You`re ready to play BetaBotz! GAMEPLAY OVERVIEW

BETABOTZ
CONTENTS OF THE BOX
10 Robot Cards
8 Mobilization Cards
64 Component Cards
50 Code Cards
Mission Cards:
20 Tier 1 Mission Cards
16 Tier 2 Mission Cards
24 Tier 3 Mission Cards
1 Starter Chip*
6 Bidding Markers*
Bitz (Currency)*:
60 One Bit Chips
30 Five Bit Chips
30 Ten Bit Chips
20 Twenty Bit Chips
1 Dice*
* not included in beta set
Please watch how-to-play video at http://www.betabotz.com/gameplay.html
CARD/ITEM DESCRIPTIONS
Robot Cards:
Robot cards are the base character cards for each player. Each player places a bid and receives a robot
card during Phase 0 (Robot Phase) of gameplay (see “Gameplay” section below). Robot cards remain
with the same players throughout the entirety of gameplay.
Robot Attributes – Each robot has 4 separate attributes: Agility, Firepower, Structure, and Processor.
Each attribute has a specified value. The attributes are used to complete missions during game play.
Component and code cards can enhance attributes temporarily or permanently.
Component Cards:
Components cards enhance Robot Attributes permanently. Players bid for component cards during
Phase 1 (Enhancement/Building Phase) of gameplay (see “Gameplay” section below).
Each player can attach up to 5 component cards to his/her robot. Players may purchase additional
component cards, but must discard an existing component card if the number of component cards
exceeds 5.
There are certain component cards that do not count against the 5 component card limit. These cards
are indicated by a green attribute icon.
There are certain component cards that have a gold component icon. These component cards can be
used to earn special rewards (see “Winning the Game” section below).
Certain component cards contain special conditions or rewards when received; see individual cards for
detailed description.
Code Cards:
Code cards are drawn during game setup (see “Game Setup” section below) and during Phase 1 of
gameplay.
Code cards can only be played during the mission phase. Any number of code cards can be played at any
time during Phase 2 (mission phase) of gameplay.
Each player can carry up to 4 code cards. Players may elect to receive additional code cards but must
discard an existing code card in hand if the number of code cards exceeds 4.
There are certain code cards that have a gold icon. These code cards can be helpful in earning special
rewards (see “Winning the Game” section below).
Mobilization Cards:
Mobilization cards grant an extra ability to the player’s robot card. There are 2 unique mobilization cards
for each attribute type.
The player to reach at least 13 points in an attribute of the same type selects between one of two
corresponding attribute mobilization cards. If 2 or more players have at least 13 attribute points in the
same attribute at the same time, the player with the highest attribute value makes the first selection; if
attribute values are equal, then the player closest to the starting chip in the clockwise direction has first
selection.
A player cannot have 2 mobilization cards of the same attribute on his/her robot, but can claim other
Mobilization Cards from other attributes (i.e. Player A can have 1 agility mobilization card and 1
firepower mobilization card, but cannot have 2 agility mobilization cards).
Mobilization card(s) are kept by the player for the remainder of the game. In the event an attribute
drops below 13, the owner of the corresponding mobilization card must return the card to the
mobilization card deck. The previous owner or other players may claim the returned mobilization card if
desired by reaching 13 in the needed attribute.
Mission Cards:
Mission cards are used during Phase 2 of gameplay to earn bitz. There are three tiers of mission cards.
Each mission card contains attribute requirements needed to complete the mission.
Robots must achieve equal or greater attribute value in each of the required attribute (bolded attributes
only) to successfully complete the mission.
Reward: Bitz earned per individual or team for successfully completing a mission (reward amount does
not change with the number of players in a team)
Specials Conditions: Certain mission cards contain special conditions or rewards as specified on each
card. Consequences for completing or not completing a mission are detailed in the Special Conditions
section of the mission cards.
