Introduction to Multimedia 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia ❑ The word is composed of two parts ❑ Multi: from the latin word multus which means numerous. ❑ Medium: the plural of the latin word medium which means middle or center. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Media ❑ A means to distribute and represent information. ❑ Ex.: text, graphics, pictures, voice, music. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia ❑ Multimedia is media that utilizes a combination of different content forms. A collection of CDs is not multimedia. ❑ The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia Categories ❑ Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without any navigation control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to control progress as used with a computer game. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia Categories ❑ Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation system. A live multimedia presentation may allow interactivity via interaction with the presenter or performer. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Usages of Multimedia ❑ Commercial (advertising), Entertainment (special effects), Arts (media artists), Education (computer learning), Engineering (training, simulations), Industry (information broadcasting), Science and medicine (simulations), 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia Features ❑ Multimedia presentations may be viewed in person on stage, projected, transmitted, or played locally with a media player. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Perception Media ❑ Refers to the nature of information perceived by humans. ❑ Auditory media (music, sound and voice) are different from visual media (text, graphics, still and moving pictures). 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Representation Media ❑ How is information represented internally to the computer. ❑ Ex.: ASCII text, GKS graphics, PCM sound, JPEG image, NTSC television signal. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Presentation Media ❑ Refers to the physical means used by systems to reproduce information for humans. The actual device presenting the media. For television: CRT + loudspeakers. ❑ Input (keyboards, cameras, mikes) and output (paper, monitors, speakers) presentation media. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Storage Media ❑ It is used in computing to refer to the various physical means to store data like tapes or disks. ❑ Paper is also storage media. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Transmission Media ❑ Refers to the physical means that allow transmission of multimedia information (cables, radio towers, satellites, Internet). 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Information Exchange Media ❑ Include all data media used to transport information. In fact, all storage and transmission media. Ex.: removable disks, microfilms, paper, floppy disks, CD's, DVD's. ❑ Also direct exchanges via cables, optical fibres, radio waves. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Presentation Spaces ❑ Paper and computer monitors are examples of visual presentation spaces as is a slide-show projected from a computer. ❑ Stereophony and quadrophony are examples of acoustic presentation spaces. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Presentation Values ❑ Determine how information from various media is represented. ❑ Text is the medium presenting a sentence visually. Pressure waves can present a voice. ❑ We need a code to interpret the presentation values (ex. alphabet). 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Presentation Values ❑ These symbols have meaning only if you know the context. ❑ These include cultural gestures. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Presentation Dimensions ❑ Each presentation space has one or more presentation dimension. ❑ A computer monitor has 2 dimensions. ❑ Time can be an additional dimension within each presentation space. There are two kinds of media with regard to time dimensions. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Discrete Media ❑ Text graphics and pictures are called discrete media as they are composed of time-independent information items. ❑ Discrete media are better processed as fast as possible since time is not a critical factor for its comprehension. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Continuous Media ❑ Sound and motion videos are called continuous media because they require a continuous play out to be understood. They are time-dependent ❑ Continuous media are better processed in the respect of the time dependency. ❑ The correctness of the media depends of the time condition. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Continuous Media ❑ A silent movie is not purely a continuous media but there is a time constraint nonetheless. ❑ Continuous vs. discrete has nothing to do with internal representation. It refers only to the viewer or auditor perception. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Multimedia Systems ❑ A multimedia system must be computercontrolled. ❑ It is integrated: It involves a minimal number of different devices. ❑ Must be able to handle both continuous and discrete media. ❑ Individual media must be independent. ❑ Must be synchronized. A text with graphics is not multimedia. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Data Streams ❑ Networked multimedia systems transmit both discrete and continuous media streams. ❑ Information is split in packets before it is transmitted. ❑ The packets are sent by one system (computer) (source) and received by another (sink). 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Asynchronous Transmission Mode ❑ When a sender and receiver do not need to coordinate before data can be transmitted. ❑ Transmission may start at any instant. ❑ Ex.: Sending a text. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Synchronous Transmission Mode ❑ When a sender and receiver need to coordinate before data can be transmitted. ❑ Transmission may only take place at welldefined times. ❑ A clocking signal is necessary. ❑ Ex. : A live television show. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Isochronous Transmission Mode ❑ A periodic signal, pertaining to transmission in which the time interval separating any two corresponding transmissions is equal to the unit interval or a multiple of the unit interval. ❑ The Isochronous Transmission Format is also known as START-STOP mode or CHARACTER mode. Ex.: Transmission of a video over a network. ❑ 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Continuous Media Data Streams ❑ The first property of data streams relates to the time intervals between completed transmissions of consecutive information units or packets. Strongly periodic data stream T Weakly periodic data stream T 1 T T 2 T 3 T Aperiodic data stream T 1 T 2 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Continuous Media Data Streams ❑ The second property of data streams concerns how the data quantity of consecutive information units or packets varies. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Continuous Media Data Streams D1 T t Strongly regular data stream D1 D1 Weakly regular data stream T D2 D3 D1 t D2 D3 Irregular data stream t D1 D2 D3 Dn 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Continuous Media Data Streams ❑ The third property of data streams concerns the continuity or the relationship between consecutive packets. Interrelated data stream: without gaps D1 D2 D3 D4 D Non-interrelated data stream: gaps between packets D1 D2 D3 D4 D IF NETWORK IS FASTER THAN MEDIA DELIVERY 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Information Units Continuous media consist of a timedependent sequence of individual information units called Logical Data Units (LDU). A symphony consists of independent movements. A movement consists of notes. Notes are sequences of sampled sounds. 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University Granularity A single image is not the only possible LDU in a motion video sequence. Each scene and each pixel are also logical data units. Film Clip Frame Blocks Pixels 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University END OF LESSON 2. Introduction to Multimedia - Copyright © Denis Hamelin - Ryerson University
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