Come Wii with Mii! Mathematics and Wii, Working Together Christina Gawlik Kansas State University [email protected] Educational Video Gaming Provides intrinsic motivation in the learning environment Learning context is meaningful to students Games and the act of play, have positive effect on student motivation and retention of knowledge (NCTM, 2000; Ma and Kishor, 1997; Sedig, 2008) As educators, how can we use this information? Student Created Experiments using Nintendo Wii 2. Supporting NCTM Standards 3. Differentiated Instruction – Supports All Students 1. Getting Started: Using Wii Sports What are potential types of data to be collected when playing…? Baseball Tennis Bowling Golf Variables to Consider Gender Number of wins/losses Dominant/Non-dominant Game averages handedness Time of day Height of student Eyes open/close High/low scores Students who regularly play Wii, and those who don’t So, what can we do with this information? Student Created Experiments Ask a Question Do Background Research Construct a Hypothesis Design an Experiment Test your Hypothesis by Doing the Experiment Analyze your Data and Draw a Conclusion Communicate your Results Discuss Future Extensions How to use Differentiate Instruction Independent Students Allow students to create their own experiment Self directed Minimal teacher facilitation Students who Dependent Students need Probing • Supply students with more Provide suggestions direction: for hypothesis hypothesis Use guiding &discussion of questions to what data to encourage collect background • Facilitate research, data background collection research & strategies and analysis analysis Differentiation Instruction Instruction designed to meet the needs of diverse learners Honor individual students Increase curricular outcomes All students have the same goal, they just reach it differently Let’s Bowl! First Name Gender Dominant Hand Frame 1 Frame 2 Frame 3 Frame 4 Frame 5 MACE Conference Data Thursday March 5, 2009 Session 1 First Name Gender Dominant Hand Kim F R Frame 1 7 Frame 2 / 8 18 DeLaine F R 8 M R - 7 M R X 19 6 4 9 8 / X 28 7 1 7 6 53 2 43 1 9 64 X 2 69 35 56 - 2 Frame 5 60 26 / 9 / 5 39 / Frame 4 52 2 6 9 8 17 20 Preston / 36 8 Dusty Frame 3 1 73 5 68 73 Analysis of Final Scores Range = 30 Mode = 73 (bimodal) Median = 71 Mean = 64.5 Which central tendency is the best representation of this data? Why? MACE Conference Data Thursday March 5, 2009 Session 2 First Name Gender Dominant Hand Leslie No F Ashley S Yes F Ashley D Yes F Jeremy No M Frame 1 R Frame 2 X X 27 R 6 3 3 7 7 / 5 9 8 2 3 7 - 6 40 8 6 39 1 46 X 52 50 2 / 1 80 42 6 9 / 71 31 - 20 Frame 5 35 22 / 15 6 27 6 1 Frame 4 53 X 9 R 7 45 9 R Frame 3 - 2 54 No/Yes Under Names: indicates if the person has ever played Wii before. Student Created Experiments 1. Ask a Question 1. 2. Construct a Hypothesis 2. 3. Do Background Research 4. Design an Experiment to Test your Hypothesis 5. Carry Out Experiment & Collect Data 6. 7. Analyze your Data and Draw a Conclusion Communicate your Results & Discuss Future Extensions 3. 4. 5. 6. 7. Who has higher bowling scores, boys or girls? 3rd grade students in Mrs. Byrd’s class will have higher bowling scores than Mrs. Woodlock’s 5th grade class. Research professional bowling teams Boys and girls will take turns bowling 3 games each, and determining personal averages. Averages of boys scores and girls scores will be compared. Create a schedule to collect data Compute personal averages, the average score for boys, and girls. Determine a conclusion. Create a presentation of results that discuss findings and explain further extensions of experiment What does the classroom look like? A Suggested Timeline Week 1 & 2 Introduction & Initial Design Creating a hypothesis, plan to carry out experiment, & create data recording apparatus (table, poster, excel) Data Collection & Background Research Students begin collecting data Before/after school, lunch, recess, or create centers to engage all students during class, use afterschool programs Others are conducting background research Practice problems Example data from websites, texts, and/or newspapers Calculate central tendencies, probabilities, and representations of data Write about results Suggested Timeline Week 2 & 3 Collect “Real” Data by Mimicking Student Experiments Fieldtrip to a bowling alley Play softball or tennis on school grounds Draw Conclusions about Video & Real Data Calculate central tendencies, probabilities, and representations of data Discuss similarities and differences from virtual vs. non-virtual experiences Suggested Timeline Week 3 & 4 Create Presentation & Communicate Experimental Design & Results Posters, PowerPoint, Website Present to class, other classes, administration, parents Parent/Teacher Conferences Parent Math Night Create a class book of student group experiments NCTM – Supporting Student Learning During the unit all Process Standards will be addressed Problem Solving Reasoning & Proof Communication Connections Representations Additional Project Ideas Class challenges among Economics – SimCity Creater same grade levels or across grade levels Challenge adults (parents, teacher, other staff) vs. students Discuss geometric probabilities when playing Tennis Target Training Game Music –Wii Music MSNBC Article http://www.msnbc.msn.com/id/29127548/ Wii Fit Ability to store and graph data over time Set personal goals Record other activities and the amount of time Information to Ponder Background Research Compare data from their favorite professional or local sports team with the data collected from their experiment United States Bowling Congress www.bowl.com KC Royals http://kansascity.royals.mlb.com/index.jsp?c_id=kc Consider drawing similarities and differences between virtual play and actual play Take a fieldtrip to the bowling alley Analyze data on http://www.bowlingstats.net/ for FREE! Example Hypotheses Students will bowl higher scores using their dominant hand Boys will throw more strikes Students who don’t play video games will have a lower game average than those who do Students who play sports will have higher scores than those who don’t Design an Experiment to Test Your Hypothesis What data will you collect? How will you collect it? How will data be recorded & stored? Predict type of analyses to you plan to run Carryout Experiment & Collect Data What is your class plan for collecting ? How many experiments do you want running at once? What type of data do you want your students to collect? Analyze Data & Make Conclusions Calculate statistical analyses Averages Ranges Maximums Minimums Quartiles Regressions Make Concluding Statements Communicate Your Results & Address Ideas for Experiment Extensions Write a report Create a presentation Present to class/other classes/Principal/Parents Collect all studies and create a class book Student portfolios How can this project support Differentiated Instruction? Changing Expectations no need for a rules - based approach to mathematics Problem based learning Getting to know your students Transforming tasks to meet the needs of all learners How could YOU implement the Wii into your students learning? Other Fun Wii Games Wii Fit Set personal goals and get fit simultaneously Sim City Develop a functioning city and track the economics Wii Music Learn to read music and become a musician Rock Band Start a rock band with up to 4 players Guitar Hero: Aerosmith **Wi-Fi: play against your friends from another location
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