Bidding Marker:
Indication of player’s bid; place the bidding marker on top of the bid amount, then place the bid on
desired card
GAME SET UP
Prior to the start of the game, shuffle each tier of mission cards separately. Select the top mission cards
from each tier in order and amount specified below and place face down in mission card pile. Order the
mission card pile as described such that Tier 1 mission cards are face down on the top of the deck:
3 - 4 Players
4 Tier 1 Mission Cards
Followed by 2 Tier 2 Mission Cards
Ending with 4 Tier 3 Mission Cards
5 - 6 Players
3 Tier 1 Mission Cards
Followed by 4 Tier 2 Mission Cards
Ending with 3 Tier 3 Mission Card
Shuffle robot, component, and code cards individually and place in three separate piles face down.
Place all mobilization cards in single pile face up
Distribute to each player:
3 code cards
40 bitz: (suggested disbursement 10 one bit chips, 4 five bit chips and 1 ten bit chip)
1 bid marker
Place the starter chip in front of the youngest player
You’re ready to play BetaBotz!
GAMEPLAY OVERVIEW
Objective: Acquire most bitz by the end of 10 total missions
There are three phases in Betabotz:
NOTE: Phase 0 – Robot Phase occurs only once in the game, but Phase 1 (Enhancement Phase) and
Phase 2 (Mission Phase) repeat 10 times to complete a game of Betabotz
Phase 0: Robot Phase
- Bid to purchase a Robot
Phase 1: Enhancement/Building Phase
- Bid to purchase component card
Or
- Draw code card
Phase 2: Mission Phase
- All players must participate
- Attempt mission individually or cooperatively
- Utilize code cards during mission
- Complete or fail mission
- Receive rewards/consequences
Repeat phase 1 and phase 2 for 10 total missions
At the conclusion of the game special rewards are distributed and a winner is determined.
DETAILED GAMEPLAY
Betabotz Bidding System
Betabotz’ unique bidding system is used to acquire both player robot card during Phase 0 (Robot Phase)
and component cards during Phase 1 (Enhancement/Building Phase)
Robot Bidding
All players are required to place a bid on a robot card.
An active bid indicates the current highest bid on a robot card.
Bidding starts from the player with the starter chip then proceeds clockwise. Each player places a bid on
a robot of their choice by placing their bid amount, using bit chips, on top of the desired robot card. The
starting bid must be at least the minimum amount as indicated on the robot card (there are no
maximum bids). Players can outbid previous players. Players keep bidding until every player has a bid on
a robot card.
In the event a player has been outbid, he/she receives back his/her bidding marker and bit chips and
waits until his/her next turn to make another bid. The player is free to bid on any robot.
Players with an active bid on a robot cannot bid on another robot and must pass during his/her turn.
Players that do not have an active bid must place a bid on a robot card during each turn.
See bidding sample play in appendix for demonstration of bidding process.
Component Bidding
All rules in robot bidding apply to component bidding, with the exception that players are NOT required
to place bids on a component card. Players have the option to draw a code card if desired (see
description of Phase 1 below). However, once a component card is drawn, that player is no longer
allowed to bid on a component card in the current phase.
Phase 0: Robot Phase
At the beginning of this phase, draw the number of robot cards equal to the number of players and
place them face up. Players utilize the Betabotz bidding system to bid for a robot card. Bidding continues
until all players have made a bid on a robot card. Each player receives his/her robot card, and will use it
for the remainder of the game.
At the end of phase 0, rotate the starter chip clockwise to the next player.
Phase 1: Enhancement/Building phase
At the beginning of this phase, draw component cards equal to one less than the number of players (i.e.
in a 5 player game, 4 component cards) and place them face up. Starting from the player with the starter
chip then proceeding clockwise, each player chooses 1 of 2 actions:
Bid on one component card utilizing the Betabotz bidding system
Or
Draw one code card
If the player decides to draw a code card, he/she can no longer bid on component cards for the
remainder of the current phase.
