International Journal of Research In Science & Engineering Special Issue 7-ICEMTE March 2017 e-ISSN: 2394-8299 p-ISSN: 2394-8280 BINGO - A NUMBER BASED STRATEGY GAME Mr. Mahesh Patil1, Mr. Shaihbaj M. Mulla2, Mr. Akshay P. Mulye3,Mr. Zoheb J. Fondu4, Mr. Atif A. Alji5 1.2.3.4.5 Information Technology, Finolex Academy of Management and Technology, India Abstract: Earlier people used to manually write the matrix as well as generating random numbers in the game. It was very tricky and time consuming process to be done. Now in the present era there is no such application available in the market which provide facility to make this game fully automatic. Therefore, a need to develop an application arise from that fact. An effort to develop an application is taken. The introduction of bingo to the online platform has made the game more accessible to bingo enthusiasts the world over. It allows players to access the game from any location they choose to. In addition, online bingo makes it available for players to play the game against international opponents. I. INTRODUCTION The project “BINGO [1] – A Number Based Strategy Game” is a number based strategy game which includes two or more player. The game supports two different modes (i.e. single and multiplayer mode). In the single mode the player will be competing with the CPU (i.e. HUMAN vs CPU) at different difficulty levels of his/her choice. In multiplayer mode players will compete against each other (i.e. HUMAN vs HUMAN). The system will generate a random number matrix as per the difficulty level selected by the users. Now the player will start selecting a number simultaneously one by one. When a player completes a sequence of numbers (i.e. horizontally, vertically, or diagonally) he/she scores a point. The player with highest no of points in the given time period will the ultimate winner. The biggest advantage of automatic approach is time consumption in manual mode is brought down drastically as well as there are no or less chances of errors. The one more feature included is there is mode for selecting the difficulty level as easy, medium, hard. II. BACKGROUND In current scenario, the existing game is a manual version with limited and small size of matrix. It also requires minimum two number of player to play the game. There have been two overall approaches to play this game. One is manual and the other one is automatic. In the manual approach, the players are supposed to generate the number in 5x5 matrix by their own which ultimately is again a hectic and a time consuming process. Due to the manual process chances of errors also increases III. PROPOSED SYSTEM This application is entirely new product. The study and analysis have been done on system which is totally manual which in turn is time consuming and hectic process. There are many Web hosting companies that offer PHP, and the XAMPP installer is easy to use if IJRISE| www.ijrise.org|[email protected] [269-274] International Journal of Research In Science & Engineering Special Issue 7-ICEMTE March 2017 e-ISSN: 2394-8299 p-ISSN: 2394-8280 you want to set up your own [2]. So initiative has been taken to equip people with such application. With modern Web technologies and a recent browser, it's entirely possible to make stunning, top-notch games for the web [3]. This application will be helpful for all the players to play the game in dynamic manner which will save time and paperwork of players. Broad perspective of ideas regarding HTML and CSS have been grabbed for development of system [4]. Hence the site will be much more responsive. AI is also implemented as there is CPU vs Human mode [5]. The application functions in following way1. Creation of matrix and random numbers 2. Highlighting the selected number. 3. Crossing the letter once sequence is made 4. Declaring the winner once all letters are crossed. IV. METHODOLOGY The following diagram depicts the use case diagram for BINGO [1] game. IJRISE| www.ijrise.org|[email protected] [269-274] International Journal of Research In Science & Engineering Special Issue 7-ICEMTE March 2017 Fig: Use Case diagram F i g : F l o w c h a r t RESULT ANALYSIS IJRISE| www.ijrise.org|[email protected] [269-274] e-ISSN: 2394-8299 p-ISSN: 2394-8280 International Journal of Research In Science & Engineering Special Issue 7-ICEMTE March 2017 e-ISSN: 2394-8299 p-ISSN: 2394-8280 Following are the diagrams depicting the structure of the BINGO [1] game. IJRISE| www.ijrise.org|[email protected] [269-274] International Journal of Research In Science & Engineering Special Issue 7-ICEMTE March 2017 VI. CONCLUSION IJRISE| www.ijrise.org|[email protected] [269-274] e-ISSN: 2394-8299 p-ISSN: 2394-8280 International Journal of Research In Science & Engineering Special Issue 7-ICEMTE March 2017 e-ISSN: 2394-8299 p-ISSN: 2394-8280 In this paper certain technologies are used to develop the website and the gaming logic. PHP is used as the base language. HTML and CSS are used to build the website. Many improved technologies are available. Future work aimed at applying advanced techniques to website to make it responsive and more fun oriented. VII. ACKNOWLEDGEMENT We would like to express our sincere gratitude towards our guide, Mr. Mahesh Patil for their invaluable feedback, and help during the project, and while we worked on this project their advices and comments always pushed us to deliver the highest quality of work. We are deeply indebted to, HOD of Information Technology, Mr. Santosh Jadhav for his support with scientific guidance, advice, and encouragement. Finally we would like to thank all our professors and friends for their unrelenting support and encouragement. REFERENCES [1] http://www.bingowebsites.com/history/ [2] https://www.ibm.com/developerworks/library/os-php-gamescripts1/ [3] https://developer.mozilla.org/en-US/docs/Games/Introduction [4] https://www.codeavengers.com/ [5] https://stackoverflow.com/questions/1866204/game-development-artificial-intelligencewith-php IJRISE| www.ijrise.org|[email protected] [269-274]
© Copyright 2025 Paperzz