GeorgeMasonUniversity CollegeofVisualandPerformingArts GameDesignProgram GAME101:IntroductiontoGameDesign Term:Fall2016 MeetingTime:Wednesday4:30-7:10PM Section:002 Room:RobinsonHallB201 Instructor:AndrewSweeney Email:[email protected] Office:Art&DesignBuilding OfficeHours:ByAppointment(T/TH) CourseDescription Thiscourseisanintroductoryoverviewofthevideogamedevelopmentprocess withanemphasisongamedesign.Throughdetailedstudyofhistoricalaswellas currentgames,studentswilllearnthelanguageandstructureneededtodevelop theirowngameideas.Studentswilllearnthemanyaspectsofagamedevelopment teamandlearnhoweachoftheserolescontributestoagame’soveralldesign. Projects,inandoutofclass,willfocusoncreatinganddesigninggameconceptsboth digitalandnon-digital.Astrongfocusontheelementsofgamedesignandprocess willsupportclassprojects.Studentswillgetabasicoverviewofgamestudiesand integratethoseconceptsintotheirwork. CourseObjectives Studentswhocompletethiscoursewill: • • • • • • • • • Befamiliarwiththeevolutionofelectronicgamingandfactorsthatdroveits development. Beabletoevaluatethevideogameindustryandmarket Understandthebasicmechanicsanddesignstructureoftraditionalanddigital games. Understandelementsrelatedtogamestrategy,theoryandgameplay Understandthebasicgamedevelopmentprocess. Beabletoidentifytheroleswithinagamedevelopmentteam. Analyzeanddevelopgameconceptsandproposals Developatraditionalgameinateamenvironment. Developasimplevideogameinateamenvironment. RequirementsandEvaluation Atthebeginningofeachclass,studentsshouldcomepreparedtodiscussassigned readings,assignedwork,gameexamples,andongoingprojects.Alecturewillfollow. Oftentimestherewillbeteamexercisesdoneduringclass. Readingsand/orshortassignmentswillcomplementmostlectures.Someofthese readingswillbequizzedduringafollowingclass.Theassignmentswillgenerallybe submittedthroughBlackboardandmaybediscussedinclass. Studentswilllearntheconceptsandterminologyofgamedevelopmentandgame studiesandbeabletowriteandspeakaboutgamesinbothtechnicalandformal ways.Studentsshouldexploreandunderstandgamesasaformofartbutalsoasa formofpersuasiveplay. Formid-term,studentswillsubmitandpresentaplayable,non-digitalgameoftheir owndesign.Themid-termprojectshallcontainanoriginalgameconceptdeveloped bythestudents,tobeaccompaniedbyaprototypeofthegame,alongwiththe appropriatematerialtodefinetheconcept,thecoremechanics,thevisuallookand feelandtheintendedmarketfortheirgame.Thisprojectwillbeginearlyinthe semesterandbuilduponitselfleadinguptothemid-term. (DetailsontheMidtermrequirementswillbepostedtoBlackboard.) Forthefinal,studentteamswillsubmitandpresentagamedesigndocumentfora digitalgamebasedontheirowndesign.Studentteamswillbeself-evaluatedaspart oftheprojectgradeforworkcontributed,communicationandexcellence. (DetailsontheFinalrequirementswillbepostedonBlackboard.) RequiredTexts/Materials: Novak,Jeannie,GameDevelopmentEssentials:Anintroduction(3rdEdition). AccesstoaninternetenableddeviceforcourseworkandBlackboardsubmission. (Thiscanbeapersonaloruniversitydevice,aslongasaccessisarranged.) Paper/Pens/Pencils:Forteamexercisesduringclass. RecommendedMaterials: PCDesktop/Laptop(Forworkingonprojectsoutsideofclass/lab) USBFlashDriveand/orOnlineFileSharingAccount Grading Gradingwillbebasedonstudentperformanceinthefollowingareasofassessment: •Participationinclassroomandattendance(20%) •Homeworkassignments(20%) •Quizzesonthereadingmaterial(20%) •Midtermpresentationandproject(20%) •Finalpresentationandproject(20%) Grades will be based on the following scale: To receive a grade of "A" a student must achieve a minimum average grade of 90% on the course work requirements. To receive a grade of "B" a student must achieve a minimum average grade of 80% on the course work requirements. To receive a grade of "C" a student must achieve a