Robots can hold up to 5 component cards (unless otherwise noted). Players with max number of
component cards may continue to bid on additional component cards. In the event the player wins the
bid, he/she must choose to discard one of his/her existing component cards on his/her robot and
replace with the component card won.
Phase 1 continues until all players either drew a code card or have the highest bid on a component card.
Players with the highest bid on component cards receive their respective component cards. Component
cards are in play for the remainder of the game unless otherwise indicated by a code card, mission card,
or mobilization card.
All unused component cards are discarded. Rotate starter chip clockwise to the next player.
Phase 2: Mission phase
At the beginning of this phase, flip the top mission card face up.
All players are required to attempt the mission either individually or cooperatively. To complete the
mission, players must fulfill all of the bolded attribute and other requirements stated on the mission
card with current robot attributes, component cards, code cards, and/or mobilization cards (see card
type/descriptions above). Mobilization cards can only be activated once during phase 1 & 2, unless
otherwise stated.
Individual Missions:
Players choosing to complete the mission individually must satisfy all mission requirements with his/her
robot attributes, component cards, code cards, and/or mobilization cards.
Players with no agreed upon teams must attempt to complete the mission individually.
Rewards – Players completing a mission individually receives all rewards specified on mission card
Special Conditions – Players completing mission individually must satisfy any special conditions specified
on mission card, and receive applicable consequences if failed.
Team Missions:
Two or more players can choose to complete the mission cooperatively. Cooperative teams must be
formed with formal agreement from all players on the proposed team (i.e. handshake).
Unless otherwise indicated, teams cannot be dissolved once agreed upon (i.e. if Player A and Player B
decide to complete the mission together, and Player C plays a code card that significantly downgrades
Player A’s attributes, Player B cannot decide to team up with Player C or complete the mission
individually). If desired, existing teams can combine with other teams or individuals with formal
agreement.
In cooperative missions, all attributes from cooperating players’ robots (with all component cards and
affecting code cards) are combined to satisfy mission requirements (mission requirements do not
change regardless of the number of players cooperating).
Rewards – Reward amounts remain constant regardless of the number of players on any given team. All
conditions on reward distribution must be discussed prior to forming cooperative teams.
Special Conditions – Each team member must satisfy any special conditions specified on mission card
and receives applicable consequences if failed (i.e. if consequence is to lose a component card, each
player on the failed team must lose a component card).
Code Cards:
During the mission phase, players may choose to play any number of code cards at any time prior to the
end of the mission.
Mission Attempt:
The mission attempt is complete when all teams are formed and no more code cards are played.
Rewards, consequences, and special conditions are received as described above.
Repeat Phase 1 and Phase 2 until all of the mission cards in the stack are exhausted.
WINNING THE GAME
The game ends immediately after resolving the 10th mission attempt and awarding special rewards to
players. The winner is the player with the most bitz.
Special Rewards:
Highest Single Attribute: The player with the highest single attribute receives an additional 15 bitz. In the
event where two or more players are tied with the highest single attribute, each player receives 15
additional bitz.
Gold Component Cards: The player with the most gold component cards equipped to his/her robot at
the end of the game receives an additional 15 bitz. In the event where two or more players are tied with
the same number of gold component cards, each player receives 15 additional bitz.
Gold Code Cards: The player with the most gold code cards in his/her hand at the end of the game
receives an additional 10 bitz. If two or more player has the same number of un-played gold code cards,
each player receives an additional 10 bitz. Gold code cards that have been played during the game do
not count towards the player’s total.
Tie-Breaker Phase:
If there is a tie, the player with the highest combined attribute total is the winner.
If there is still a tie, draw a tier 3 mission card and each player must attempt the mission as an individual.
Any player fail to complete the mission is eliminated from the tie-breaker phase. If all players involved in
the tie-breaker fails to complete the mission or multiple players successfully complete the mission, the
tie-breaker phase continues by drawing another tier 3 mission card. The winner is the last player who is
not eliminated from a mission.