M any years ago, the old mansion in the countryside was the site of a horrendous crime. A crime in which the inhabitant of the home was unfairly convicted, after which, he was sentenced to death. His soul was not able to rest in peace and has returned to the walls of his home, harassing the new owners. In desperation, they turn for help to an elite group of investigators, which consists of: the famous medium, an exotic visitor from the Far East, the beautiful gypsy witch, a famous detective, an inquisitive journalist and an officer of the law. This group has traveled to the house to unravel the mystery and release the spirit forever. Goal of the Game: Mysterium is a social cooperative game for 2-7 players who share a common goal. Their task is to discover the identity of the perpetrator of the crime from the past. One player takes on the role of the Spirit, and the other players are the investigators. The spirit uses cards to try and steer the investigators to the right track leading from the murder weapons, the places related, and the perpetrators. The entire investigation must be completed within seven days. If during the seven rounds of the game, players correctly establish the identity of the perpetrator of the crime, the game will end with a common victory for all players. If the final round of the game comes to an end and the players have not discovered the identity of the perpetrator, everyone loses. NIE MUSISZ CZYTAÆ TEJ INSTRUKCJI! POZNAJ GRÊ DZIÊKI WIDEOPRZEWODNIKOWI! Prezentacja zasad oraz omówienie przebiegu rozgrywki wprzystępnym pliku wideo! Zeskanuj kod QR lub znajdź film na: http://portalgames.pl. Game Components 84 Dream Cards 1 Calendar Board 6 Investigator Boards 1 Round Marker Investigator Cards Spirit Cards (blue backs) (brown backs) 19 Character Cards 19 Character Cards 6 Investigation Progress Tokens 19 Location Cards 19 Location Cards 12 Investigator Markers 20 Item Cards 2 20 Item Cards Game Setup Decide which player will play the role of the Spirit. The other players take on the roles of the Investigators. Shuffle each deck of investigator cards separately: Character Cards, Locations and Items. Then, depending on the number of players and the difficulty level, draw the corresponding (defined on the table below) number of cards of each type and place them face up on the table. The rest of the investigator cards are returned to the box - they will not be needed in this game. Number of Cards: Item / Locations / Characters: Number of Players Including Spirit Difficulty level: Easy Normal Difficult Very Difficult 2* 4 5 6 7 3 5 6 7 8 4 6 7 8 9 5 7 8 9 10 6 8 9 - 11 7 9 9 - 12 * A variant of the game for two players is explained at the end of the instructions For your first game, we recommend you play on easy. Example: in the variant for 4 players on the easy difficulty level, you will need six cards Items, six cards and six Character cards. If you have six and you wish to play on hard difficulty, then use 10 cards, Items 10 and 10 cards form. Put the calendar board next to the investigator cards. Place the round marker on the first space. The fields on the board represent days of the week (rounds of the game). Each of the Investigators receives the following items in the appropriate color: • 1 investigator board which they place in front of them to show their progress • 1 Investigator token (clock), which is placed on the upper field of his board next to the word “czym?” (Polish for what) • 1 wooden round marker disc in their player color An example of a 4 player setup on easy. 3 The Spirit receives the dream card deck and one wooden player token of each player color. EXAMPLE: It’s a four player game. One players is the spirit, while the others are the Investigators. The investigators choose a color: white, red, blue, and then select the appropriate components of the game in their color. The spirit then takes a wooden disc in the colors white, red, and blue. Other unused components should be put back in the box, they will not be used during the game. The spirit searches through his 3 decks (Characters, Locations and Items) to find the cards that match the investigator cards face up on the table. The rest of the blue spirit cards are placed back in the box. EXAMPLE: Seven item cards are on the table: a fork, a fire extinguisher, a spider, a letter, a Shuriken, an iron, and a syringe. The spirit searches through their deck and takes out these same exact items. Then, out of those cards, the spirit chooses for each investigator one character, location and object. Do not show the players which cards are selected. Those cards are laid facedown into groups for each player. Each group should contain a character, location and item. On each stack of cards, the spirit should place a matching color investigator disc to show which player they belong to. Any unused spirit cards are placed back in the box. I n this way, the Spirit creates combinations that determine who (Character) was in the mansion, where he was (Location), and what he did (Item) at the time the crime was committed. These exact combinations are what the investigators must reveal to find the true culprit and win the game. Note: The spirit may, at any time during the game, view the face down sets of cards, but may not exchange individual cards between them. Once these preparations are finished, the spirit draws 6 cards from the Dream deck. You are now ready to begin your investigation! The game setup for the Spirit, for 4 players. 