Design & Technology Curriculum Progression Please note: This is a new curriculum so there may be minor modifications to the content as the year progresses. KS1 Year 1 Design Talk about ideas. Describe what they would like to make using pictures and words. Begin to use design criteria. Draw finished articles. Handle materials and components to get ideas. KS2 Year 2 Make realistic suggestions, drawing on previous experience. Communicate ideas through labelled sketches showing details. Shape paper and Recognise specific purposes or users and suggest ideas to meet different needs. Use information sources to help in designing. Shape, assemble and rearrange a range of materials and components to model ideas. Communicate ideas through labelled sketches showing details. Recognise specific requirements and design criteria. Shape, assemble and rearrange a range of materials and components to model ideas. Use ICT in their designs as appropriate. Make Year3 Measure, mark out, Consider appearance of materials. Use simple finishing Year 4 Through discussion consider criteria, purposes and users of the design idea. Sketch and model alternative ideas. Develop one idea in depth. Begin to use a computer to aid design. Year 5 Develop and communicate ideas showing an understanding of the characteristics and function of their final product. Develop step by step plans, modifying them as appropriate. Year 6 Make prototypes. Use Computer Aided Design (CAD). Use a variety of information sources and research to inform their design. Clarify ideas through discussion, drawing and modelling. Use and/or draw appropriately scaled Evaluate e.g. user drawings. reaction, function etc and implement Propose and adapt improvements. a sequence of actions. Evaluate design considering purpose and suggest improvements. Consider safety and reliability. Select appropriate Cut and join with Finish work to a card by cutting with scissors. Roll, fold, cut and tear paper. Join materials with adhesives and tape. Saw wood/ glue wood Use tools & equipment e.g. scissors, hole punch, junior hacksaw, vice, pens and paints. Use construction kits to make a product. Experiment with a variety of materials; papers, card, fabric, wood, recyclable materials. Simple stitching and weaving, mats/hangings. Use large needles and simple binca type materials. Colour fabrics with Design & Technology Curriculum Progression saw and/or cut techniques. materials, tools and simple forms techniques Use standard Use hole punch measures. Measure and mark out accurately. Widening choice of Use tools materials + independently, with Use skills in using techniques from greater accuracy different tools and limited range. and control e.g. equipment safely hammers, electric and accurately e.g. Make an object with components (such modelling wire, simple moving as bulbs and pliers and wire parts, simple pop buzzers) wire cutters etc. ups. strippers, staplers, Select appropriate bearings and axle tools for task e.g. holders, cardboard sandpaper. triangles etc. Work with a widening, but limited, choice of textile materials and techniques e.g. running stitch. Decorate fabrics with buttons, beads, sequins. For textiles work use patterns, either self generated or templates. Use stitches and fabric to enhance design. Explore a range of fastenings. accuracy to ensure a good-quality finish to the product. Use a greater variety of finishing techniques, e.g. wood stains and varnish Use different but appropriate ways to join materials in textiles work e.g. glue, pins, press studs, velcro, various stitches, buttons etc. high standard. Select most appropriate tools and equipment for the task from a wide range. Cut materials to join accurately and securely. Join fabrics using a variety of stitches to produce 3D textile pieces. Design & Technology Curriculum Progression Evaluate paints and printing. Handle and discuss familiar products, e.g. toys Begin to evaluate their product and ideas, say what they like, dislike. Investigate and disassemble products. Look at needs, purpose, materials. Talk about their design as it develops. Evaluate how well their product meets the design. Disassemble and investigate everyday products to see how they fit their purpose. Evaluate their product against their own design. Consider how the finished product could be improved. Look at some mechanical products to see how they function and meet the needs of the user. Evaluate their own and others products against their design criteria. Investigate how different components, including electrical, have been used. Make suggestions as to how their design and product could be improved. Justify their selected materials and methods of construction. Evaluate their product against their design criteria. Understand how key events and individuals have shaped the world. Consider others views to improve their product. Understand how key individuals have shaped the world. Technical knowledge Use wheels and axles (pushed through). Identify how toys can be made to move (push/pull) Make box models , structures, puppets, cards & masks etc. Use construction kits to solve simple problems, name parts. Use wheel, axles Make moving joints using paper fasteners or wood etc. Make levers, sliders. Strengthen box models, card/wooden constructions Make joints that Use simple mechanisms, e.g. levers and linkages Use construction kits for problem solving and to investigate simple mechanisms. Use simple mechanisms e.g. pulleys, levers, cams gears. Construct regular free standing 3D frames. Use simple ICT computer control programmes. Use techniques for reinforcing and strengthening structures. Use construction kits to test for Understand and use a series circuit Use gears to change direction and speed (use construction kits). Understand and use electrical systems. Use components for cogs and gears (separate or as part of a construction kit.) Incorporate series/ parallel circuits and selected electrical components. From previous Control a model experience select using an ICT appropriate control programme. structures/mechanisms for purpose. Evaluate for strengths Cooking & nutrition Mix and prepare simple cooked and uncooked foods involving limited choices. Understand the basic principles of a healthy and varied diet. Use simple equipment, e.g. spoons, cutters and bowls. Work safely and hygienically. Design & Technology Curriculum Progression allow movement. strength. with switch, motor, buzzer, bulb etc. Create hinges. Investigate how structures can fail Use ICT control Stabilise structures when loaded. programmes. to withstand greater loads. Use a simple circuit in a product, use Use a given bulbs, buzzers. template. Use simple recipes Measure and weigh Weigh and measure with widening ingredients. accurately (time, choices. dry ingredients, Apply the principles liquids). Use the basic of a healthy and principles of a varied diet. Apply the rules for healthy and varied basic food hygiene diet. Prepare and cook and other safe using simple practices e.g. Understand where cooking techniques. hazards relating to food comes from. the use of ovens. Use simple tools, Use simple tools, e.g. scales, whisks Understand and e.g. hand whisk, etc. apply the principles rolling pins etc. of a healthy and varied diet. Prepare and cook using a range of cooking techniques. Know where and how ingredients are grown. Use variety of tools. and weaknesses, carry out tests, implement improvements. Modify recipes for a purpose. Understand seasonality. Know where and how a variety of ingredients are grown, reared, caught and processed. Weigh and measure accurately (time, dry ingredients and liquids). Apply the rules for basic food hygiene and other safe practices e.g. hazards relating to the use of ovens. Select most appropriate tools. Understand and apply the principles of a healthy and varied diet. Prepare and cook using a range of cooking techniques. Select most appropriate tools.
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