social sports ultimate frisbee rules

SOCIAL SPORTS ULTIMATE FRISBEE RULES
1. Rules of the Game
1.1. Each point begins with both teams lining up on the front of their respective end zone line. The
defence throws ("pulls") the disc to the offence
1.2. Each time the offence completes a pass in the defence’s end zone, the offence scores a point. Play
is initiated after each score
1.3. The disc may be advanced in any direction by completing a pass to a teammate. Players may not
run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The
defender guarding the thrower ("marker") counts out the stall count
1.4. When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defence
immediately takes possession of the disc and becomes the offence
1.5. Players not in the game may replace players in the game after a score and during an injury timeout
1.6. No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs
when contact is made
1.7. When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the
play resumes as if the possession was retained. If the player committing the foul disagrees with the
foul call, the play is redone
1.8. Players are responsible for their own foul and line calls. Players resolve their own disputes
1.9. Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the
expense of respect between players, adherence to the rules, and the basic joy of play
1.10.
More in depth rules can be found at http://rules.wfdf.org/rules/ultimate
2. The Playing Area
2.1. UWA Campus- James Oval
2.2. An alternative venue may be utilised if James Oval is unavailable
3. Players
3.1. The maximum number of players on the field at any given time is seven (7)
3.2. Minimum number of players on field without incurring a forfeit is five (5)
Male
Female
Min
2
3
Max
4
5
3.3. If a team has unsatisfactory numbers for either gender they must either play
3.3.1.With less players
3.3.2.A friendly game with the incorrect numbers. This assumes an automatic loss, but avoids the
forfeit fine. This must be discussed and agreed upon with the opposing captain
3.3.3.In all three circumstances, both teams will still need to pay a game fee
4. Forfeits
4.1. If a team forfeits a 5-0 victory will be recorded for their opposition
4.2. All forfeits must be communicated with the UWA Social Sports Officer. Contact details can be found
at http://www.sport.uwa.edu.au/sports-and-teams/uwa-social-sports
4.3. If the notice given for a forfeit is less than 48 hours in advance, the offending team will lose their
forfeit bond on their first offence, and be charged $50 for every forfeit thereafter
UPDATED FEBRUARY 2015
5. Player equipment
5.1. All players are required to wear a team uniform consisting of same coloured tops.
5.2. Bibs will be provided where there is a clash of uniform colours. Team managers will rock, paper,
scissors to determine which team will wear bibs
5.3. All players must remove objects such as watches/jewellery (taping of facial jewellery is expected)
that may be dangerous to other players. A wedding band or a medic alert bracelet may be worn, but
must be appropriately taped. Players will not be allowed onto the field until they comply
5.4. Nails must be cut or appropriately taped. Players will not be allowed onto the court until they comply
5.5. UWA Sports will NOT provide strapping tape or nail clippers. This is the responsibility of the
participant
5.6. No metal studs are permitted
6. Substitution of players
6.1. Following the scoring of a point, players may interchange without making physical contact with the
substituting players
7. To Play
7.1. All weekly game fees must be paid prior to the start of scheduled games and the receipt given to
relevant referees. NO RECEIPT=NO GAME
7.2. Not only does it keep the other team waiting, late starts affect the whole evening’s fixtures times,
therefore the clock will start running at the scheduled time. If a team is late, they will be penalized
accordingly and the game will go on
7.2.1.1-5 minutes late= 1 point
7.2.2.5-10 minutes late= 2 points
7.2.3.10-15 minutes late= 3 points
7.3. Games will be forfeited if a team is not ready to play within fifteen (15) minutes of scheduled starting
time
8. Duration
8.1. Preliminary and finals- 45 minute games
8.2. When time expires, play is continued until the next point is scored.
9. Suspensions and Ejections
9.1. Incidents of a dangerous or unsportsmanlike nature that are reported by the an opposing team will
be taken seriously
9.2. A warning will be issued to the offending player/team and the opposing team has the right to remove
a player/team should further incidents occur during the game. All incidents will be reported to the
Social Sport Officer
9.3. Further action may be taken for serious incidents and repeat offenders. All information regarding the
incident will be taken into account and a decision on an appropriate resulting action will be made by
the Social Sports Officer in consultation with senior members of staff. Actions may include
suspension of a player or withdrawal of a team
9.4. Should a team wish to make a formal complaint their team manager should do so in writing to the
Social Sport Officer within 24 hours of the incident
10. Finals Procedures
10.1.
In the event of a draw in the final fixtures, the game will go into universe point
10.2.
After a point is scored, the next point is started by the scoring team “pulling” the disc
10.3.
A disc is tossed to determine possession of the disc
10.4.
The team who scores without the other scoring their attempt will be declared the winner
10.4.1. First team scores and second team doesn’t = first team wins
10.4.2. First team doesn’t score and second team does = second team wins
10.4.3. First and second team score = next score wins
UPDATED FEBRUARY 2015