BETABOTZ CONTENTS OF THE BOX 10 Robot Cards 8 Mobilization Cards 64 Component Cards 50 Code Cards Mission Cards: 20 Tier 1 Mission Cards 16 Tier 2 Mission Cards 24 Tier 3 Mission Cards 1 Starter Chip* 6 Bidding Markers* Bitz (Currency)*: 60 One Bit Chips 30 Five Bit Chips 30 Ten Bit Chips 20 Twenty Bit Chips 1 Dice* * not included in beta set Please watch how-to-play video at http://www.betabotz.com/gameplay.html CARD/ITEM DESCRIPTIONS Robot Cards: Robot cards are the base character cards for each player. Each player places a bid and receives a robot card during Phase 0 (Robot Phase) of gameplay (see “Gameplay” section below). Robot cards remain with the same players throughout the entirety of gameplay. Robot Attributes – Each robot has 4 separate attributes: Agility, Firepower, Structure, and Processor. Each attribute has a specified value. The attributes are used to complete missions during game play. Component and code cards can enhance attributes temporarily or permanently. Component Cards: Components cards enhance Robot Attributes permanently. Players bid for component cards during Phase 1 (Enhancement/Building Phase) of gameplay (see “Gameplay” section below). Each player can attach up to 5 component cards to his/her robot. Players may purchase additional component cards, but must discard an existing component card if the number of component cards exceeds 5. There are certain component cards that do not count against the 5 component card limit. These cards are indicated by a green attribute icon. There are certain component cards that have a gold component icon. These component cards can be used to earn special rewards (see “Winning the Game” section below). Certain component cards contain special conditions or rewards when received; see individual cards for detailed description. Code Cards: Code cards are drawn during game setup (see “Game Setup” section below) and during Phase 1 of gameplay. Code cards can only be played during the mission phase. Any number of code cards can be played at any time during Phase 2 (mission phase) of gameplay. Each player can carry up to 4 code cards. Players may elect to receive additional code cards but must discard an existing code card in hand if the number of code cards exceeds 4. There are certain code cards that have a gold icon. These code cards can be helpful in earning special rewards (see “Winning the Game” section below). Mobilization Cards: Mobilization cards grant an extra ability to the player’s robot card. There are 2 unique mobilization cards for each attribute type. The player to reach at least 13 points in an attribute of the same type selects between one of two corresponding attribute mobilization cards. If 2 or more players have at least 13 attribute points in the same attribute at the same time, the player with the highest attribute value makes the first selection; if attribute values are equal, then the player closest to the starting chip in the clockwise direction has first selection. A player cannot have 2 mobilization cards of the same attribute on his/her robot, but can claim other Mobilization Cards from other attributes (i.e. Player A can have 1 agility mobilization card and 1 firepower mobilization card, but cannot have 2 agility mobilization cards). Mobilization card(s) are kept by the player for the remainder of the game. In the event an attribute drops below 13, the owner of the corresponding mobilization card must return the card to the mobilization card deck. The previous owner or other players may claim the returned mobilization card if desired by reaching 13 in the needed attribute. Mission Cards: Mission cards are used during Phase 2 of gameplay to earn bitz. There are three tiers of mission cards. Each mission card contains attribute requirements needed to complete the mission. Robots must achieve equal or greater attribute value in each of the required attribute (bolded attributes only) to successfully complete the mission. Reward: Bitz earned per individual or team for successfully completing a mission (reward amount does not change with the number of players in a team) Specials Conditions: Certain mission cards contain special conditions or rewards as specified on each card. Consequences for completing or not completing a mission are detailed in the Special Conditions section of the mission cards. Bidding Marker: Indication of player’s bid; place the bidding marker on top of the bid amount, then place the bid on desired card GAME SET UP Prior to the start of the game, shuffle each tier of mission cards separately. Select the top mission cards from each tier in order and amount specified below and place face down in mission card pile. Order the mission card pile as described such that Tier 1 mission cards are face down on the top of the deck: 3 - 4 Players 4 Tier 1 Mission Cards Followed by 2 Tier 2 Mission Cards Ending with 4 Tier 3 Mission Cards 5 - 6 Players 3 Tier 1 Mission Cards Followed by 4 Tier 2 Mission Cards Ending with 3 Tier 3 Mission Card Shuffle robot, component, and code cards individually and place in three separate piles face down. Place all mobilization cards in single pile face up Distribute to each player: 3 code cards 40 bitz: (suggested disbursement 10 one bit chips, 4 five bit chips and 1 ten bit chip) 1 bid marker Place the starter chip in front of the youngest player You’re ready to play BetaBotz! GAMEPLAY OVERVIEW Objective: Acquire most bitz by the end of 10 total missions There are three phases in Betabotz: NOTE: Phase 0 – Robot Phase occurs only once in the game, but Phase 1 (Enhancement Phase) and Phase 2 (Mission Phase) repeat 10 times to complete a game of Betabotz Phase 0: Robot Phase - Bid to purchase a Robot Phase 1: Enhancement/Building Phase - Bid to purchase component card Or - Draw code card Phase 2: Mission Phase - All players must participate - Attempt mission individually or cooperatively - Utilize code cards during mission - Complete or fail mission - Receive rewards/consequences Repeat phase 1 and phase 2 for 10 total missions At the conclusion of the game special rewards are distributed and a winner is determined. DETAILED GAMEPLAY Betabotz Bidding System Betabotz’ unique bidding system is used to acquire both player robot card during Phase 0 (Robot Phase) and component cards during Phase 1 (Enhancement/Building Phase) Robot Bidding All players are required to place a bid on a robot card. An active bid indicates the current highest bid on a robot card. Bidding starts from the player with the starter chip then proceeds clockwise. Each player places a bid on a robot of their choice by placing their bid amount, using bit chips, on top of the desired robot card. The starting bid must be at least the minimum amount as indicated on the robot card (there are no maximum bids). Players can outbid previous players. Players keep bidding until every player has a bid on a robot card. In the event a player has been