grad VELS A Game Children Play in the Mbundu Tribe es LE Younger Students Time: 5-10 minutes Objective: Students will practice saying numbers in foreign languages and participate in a game played by children from the Mbundu tribe in Angloa, West Africa. Materials Needed: Language sheet Procedures: TIPS 1. Students stand in a circle, with one student in the center. 2. The student in the center calls out a number. 3. Students then group themselves into groups the size the student in the center called out. 4. There will likely be a group that is a different number than the one that was called out. This group will need to say the number of the size of their group. 5. The student in the center will stay there for three rounds and then another student is selected. for Success: For more of a challenge, require the student in the center to say the numbers in a different language. (See Language Number Guide) Counting to Ten – Language Guide SpanishFrenchGerman Japanese KoreanSwahili One Two Three Four Five Six Seven Eight Nine Ten Hana (HA-nah) Dul (dool) Set (set) Net (net) Da-sul (DA-sut) Yuh-seot (YA-sut) Il-gop (EEL-gope) Yuh-deol (YA-dool) Ah-hop (AH-hope) Yeol (yool) Uno Dos Tres Cuatro Cinco Seis Siete Ocho Nueve Diez Un Deux Trios Quatra Cinq Six Sept Huit Neuf Dix Eins Zwei Dreu Vier Funf Sechs Sieben Acht Neun Zehn Substitute Teacher Handbook / 8th Edition Ichi (itchy) Ni (knee) San (sun) Shi (she) Go (go) Roku (rock) Shichi (shi-chi) Hachi (hat-chi) Kyuu (coo) Juu (ju) Moja (mo:ja) Mbili (mbi-li) Tatu (taatu) Nne (n-ne) Tano (taa-no) Sita (seta) Saba (saa ba/ nane (naa neh) tisa (tea sah) kumi (koumih) Fun Time Fillers Time: 20 minutes Objective: Students will try to guess adverbs and the scenarios. Materials Needed: Language sheet Procedures: grad VELS Adverb Charades es LE Older Students 1. Cut out the slips of paper on the attached sheet. Keep the papers separated into the two piles. One pile should have all the adverbs, the second pile should have the scenarios in it. 2. Divide students into groups of three. 3. This game is like charades, except they will also have to act out the scenario according to the adverb. Adverbs and Scenarios Directions: Cut out each of these scenarios and adverbs. Keep the papers in two separate piles and have students draw one paper from each pile. ©STEDI.org web Angrily Grocery Shopping Anxiously Bowling Awkwardly Flying a Kite Cheerfully Rowing a Boat Courageously Flying an Airplane Doubtfully Swinging Eagerly Playing Baseball Jealously Playing Basketball Lazily Working Out Loudly Mowing the Lawn Optimistically Vacuuming the House Quickly Driving a Car Quietly Riding a Bike Reliably Skateboarding Seriously Texting a Friend Shyly Talking the Phone Tenderly Doing Homework Warmly Walking a Dog Wickedly Playing Soccer Substitute Teacher Handbook / 8th Edition grad VELS Climbing the Mountain with Dice es LE Adjustable Time: 5–10 minutes Objective: Students will practice adding and subtracting numbers found on dice. Materials Needed: Dice Pencil Mountain Sheet for each student Procedures: TIPS for Success: 1. Divide students into groups of 2–6 depending on how many dice you have. 2. Give each student a “Mountain Sheet.” 3. The object of the game is to climb up one side of the mountain and climb down the other. The way students do this is by rolling the dice and marking off the numbers that they roll. The trick is that they have to mark these numbers off in order. 4. The can mark off a number in one of three ways: a. If students roll the number directly. b. If the sum of two consecutive numbers equals the number that needs to be marked off c. If the difference of two consecutive numbers equals the number that needs to be marked off 5. Students in each group will take turns rolling the dice and marking off their charts. 6. The student who marks each of the numbers off the fastest, wins. To make the game go a little faster, any number that is rolled or any sum or difference can be marked off. For example if a one and a two are rolled, numbers one two and three can be checked. ©STEDI.org 6 5 6 6 5 5 4 4 5 4 3 2 1 3 2 2 1 1 6 4 3 2 2 5 4 3 3 6 1 1 6 6 5 5 4 4 3 3 2 2 1 6 5 4 3 2 1 1 ©STEDI.org grad VELS Close to 100 es LE Younger Students Time: 15 Minutes Objective: Students will play a game that helps them practice adding to 100. Materials Needed: Copy and cut out enough game cards for each pair of students to have a set (see attached). Procedures: TIPS for Success: 1. Divide students into groups of two. 2. Give each group a set of Close to 100 Game Cards. 3. Tell students they will be playing a game called Close to 100. Each game consists of five rounds. 4. Round 1: Deal six cards to each player. Players choose four of the six cards to make two 2-digit numbers that, when added together, come as close as possible to 100 (without going over). Wild cards may be assigned any value. Students will then figure the difference between 100 and the sum of their individual points, this is their score. Students will make note of their score. 5. Rounds 2–5: Play is the same except students are only dealt four cards. 6. Players then add up the total difference from each round and whichever pair of students has the lowest score, wins. You may want to consider having the students cut out their own cards to save you time. Substitute Teacher Handbook / 8th Edition Close to 100 Game Cards Wild Card Wild Card Wild Card Wild Card 0 00 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 ©STEDI.org grad VELS Find Someone Who… es LE Adjustable Time: 15 minutes Objective: Students will talk with students in the class to find out information about them. Materials Needed: Find Someone Who… worksheet (see attached) Procedures: TIPS for Success: 1. Hand out one worksheet to every student. 