Players roll a die and the highest roll may choose a side to deploy in. After choosing sides, the players take it in turns to place a single Primary Objective marker in their own deployment zone and then three more anywhere not within any deployment zone. Normal restrictions for placing markers apply (see page 121). Starting with the person who won the roll, each player then sets up any Fortifications that they may have in their army. Before deploying their forces, players should first roll for their Warlord Traits (see page 111) and then both players roll-off to see which player chooses to deploy first or second. The player who deployed his army first, goes first unless his opponent can Seize the Initiative (see page 122). This mission uses Variable Game Length (see page 122). At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. At the end of each game turn, each Primary Objective is worth one Victory Point to the player that controls it. You control an objective (see page 123) if there is at least one model from your scoring units, and no model from enemy denial units, within 3” of it. Both players will accumulate Victory Points from Primary Objectives until the end of the game. Slay the Warlord, First Blood, Linebreaker Reserves. Players roll a die and the highest roll may choose a side to deploy in. After choosing sides, the players take it in turns to place a single Primary Objective marker in their own deployment zone and then one in the exact center of the board. Normal restrictions for placing markers apply (see page 121). After setting up objectives, starting with the person who won the roll, each player then sets up any Fortifications that they may have in their army. At the end of the game, each Primary Objective is worth 3 Victory Points to the player that controls it. In addition, at the end of the game, each player receives 1 Victory Point for each enemy Fast Attack and Heavy Support unit that has been completely destroyed. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes of this mission. Before deploying their forces, players should first roll for their Warlord Traits (see page 111) and then both players roll-off to see which player chooses to deploy first or second. Slay the Warlord, First Blood, Linebreaker The player who deployed his army first, goes first unless his opponent can Seize the Initiative (see page 122). Fast Recon: Unlike other missions, in Dusk Recon, your Fast Attack units are scoring units, not just your Troops units. In fact, in Dusk Recon, even your vehicles are scoring units, if they are also Fast Attack units and are not Immobilised or Flyers not in Hover Mode! This mission uses Variable Game Length (see page 122). At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. Night Fighting, Reserves. Heavy Metal: Unlike other missions, in Dusk Recon, your Heavy Support units are scoring units, not just your Troops units. In fact, in Dusk Recon, even your vehicles are scoring units, if they are also Heavy Support units and are not Immobilised or Flyers not in Hover Mode! Players roll a die and the highest roll may choose a side to deploy in. After choosing sides, place a Primary Objective marker in the center of the battlefield. After setting up the objective, starting with the person who won the roll, each player then sets up any Fortifications that they may have in their army. Before deploying their forces, players should first roll for their Warlord Traits (see page 111) and then both players roll-off to see which player chooses to deploy first or second. At the end of the game, the player who has scored the most Victory Points wins the game. If players have the same number of Victory Points, the game is a draw. At the end of each game turn, the Primary Objective is worth one Victory Point to the player that controls it. You control the objective (see page 123) if there is at least one model from your scoring units, and no model from enemy denial units, within 3” of it. The Primary Objective may not be moved and the player who controls it will accumulate Victory Points until the end of the game. The player who deployed his army first, goes first unless his opponent can Seize the Initiative (see page 122). Slay the Warlord, First Blood, Linebreaker This mission uses Variable Game Length (see page 122). Reserves.
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