the grinnell system

THE GRINNELL
SYSTEM—
AN OVERVIEW:
THE METHOD BEHIND THE
MADNESS
CREATION OF THE
RUN & GUN SYSTEM
The
The
The
The
QUESTIONS
ANSWERS
COMPONENTS of the System
FORMULA for Success (Stat Goals)
THE KEY QUESTIONS
How can we score as many points as
possible?
How can I get as much out of as
many players as possible?
How can I have more fun coaching
and lower my stress level?
How can I foster better team
chemistry/relationships?
How can we maximize our scoring?
Traditional BBall: “Get Better Shots”
Run & Gun BBall: “Get MORE Shots” and…
“Shoot MORE Threes”
So, if getting more shots is essential to
maximize scoring…
HOW can we get more shots?
Three Ways to
Get MORE Shots
I.
II.
III.
Increase the Pace of Play
Force More Turnovers
Get More Second Shots
How Can We
Increase Pace of Play?
Fast Break—ALL THE TIME
Press—ALL THE TIME
Give “Green-light” to Shooters
Teach LESS patience offensively
Teach 12 second shot goal
Interesting Result: Your TO% goes down!
(You teach players to shoot BEFORE they turn it over!)
How Can We
Force More Turnovers?
Press ALL THE TIME…
…after MADE shots
…after MISSED shots
…after REFEREE HANDLES (dead balls)
…and even in front court!
How Can We
Get More Second Shots?
Send FOUR to the boards
Shoot more 3’s (longer RB’s)
Shoot more in Transition (harder to box out)
THE HUMAN FACTOR:
Units and Playing Shifts
MAX effort needed to make press work.
MAX effort won’t be given by unhappy players.
MAX effort after 60 seconds is physically
impossible, therefore you must…
1) Play shorter shifts (<60 secs),
2) Play lots of players (12+), and
3) Sub in groups of five (foster group spirit).
THE COMPONENTS:
The
The
The
The
The
Fast Break
3PS Scheme
Press
ORB Scheme
Playing Units
THE FORMULA FOR SUCCESS:
Five Goals (College Men)
Field Goal Attempts Goal
Three Point Attempts Goal
Turnovers Goal
The ORB Goal
The “Trips” Goal (no longer used)
The New “Shot Differential” Goal
(100)
(50)
(32)
(35%)
(150)
(+25)
Adjust Formula numbers for your situation:
For 32 minute H.S. games reduce by 20%
BY PRODUCTS
Happy Players (sometimes)
Less Stress (sometimes)
More Fans
Recognition
More Fun
Less Emphasis on Winning
(PROCESS OVER PRODUCT)
DISCLAIMERS!!!
The System is not a “Cure All”
It can backfire if implemented for the wrong reasons
It can backfire if implemented w/o certain types of
players (not necessarily “athletic”)
It can backfire if players don’t “Buy in”.
It is hard to implement PART of it…
…it is a SYSTEM.