Day 5- Lesson Plan - UrbanMinistry.org

SUMMER SESSION 1: Day 5
THEME: Begin with the End in Mind
PURPOSE
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Understand how knowing what’s important to them will help them form a vision of where
they want to be in the future
Feel empowered to write their own personal mission statement as a follow-up to the “Great
Discovery” activity.
MATERIALS
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PowerPoint equipment (LCD projector, screen, speaker, adaptor)
Flip Chart and Markers
The Seven Habits of Highly Effective Teens: Book
The Seven Habits of Highly Effective Teens: Success Guide
2 Puzzles
Live, Love, Learn, Leave a Legacy video on DVD 1
Copies of the Very Busy Spider for each participant
Large sticky notes
Snack
Copy of King Louis Case Study
Habit 1 Game Board and answer cards with recommended questions
AGENDA
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Check In (15 minutes)
Be Proactive Summary (45 minutes)
Begin with the End In Mind (20 minutes)
King Louis Case Study (25 minutes)
Snack (10 minutes)
The Little Engine that Could, part ii (30 minutes)
Knucklebones (60 minutes)
Cool Stuff to Remember (6 minutes)
Challenge (5 minutes)
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SUMMER SESSION 1: Day 5
THEME: Begin with the End in Mind
ACTIVITIES
Check In/Collect Challenge (15 minutes)
To review the “Growing Your Proactive Muscles” activity sheet, play the “Guess the Super
Hero” game.
1. Have each student write down the name of one super hero from his/her activity sheet,
along with a list of super powers and proactive language that they use.
2. Have students hand the sticky notes in.
3. Place the sticky notes randomly on the backs of other students.
4. Give students 3 minutes to walk around and try to guess the name of the super hero on
his/her back.
5. Students can only ask questions of the others to guess who he/she is.
(Can I fly, Am I human?, Am I red?, Do I have super strength?)
Be Proactive Summary (45 minutes)
Reference- Ultimate Activity Guide for Facilitators: p. 135-138
Habit 1: Be Proactive is the key to unlocking all the other habits and that’s why it comes first.
Habit 1 says, “ I am the force. I am the captain of my life. I can choose my attitude. I’m
responsible for my own happiness or unhappiness. I am in the driver’s seat of my destiny, not
just a passenger.”
In your reading about Habit 1, you learned these concepts:
• The difference between proactive and reactive choices and language
• How to avoid the “victimitis” virus
• How to remain in your Circle of Control
• The importance of turning setbacks into triumphs
• How to rise above abuse
• How to stop the cycle of bad habits by becoming a change agent
• How to grow proactive muscles
• The importance of being a can-do person
• How to “just push pause’
• How to apply the human tools in your life
Activity:
1. Have each student share one story they liked from their reading last night.
2. Post on wall the Habit 1 Game answer cards with the points side up (See sample answer
cards in “Materials” section)
3. Divide the class into 3-5 groups. Have an even number in each group.
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SUMMER SESSION 1: Day 5
THEME: Begin with the End in Mind
4. Assign each participant a number. Start renumbering at each table so that each group has
a number 1 and so on.
5. Explain that they will play the Habit 1 Game. The groups will compete to see who can
create questions to answers about the concepts taught in Habit 1.
For example, if they choose an answer card that says, “Just Push Pause,” their questions
might be, “What can you do when someone is rude to you?”
Note: In the “Materials” section, you will find one recommended question for each
answer. If the participants’ questions are different, but still work for the answer, reward
them with points.
6. Refer participants to pages 48-70 in their Teens Book. Have them take 5 minutes to
review and define all of the concepts in the chapter.
7. Have each group come up with a group name.
8. Keep score on a flip chart or chalk board. If you have an uneven number of participants,
ask a volunteer to be the scorekeeper.
9. Instruct all number 1s to stand. Chose a number between 1 and 100. Have each of them
say number. Allow whoever is closest to the number to go first. For the rest of the game,
allow the group with the most points to go first.
10. Have the person who goes first choose a card.
11. Turn the card over and read the answer. Allow whoever raises their hand first to answer
the question. The person must provide a question within 5 seconds. Tell him or her to
phrase the answer in the form of a question. If he or she gets the answer right, but it is
not in the form of a question, that group does not get the points.
12. (Optional) Allow team members to help provide questions to the answers.
13. Rotate numbers (e.g., have all the 2s stand) and repeat the process (step 11) until all of
the cards have been turned over.
14. (Optional) Reward the winning team with a prize. Give the other groups smaller prizes
for their participation.
15. Lead a group discussion (see “Debrief” section).
Begin with the End in Mind (20 minutes)
Reference- Facilitator’s Guide, p. 135-138
Everyone stand up. Let’s repeat the sign for Habit 1: Be Proactive.
Now let’s do the sign for Habit 2: Begin with the End in Mind. Who remembers this sign?
Puzzle Activity.
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SUMMER SESSION 1: Day 5
THEME: Begin with the End in Mind
Everyone stand up and gather around this table. I am going to put puzzle pieces out and when I
say “go,” you’ll have 30 seconds to put the puzzle together. “Go!”
(Put all of the puzzle pieces on the table without the picture. After 30 seconds, direct
participants to return to their seats.)
Ask:
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Would it have been easier to put the puzzle together if you’d had a picture to look at?
Why or why not?
(Having a picture provides you with a clear vision of what you need to accomplish, which gives
you direction and saves you time.)
Habit 2: Begin with the End in Mind means developing a clear picture of where you want to go
with your life, deciding what your values are, and setting goals to get there. Since Habit 1 says
you are the driver of your life, Habit 2 builds on that by saying, “Decide where you want to go
and draw a map to get there.” Your map in the activity we just did would have been the picture
to the puzzle!
Ask:
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Why do you think it is important to begin with the end in mind?
(Make the point that teens are at a critical crossroads in their lives. The paths they choose now
can affect them forever. If they don’t decide their own future, someone else will do it for them.)
King Louis Case Study (25 minutes)
“I’m going to read you a true story about a French prince (Louis XVII).” Hand out stories (King
Louis Case Study), and read the story. Have students answer the questions as a group.
After, put the following on newsprint: I cannot do what you ask. I was born to be a …
Go around the room and ask: What influences in your life are trying to corrupt you? How would
you finish the sentence when someone is trying to get you to do something that would “corrupt”
you? Put their answers on the newsprint.
Snack (10 minutes)
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SUMMER SESSION 1: Day 5
THEME: Begin with the End in Mind
The Little Engine that Could, part ii (30 minutes)
Go around the room and have each student read a page. They should model one of the
interactive reading techniques. Have them go through the parent guide and pick an activity to do
with their reading buddy. Write out a lesson plan.
KNUCKLE BONES (60 minutes)
Knuckle Bones provides high energy programming for grades K-12 that can:
* Promote Team Building & Peer Bonding
* Encourage Athletic Fundamentals
* Provide Fun & Lasting Memories
Contact Information:
Knucklebones.us
617-851-2928
Cool Stuff to Remember (6 minutes)
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Refer participants to page 14 in their Success Guide.
In the space provided on page 14 in your Success Guide, take a couple of minutes to write down
these things:
• Some of the coolest things you have learned in this habit.
• The name of one person with whom you will share these things.
• One thing you will do this week to begin with the end in mind.
Challenge (5 minutes)
• Complete the Great Discovery on pages 86-88 in the Teens Book
• (OPTIONAL) Teens Book: p. 73-103
(Participants that complete the optional reading will get one pass for missing a challenge)
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