minimum average grade of 70% on the course work requirements. To receive a grade of "D" a student must achieve a minimum average grade of 60% on the course work requirements. Failure to receive a "D" grade will result in a grade of "F". Assignments StudentsareexpectedtocheckBlackboardonaweeklybasistopreviewtheir upcomingassignments.DigitalassignmentsmustbeturnedinviaBlackboard. WrittenMaterial: Allwrittenmaterialmustbetyped,double-spaced,andfreeoftypos,misspellings, andgrammaticalerrors.Itmustbefullyfoot-noted(orend-noted)andutilizeeither theMLAorAPAstyleconsistently.Ifyoudonotwhenorhowtofootnote,itis incumbentuponyoutodiscoverhow,thereareresourcesavailableinthelibrary andoncampus.Besuretocitevideo,games,news,websites,oranyformofmedia alsousedinyourassignments. Participation&Attendance Studentsareexpectedtoactivelyengageinclassdiscussions,answerquestions whenprompted,andingeneral,addtothecollectivedialogue.Participationinclass discussionsandactivitiesisnecessaryforthecourse. Eachclassisabuildingblockforthenext.Someoftheinformationforthecourse canbefoundinthetext,butnoteverything.Thelecturewillcoveradditional necessaryinformationanddiscussionsthatyouwillnotwanttomiss,socometo class.Attendancedoesweighintoyourfinalgrade(seeGradingabove).Intheevent thatyouhavetomissclass,youstillareresponsibleforthematerialcoveredthat day,includingprojectorhomeworkassignmentsandchangesinschedules. LateWorkandMake-upPolicy Meetingdeadlinesisoneofthemostimportantaspectsofgamedesign.Pleasepay carefulattentiontotheduedateandtimeforeachassignment.Assignmentsmust beinbeforetheduedateandtimetoreceivecreditfortheassignment. Ifextenuatingcircumstancespreventastudentfromfinishinganassignmentbefore theduedateandtime,thestudentmustcontacttheinstructorbeforethe assignmentisdue.Lateworkwillonlyacceptedattheinstructor’sdiscretion.Ifitis acceptedatall,gradingmaybeadjustedbasedonthetardiness. ACADEMICINTEGRITY MasonisanHonorCodeuniversity;pleaseseetheUniversityCatalogforafull descriptionofthecodeandthehonorcommitteeprocess.Theprincipleofacademic integrityistakenveryseriouslyandviolationsaretreatedgravely.Whatdoes academicintegritymeaninthiscourse?Essentiallythis:whenyouareresponsible foratask,youwillperformthattask.Whenyourelyonsomeoneelse’sworkinan aspectoftheperformanceofthattask,youwillgivefullcreditintheproper, acceptedform.Anotheraspectofacademicintegrityisthefreeplayofideas. Vigorousdiscussionanddebateareencouragedinthiscourse,withthefirm expectationthatallaspectsoftheclasswillbeconductedwithcivilityandrespect fordifferingideas,perspectives,andtraditions.Whenindoubt(ofanykind)please askforguidanceandclarification. MASONEMAILACCOUNTS StudentsmustusetheirMasonLIVEemailaccounttoreceiveimportantUniversity information,includingmessagesrelatedtothisclass.Seehttp://masonlive.gmu.edu formoreinformation.Alldigitalcommunicationwiththeprofessormustbemade usingyour“masonlive”emailaccount. OFFICEOFDISABILITYSERVICES Ifyouareastudentwithadisabilityandyouneedacademicaccommodations, pleaseseemeandcontacttheOfficeofDisabilityServices(ODS)at993-2474.All academicaccommodationsmustbearrangedthroughtheODS.http://ods.gmu.edu OTHERUSEFULCAMPUSRESOURCES: WRITINGCENTER: A114 Robinson Hall; (703) 993-1200; http://writingcenter.gmu.edu UNIVERSITYLIBRARIES “Ask a Librarian” http://library.gmu.edu/mudge/IM/IMRef.html COUNSELINGANDPSYCHOLOGICALSERVICES(CAPS): (703) 993-2380; http://caps.gmu.edu UNIVERSITYPOLICIES The University Catalog, http://catalog.gmu.edu, is the central resource for university policies affecting student, faculty, and staff conduct in university academic affairs. Other policies are available at http://universitypolicy.gmu.edu/. All members of the university community are responsible for knowing and following established policies.
© Copyright 2026 Paperzz