2. Inform students they will talk with the other students in the class to find out if they meet the descriptions found in the boxes. 3. If a student does meet a description, they will initial the box on their classmate’s paper. Decide beforehand if it is okay for students to initial more than one box. In smaller classes, this is recommended. Substitute Teacher Handbook / 8th Edition Name: FIND SOMEONE WHO… Ask the other students in the classroom to see if they fit any of the following descriptions. Have the student initial the line. ___ Has more than five kids in his/her family. ___ Plays golf. ___ Likes to work on computers. ___ Lives with or near a grandparent. ___ Has traveled outside of the country. ___ Likes the color blue. ___ Was born in a different state. ___ Had peas for dinner in the last week. ___ Did not eat breakfast this morning. ___ Has a dog. ___ Has read all of the Harry Potter books. ___ Saw a movie in the theater the previous weekend. ___ Speaks another language besides English. ___ Has the same birthday month as you. ___ Plays a musical instrument. ___ Wants to be a doctor. ___ Is allergic to peanuts. ___ Wears contact lenses. ___ Works regularly as a volunteer. ___ Has milked a cow. ___ Has done yoga. ___ Has been camping. ___ Likes the same band you do. ___ Has red hair. ___ Has homework to do that night. ___ Plays soccer. ___ Had cereal this morning. ___ Lifts weights regularly. ___ Has an after school job. ___ Has green eyes. ©STEDI.org grad VELS Grouping Math Facts es LE Older Students Time: Students will solve a math equation and group themselves accordingly. Objective: Math grouping flashcards (see attached) Materials Needed: 1. Hand out the math fact families randomly so each student has one. However, be sure to complete the fact family. 2. Explain that a fact family is a series of equations that are related. For example, our fact families include the following equations: 2x3 3x2 6÷3 6÷2 Ask students if they can see why this is a fact family. 3. Tell students that they are going to work to group themselves into fact families. 4. Whichever team does this fastest wins the round. 5. Students will look at the card that was handed to them and when the teacher says, “begin,” start asking other students what fact family they belong to. Substitute Teacher Handbook / 8th Edition grad 1-8 VELS Grouping Ten es LE Time: 5 minutes Objective: Students will play a game to help them quickly find groups of ten. Materials Needed: A deck of cards (with the face cards removed) for each group of students Procedures: TIPS for Success: 1. Divide students into groups of 2 – 4 and give the students a deck of cards with the face cards removed. 2. One student will shuffle the cards and lay 9 face up. 3. All of the students in the group will look at the 9 cards and find numbers that will create a group of ten. 4. When a student identifies a group of ten, the student removes those cards and keeps them in their own pile. 5. Any cards removed needs to be replaced. 6. For example, a student sees that two fives are laid down. She can collect those two fives and continue looking for another group of ten. The student who shuffled will then replace the two fives with two other cards from the main pile. 7. Play continues for two minutes. The student that has the most cards at the end of the two minutes wins the round. Demonstrate a practice round for all the students to see so they understand how to play. This will eliminate many questions. ©STEDI.org grad VELS Jan, Ken, Po es LE Younger Students Time: 5–10 minutes Objective: Students will play a Japanese game that uses skills in cooperation and probability. Materials Needed: None Procedures: 1. Divide students into pairs and tell them they are going to play a game like children in Japan play. 2. The game is similar to Rock, Paper, Scissors but in Japan they call it Jan Ken Po. 3. The object of the game is to win the round. Students win the round in one of three ways: • Rock (made by making a fist) beats scissors. • Scissors (made by using your pointer finger and middle finger into scissors) beat paper. • Paper (made by laying your hand flat) beats rock. 4. Students will sit facing each other and chant “Jan, Ken, Po!” On “Po” students will make one of the signs mentioned earlier to determine who won the round. 5. Students will play their partner three times. Whoever wins the most out of those three times will move on to the next round. Continue until there is a final winner. Substitute Teacher Handbook / 8th Edition grad VELS Make a Run for It es LE Varied Time: 20 minutes Objective: This is a fun activity for the last few minutes of class if activities end early. Materials Needed: Dice Pencil Scrap paper Procedures: TIPS for Success: 1. Divide students into groups of 3–5 and give each of them six dice. 2. Students will roll the dice and try to create runs starting with the number one. (Note that all runs have to start with number one for them.) 3. Each number that contributes to a run counts for 5 points. For example, if a student rolls a 6, 5, 1, 1, 2, 4. The student would get 10 points because there is a 1 and a 2 in the roll. Another example: If a student rolls a 5, 4, 2, 6, 6 then the player wouldn’t get any points. For older students, consider having each of the numbers in the run count for 6, 7, or 8 to make it more challenging to add points. ©STEDI.org grad Older Students Time: 20 minutes Objective: Students will create an innovative product that should be invented. Materials Needed: Paper Colored Pencils/Markers Procedures: TIPS for Success: VELS New Inventions es LE 1. Students can either work on their own or with another student. 