By Sheena Davis “Occupational therapy is a holistic, patient-centered, occupation-based approach to life skill development.” Occupations- everything you do Various domains Physical and mental Adaptation Improvement Upper body Games can be used in the world of OT to improve effectiveness of interventions, make interventions more enjoyable for the patients, and make interventions easily implemented. Virtual Rehabilitation Nintendo Wii Burn patients Bowling, Tennis, Cooking Mama, GT Pro Series, and Big Brain Academy 63 OTs and PTs 59% agreed that it would be beneficial for burn patients 85% of burn therapists Recover motor deficits Functional movement Distraction from pain Can be used at home Commercial gaming systems/ games don’t allow for the adjustment of difficulty Growing with Timocco Adjustable background and sounds Two-Player mode Both physical and cognitive exercises Created Can continue use at home The to be used on a PC Study Dyspraxic 5 year old child Improved motor skills Improved posture Disabilities, such as Cerebral Palsy, can keep children from participating in “normal” play “Secondary social, emotional, and psychological disabilities” Lowered self-competence Study on the effects of VR 19 children with CP; ages 8-13 Mandala Gesture X-treme VR system (Vivid Group Inc.) “I mostly don’t win stuff mostly. So when I play up here I get a chance to.” “It is kinda like making a dream come alive” “Feelings of increased self-worth, confidence, and competence” Playful Toothbrush Motivate effective brushing Web camera to capture brushing motion Tooth brush extension with LED markers LCD display of virtual uncleaned teeth Teeth brushing game Playful Tray Eliminate poor eating behaviors Weight-sensitive tray Racing or Fishing Game Playful Tray Four children and their parents 2 with Asperger Syndrome 1 with high functioning Autism 1 with no diagnosis Increase in social behavior 33% reduction in eating time 20% reduction in time spent not eating Playful toothbrush 13 children; ages 6 and 7 Cleanliness of teeth increased from 32% to 67% Number of brush strokes increased from 190 to 248 The use of video games in OT is promising There are still flaws Studies still being conducted Fung, Vera, Ken So, Esther Park, Aileen Ho, Jennifer Shaffer, Elaine Chan, and Manuel Gomez. "The Utility Of A Video Game System In Rehabilitation Of Burn And Nonburn Patients: A Survey Among Occupational Therapy And Physiotherapy Practitioners." Journal of Burn Care & Research: 768-75. Web. 5 Apr. 2015. Halton, Jonathan. "Virtual Rehabilitation with Video Games: A New Frontier for Occupational Therapy." Occupational Therapy Now 10.1 (2008): 12-4. ProQuest. Web. 5 Apr. 2015. Lo, Jin-Ling, Pei-Yu (Peggy) Chi, Hao-Hua Chu, Hsin-Yen Wang, and Seng-Cho T. Chou. "Pervasive Computing in Play-Based Occupational Therapy for Children." IEEE Pervasive Computing: 66-73. Web. 5 Apr. 2015. Miller, Stacey, and Denise Reid. "Doing Play: Competency, Control, and Expression." CyberPsychology & Behavior: 623-32. Web. 5 Apr. 2015. Tresser, S, "Case Study: Using a Novel Virtual Reality Computer Game for Occupational Therapy Intervention," Presence, 21.3 (2012): 359371. Web. 5 Apr. 2015.
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