cave toll – quick notes

Central City Shopping Centre
2520 -10153 King George HWY
Surrey, British Columbia
V3T 2W1
CAVE TOLL – QUICK NOTES
OBJECT:
2 TO 4 PLAYERS
 Your adventurers are raiding the Cave Troll’s lair for gold and magical object.
 Player with the most gold’s at the end wins.
TURN:
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First Round: - first player only gets one action; second player gets two action, etc.
Subsequent rounds – 4 ACTIONS.
ACTIONS
1. Draw a counter.
 ADVENTURER – place in one of four entrances.
 MONSTER – place in a pit, except for Cave Troll, place in any room.
 EVENT COUNTER – treasure – place in any room.
2. Move one of your counters.
 Adventurer may not move into a pit.
 Counters can move through doorways, not walls.
 Adventurer or monsters in one entrance may move to another entrance.
 Room may not contain more than 5 adventurer and monsters.
 May not move counter occupied by a Cave Troll.
 May not move counter occupied by an opponent Knight (exception – Knight)
3. Play an artifact – the artifact is discarded.
4. Use an Orc to kill a character or
5. Use a Wraith to push a character occupied in the same room.
ADVENTURER COUNTERS:
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Barbarian:
o When scoring, Barbarian counts as 2 adventurers.
Thief:
o For one action, move Thief to any room or entrance.
Knight:
o When your knight is in a room, NONE of your opponent adventurer or monsters may enter the
room. Only Knights may enter a room occupied by an opponent’s knight.
o Knights kill Orcs.
Dwarf:
o It doubles the value of the room’s gold. It does not double the Treasure counter.
MONSTER COUNTER:
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Wraith:
o
o
When entering a room, push one adventurer to an adjacent room.
When in a room, for one action point, push an adventurer to an adjacent room.
Business: (604) 580-2856  Toll Free 1-877-580-GAME  [email protected]  www.cravingforagame.ca
Central City Shopping Centre
2520 -10153 King George HWY
Surrey, British Columbia
V3T 2W1
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o May not be pushed if other room has 5 counters; an opponent Knight; or Cave Troll.
o May not push from one entrance to another.
Cave Troll:
o Play in any room.
o Starting with the player on the left, they must move a counter to an adjacent room (legal move).
o All other counters are discarded.
o Once played, a Cave Troll cannot move and counters may not enter a room (exception – cloak of
invisibility).
Orc:
o If your Orc is in a room or entrance with an adventurer, may spend one action point to discard
adventurer.
EVENT COUNTER:
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Treasure: Place it in any room. That room is worth 4 more points. Dwarf does not double it.
Count the Loot: Score every room. Game continues after score is tallied.
Find an Artifact: Do not reveal to other players.
ARTIFACT COUNTER:
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Helm of Mind Control (3 gold)
o Move an opponent’s adventurer or monster counter up to 3 legal spaces.
Chalice of Teleportation (3 gold)
o Choose one room or entrance and move each adventurer to any other room or entrance not
occupied by a Cave Troll or an opponents Knight.
Idol of El’darr (4 gold)
o Place it in an empty room and no other counters may enter the room.
o When scoring or “Count the Loot” claim the gold for this room.
Wand of Speed (3 gold)
o Score one room.
Cloak of Invisibility (2 gold)
o Choose one of your adventurers and for the rest of your turn, this adventurer may move two
rooms for one action. May move into a room occupied by a Cave Troll or Knight but may not
end there.
Sword of Slaying (3 gold)
o Choose a room occupied by one of your adventurer and at least one Orc. All Orcs in this room is
discarded.
SCORING:
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Score at the end of the game or “Count the Loot” counter is revealed.
The most Adventurers in a room controls that room. If tied, then no one score that room.
Barbarian counts as two adventurer; for each Dwarf present, doubles the printed value of the room.
If end of game, player playing the last counter receives 3 gold.
If end of game, score any unplayed artifacts.
Business: (604) 580-2856  Toll Free 1-877-580-GAME  [email protected]  www.cravingforagame.ca