4 Gameplay The game lasts up to seven rounds and is divided into two stages: • • RECONSTRUCTION OF EVENTS FINDING THE TRUE CULPRIT Reconstruction of events In this stage, investigators must determine where (Location) each person (Character) was in the property, and what he was doing (Object) at the time of the crime. As long as the players are in this part of the game, each round consists of the following phases • DREAM • • INVESTIGATION MYSTERIOUS SIGNS Dream In this phase, the Spirit sends a dream to the investigators and passes them hits about the suspects of the crime. The Spirit carefully inspects the face down sets of cards chosen for each investigator, and then selects one more Dream cards from the 6 in his hand that he thinks will help the investigator deduce which of the face up cards on the table is theirs. In the first round, the investigators must deduce the ITEM card. After that has been guessed, then the LOCATION, and lastly, the CHARACTER. The Spirit passes this card(s) to the corresponding investigator. T he Spirit may not give Dream cards about the Location or Character until the investigator has correctly guessed the item card. Spirit lays out the Dream cards face up in front of each investigator, visible to all players. Investigators may discuss each other’s Dream cards among themselves as much as they like. After giving a Dream card(s) to an investigator, the Spirit draws their hand back up to 6 cards. This way they should always have 6 Dream cards to choose from for each investigator. The Spirit then chooses the next investigator to give Dream cards to. The Spirit can choose the order in which investigators are given Dream cards, deciding each round what order cards are given out. However the Spirit cannot give additional cards to an investigator who has already received cards that round. Note: If the Spirit decides that all 6 Dream cards in their hand are not useful as hits, they may discard all 6 cards and draw 6 new cards. Depending on the difficulty level chosen for the game, the amount of times a Spirit can discard and redraw may be limited: • EASY: Once per round • NORMAL: Three time per game • DIFFICULT: Once per game • Very Difficult: Never Investigation As soon as an investigator has received a Dream card, all investigators may proceed to this phase. Players analyze the received Dream card and try to figure out what the Spirit is hinting at. Investigators can discuss, advise and share assumptions. After discussing, each investigator must decide on what his Item/Site/Character is. To do this, each investigator places his wooden player disc on the investigator card they think their Dream card(s) is referring to. uring the game, the Spirit may not speak or use gestures to help the investigators. The only way to communicate with the rest of the players are through Dream cards. After all players have placed their wooden marker, the players move on to the MYSTERIOUS SIGNS phase. Note: Should the Dream card deck ever run out of cards, reshuffle the discard pile and make a new draw deck. A s soon as an investigator has received a Dream card, the players may begin their discussion on which card they think the Spirit is indicating. The Spirit may need a moment to decided on which card he will choose next, instead of waiting, the players can use this time to begin the investigation. 5 Mysterious Signs In this phase, the Spirit announces to the other players whether their choices were accurate or not. If the investigators chose the correct card, spirit flips over the matching Item/Location/Character card. Correctly guessed item and location cards can be returned to the game box, they will no longer be needed. However, correctly guessed character cards should be kept on the table, they will be needed during the “Finding the True Culprit” phase. When a player correctly guesses one of their cards, they move their clock token down to the next field on their investigator board. Any Dream cards they used to make the previous guess are discarded. When a player has correctly guessed all 3 of their Item/Location/Character cards, they have finished guessing and are ready for the “Finding the True Culprit” phase. They may now help other players who haven’t guessed all three of their cards yet. If an investigator guessed the wrong card, do not discard the Dream card they were given. They will be given more cards in later rounds and may make comparisons to the previously given dream cards to make their guess. Once all players learn whether their decision was correct or not, the round ends. Move the time marker to the next day on the calendar board. Investigators should take back their wooden discs they used to make their guesses. Once all players have correctly guessed their Objec t, Location, and Character cards, the game moves on to the final stage. Put all the investigator cards back in the box, with the exception of the Character cards that have been identified by the players - you will need them for the final stage of the game. Finding the True Culprit In order to put the spirt to rest, the investigators must find out who actually committed the crime. The Spirit takes all the character cards that were assigned to the players at the start of the game (the ones with blue backs) and shuffles them. He then draw one of these cards, looks at it and places it face down in front of him. This is the true culprit who the investigators must now ident ify. The Spirit will once again use Dream cards to give hints to the investigators, all other cards can be returned to the box. This stage is divided into 2 phases: • The Common Dream • Joint Investigation A new round now begins. EXAMPLE OF A ROUND: The game is being played by three investigators (Danuta, Paul and Leszek). They are playing on easy. It is the second round of the game. Danuta in the first round correctly guessed her item card, so there are only 5 Item cards left on the table. a Danuta’s progress marker on her investigator board is on the "where?" field. Consequently, this round the Spirit gives him a card which hints of the correct location. The Spirit then draws his hand back up to 6 Dream cards. Neither Paul nor Leszek guessed correctly in the first round, which is why their investigation marker is still on