outbid, he/she receives back his/her bidding marker and bit chips and waits until his/her next turn to make another bid. The player is free to bid on any robot. Players with an active bid on a robot cannot bid on another robot and must pass during his/her turn. Players that do not have an active bid must place a bid on a robot card during each turn. See bidding sample play in appendix for demonstration of bidding process. Component Bidding All rules in robot bidding apply to component bidding, with the exception that players are NOT required to place bids on a component card. Players have the option to draw a code card if desired (see description of Phase 1 below). However, once a component card is drawn, that player is no longer allowed to bid on a component card in the current phase. Phase 0: Robot Phase At the beginning of this phase, draw the number of robot cards equal to the number of players and place them face up. Players utilize the Betabotz bidding system to bid for a robot card. Bidding continues until all players have made a bid on a robot card. Each player receives his/her robot card, and will use it for the remainder of the game. At the end of phase 0, rotate the starter chip clockwise to the next player. Phase 1: Enhancement/Building phase At the beginning of this phase, draw component cards equal to one less than the number of players (i.e. in a 5 player game, 4 component cards) and place them face up. Starting from the player with the starter chip then proceeding clockwise, each player chooses 1 of 2 actions: Bid on one component card utilizing the Betabotz bidding system Or Draw one code card If the player decides to draw a code card, he/she can no longer bid on component cards for the remainder of the current phase. Robots can hold up to 5 component cards (unless otherwise noted). Players with max number of component cards may continue to bid on additional component cards. In the event the player wins the bid, he/she must choose to discard one of his/her existing component cards on his/her robot and replace with the component card won. Phase 1 continues until all players either drew a code card or have the highest bid on a component card. Players with the highest bid on component cards receive their respective component cards. Component cards are in play for the remainder of the game unless otherwise indicated by a code card, mission card, or mobilization card. All unused component cards are discarded. Rotate starter chip clockwise to the next player. Phase 2: Mission phase At the beginning of this phase, flip the top mission card face up. All players are required to attempt the mission either individually or cooperatively. To complete the mission, players must fulfill all of the bolded attribute and other requirements stated on the mission card with current robot attributes, component cards, code cards, and/or mobilization cards (see card type/descriptions above). Mobilization cards can only be activated once during phase 1 & 2, unless otherwise stated. Individual Missions: Players choosing to complete the mission individually must satisfy all mission requirements with his/her robot attributes, component cards, code cards, and/or mobilization cards. Players with no agreed upon teams must attempt to complete the mission individually. Rewards – Players completing a mission individually receives all rewards specified on mission card Special Conditions – Players completing mission individually must satisfy any special conditions specified on mission card, and receive applicable consequences if failed. Team Missions: Two or more players can choose to complete the mission cooperatively. Cooperative teams must be formed with formal agreement from all players on the proposed team (i.e. handshake). Unless otherwise indicated, teams cannot be dissolved once agreed upon (i.e. if Player A and Player B decide to complete the mission together, and Player C plays a code card that significantly downgrades Player A’s attributes, Player B cannot decide to team up with Player C or complete the mission individually). If desired, existing teams can combine with other teams or individuals with formal agreement. In cooperative missions, all attributes from cooperating players’ robots (with all component cards and affecting code cards) are combined to satisfy mission requirements (mission requirements do not change regardless of the number of players cooperating). Rewards – Reward amounts remain constant regardless of the number of players on any given team. All conditions on reward distribution must be discussed prior to forming cooperative teams. Special Conditions – Each team member must satisfy any special conditions specified on mission card and receives applicable consequences if failed (i.e. if consequence is to lose a component card, each player on the failed team must lose a component card). Code Cards: During the mission phase, players may choose to play any number of code cards at any time prior to the end of the mission. Mission Attempt: The mission attempt is complete when all teams are formed and no more code cards are played. Rewards, consequences, and special conditions are received as described above. Repeat Phase 1 and Phase 2 until all of the mission cards in the stack are exhausted. WINNING THE GAME The game ends immediately after resolving the 10th mission attempt and awarding special rewards to players. The winner is the player with the most bitz. Special Rewards: Highest Single Attribute: The player with the highest single attribute receives an additional 15 bitz. In the event where two or more players are tied with the highest single attribute, each player receives 15 additional bitz. Gold Component Cards: The player with the most gold component cards equipped to his/her robot at the end of the game receives an additional 15 bitz. In the event where two or more players are tied with the same number of gold component cards, each player receives 15 additional bitz. Gold Code Cards: The player with the most gold code cards in his/her hand at the end of the game receives an additional 10 bitz. If two or more player has the same number of un-played gold code cards, each player receives an additional 10 bitz. Gold code cards that have been played during the game do not count towards the player’s total. Tie-Breaker Phase: If there is a tie, the player with the highest combined attribute total is the winner. If there is still a tie, draw a tier 3 mission card and each player must attempt the mission as an individual. Any player fail to complete the mission is eliminated from the tie-breaker phase. If all players involved in the tie-breaker fails to complete the mission or multiple players successfully complete the mission, the tie-breaker phase continues by drawing another tier 3 mission card. The winner is the last player who is not eliminated from a mission.
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