman Blvd, Suite 7 Issaquah, WA 98027 www.wattsalpoag.com Wattsalpoag Fistful of Penguins English rules.indd 8 Made in China. © 2011 Wattsalpoag Games 8/22/2011 3:11:55 PM
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