2. Students will draw a picture of an innovative product that should be invented. Along with the picture, ask students to write a three sentence summary of their product and how it is to be used. 3. Allow students to share with the other class members if they would like. To get people thinking, you may want to run a brief brainstorming session before allowing them to work on their invention. Substitute Teacher Handbook / 8th Edition grad Younger Students Time: 5–10 minutes Objective: Students will participate in a game that children in Greece play. Materials Needed: Beans Procedures: TIPS for Success: VELS Odd or Even – Number Game from Greece es LE 1. Divide students into groups of two. 2. The first student will hide a small number of beans behind his/her back and ask the second student, “Odd or even?” 3. The second student either guesses “odd” or “even.” 4. If the second student guesses right, the first student will give him/her a bean. 5. Then it is the second student’s turn to hide beans behind his/her back. 6. The game goes on until one player is out of beans. If you would like to rotate students, play for an allotment of time and then have students rotate. Before the students rotate have them count their beans, whoever has the most beans wins the round. ©STEDI.org grad es LE 1-2 Time: 15–25 minutes Objective: Students will practice identifying the number of syllables in a word. Materials Needed: Class roll (may be useful, but not required) Procedures: TIPS for Success: VELS Syllable Detectives 1. Ask if any student knows what a syllable is. For further clarification, say a few words and clap as your say them to demonstrate a syllable. 2. Inform students that they are going to be detectives and try to discover how many syllables are in each class member’s name. 3. Invite one student at a time to stand up and have the rest of the class repeat the student’s name. While they repeat the name, students will clap to determine how many syllables are in each person’s name. 4. Possible extension: After each student has had a chance to find out how many syllables are in his/her name, ask if any students have nicknames. You can repeat step three using student’s nicknames. Point out that typically nicknames have fewer syllables. 1. Maintain an excited attitude towards the “discovery” of syllables in each name. Your attitude will model for the students how they are to respond. 2. Set clear expectations at the beginning of each activity. Substitute Teacher Handbook / 8th Edition grad 2-9 VELS What’s Your Value? es LE Time: 3–5 minutes Objective: Student will practice their deductive reasoning skills. Materials Needed: Number cards (can easily be made by writing numbers on small squares of cardstock paper) Procedures: TIPS for Success: 1. Divide students into groups of three. Two of the students are handed number cards face down. Students will then take the cards and place them (without looking at the cards) and put them facing out on their foreheads. 2. The third player will say the value of the two cards added together. 3. Based on the value and the number that they can see (the other student’s number) the two students will try to figure out the value of their own card. 4. Students try to race to figure out their answer first. 5. To make the game more challenging for older students, require the third student to use subtraction, multiplication, or division to determine the value. 1. If you do not wish to make number cards, a deck of face cards after removing the jack, kings, queens, and jokers would be a good way to go. 2. This activity would be a great early finisher activity. ©STEDI.org grad Younger Students Time: 15 minutes Objective: Students will discover the identity of his/her classmate. Materials Needed: Strips of paper cut into 3 in x 20 in long Tape Pen or Pencil Shoebox or small container Procedures: TIPS for Success: es LE VELS Who Am I? 1. Have each student write his or her name on a strip of paper and place it in the shoebox or container. 2. Ask one student to come forward and pick a piece of paper without looking at the name. 3. Help the student take the strip of paper and tape it around their head. 4. The student will then turn to their other classmates and ask one yes or no question to each student trying to determine which classmate’s name is written on their headband. Example questions include: Am I a boy? Do I have dark hair? Am I short? 5. When the student thinks she knows her secret identity, she may take a guess. If she guesses incorrectly three times, tell her the student’s name written on the headband. 6. Ask for another student to come forward and repeat the process. 1. If you don’t have time to go through students individually, distribute the names and a piece of tape to everyone. Have students assist each other in putting on the headbands without looking. They can then ask each other questions as they walk around the class until they guess who is on their headband. 2. If you don’t have paper, sticky labels work well too. Just place the name on the back of each student then have students go around and ask their yes or no questions. Substitute Teacher Handbook / 8th Edition
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