the “what?” space of their investigator board. The Spirit passes Paul two Dream cards, which should help steer Paul on the right track. The Spirit then draws back up to 6 cards and chooses a card to pass to Leszek. Paweł 6 Leszek Danuta After analyzing their cards and discussing with each other, the players then guess which card the Spirit was trying to steer them to - Danuta chooses a location, and Paul and Leszek an item. After they have all placed their markers, the Spirit announces which investigators were correct. Danuta did not choose the correct location, so she leaves her Dream card in front of her. This time Leszek was able to identify the correct Item, therefore he discards the Dream cards and moves his investigator clock to the next field on his card (”Where?”). In the next round, Danuta and Leszek will both try and identify their location. Paul, having failed again, will receive another round of Dream Cards pertaining to his item card. At the end of the round, the Spirit moves the time tracker one space to day 3 and begins a new round. Common Dream ts phase, the Spirit has 6 Just as in the previous Reconstruction of Even or more cards to give as a Dream cards in his hand. He then selects one s this card(s) face up in front of hint for the group of investigators. He place out who really committed them and the investigators must now figure the crime. tors are he Spirit should remember that the investiga card. He rit culp watching him when he chooses the real s to the hint e subtl should be careful not to give away any at the ng stari or ns investigators. This includes facial expressio en card. chos the al reve face up character card in a way that would s left in his hand that The Spirit also shows the investigators the card know the cards that the Spirit weren’t chosen. This way the investigators correct character. didn’t consider appropriate as hints for the T Variant for 2 Players In a 2 player game, one player takes the role of the Spirit, and the other player the investigators. The investigator player, however, plays 2 investigators. They receive 2 investigator boards, 2 clock tokens, and 2 wooden discs, all in the appropiate colors. The Spirit then prepares 2 sets of Item/Loc ation/Character and places a wooden disc from the investigator on each combination. Thus, the investigator player must identify two sets during the reconstruction phase. Joint Investigation mine the identity of the During this phase, players must jointly deter ided by the spirt, players prov (s) card perpetrator. After analyzing Dream committed a crime. indicate the character who they believe has decision was correct. If Then the Spirit tells the players whether their perpetrator, the Spirit reveals the players have discovered the identity of the of him and the game ends with the face down card character card in front a victory for all players. ers do not discard the Dream If players were wrong, the round ends. Play will give them additional cards they were given this round, the Spirit marker to the next position on time the cards in a new shared dream. Move then the players are out of the calendar board. If it was already Sunday, , a new round begins, starting time and the game is lost. If there is still time with the Common Dream. Game End rit within 7 rounds, they If the players correctly identified the true culp win the game. owner of the house, and the Spirit, The investigators receive a reward from the peace forever. whose innocence has been proven, may rest in er is on day 7 (Sunday), and If at the end of the round, the time mark rit, the players lose the players have not discovered the true culp the game. All rights reserved. Republishing and publishing of the game rules, game components and illustrations without permission of rightholders are prohibited. © 2013 for Polish edition: PORTAL GAMES ul. Św. Urbana 15, 44-100 Gliwice portalgames.pl, [email protected] © 2013 IGAMES 29000, Ukraine, Khmelnitsky, POB 77 http://igames.ua, igamesukr@gm ail.com GAME DESIGNER: Oleksandr Nevskiy and Oleg Sidorenko PROJECT BOARDS, CHIPS, BOXES AND INSTRUCTIONS: Rafał Szyma PROJECT INSERTS: Maciej Mutwil ILLUSTRATORS: Igor „DartGarry” Burlakov, Mariusz Gandz el, Karolina Węcka, Mateusz Bielski COVER: Igor „DartGarry” Burlakov INSTRUCTIONS: Łukasz Piechaczek, Maciej Molenda TRANSLATION: Tony Mastrangeli THANKS: Nikolai Ambrozyak, Larysa Melnyk, All Tester s, Merry. Dear Customer Our games are assembled with special care. However, if there are any issues with your copy of the game, we apologize. Please let us know at [email protected] 7 www.boardgamesthattellstories.com www.portalgames.pl we, the designers of neuroshima hex, stronghold, robinson crusoe: adventure on the cursed island, the convoy and pret-a-porter, proudly present our new boardgames: Legacy: Testament of Duke de Crecy is a fun board game for 1-4 players, in which you strive to establish a lasting legacy over three generations. Take control of your family and secure the fate of your children, your grandchildren and great-grandchildren. Find them the best spouses from all walks of life, and from nations wide and far. Offspring, honor, wealth and influence – they all play a role and will determine whether you will succeed or fail. Do not hesitate to make tough decisions, but remember: Family always comes first! Theseus: The Dark Orbit puts players at the heart of a conflict between factions trapped on the eponymous space station in deep space. The marine forces, the alien race, the scientists or the Greys - only one can survive… In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you make changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess with your opponent’s movement, which leads to great choices and meaningful decisions. ask about these games in your favorite local game shop or order directly from our website
© Copyright 2026 Paperzz