Flow

Csikszentmihalyi’s
FLOW is Good
Business™
the ultimate leadership simulation
game and blended learning solution
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Who is playing? (1.)
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What we can learn from Computer
Games
Clark Aldrich
• You are the key to success –
Computer games have to be
the most Empowering activities
around.
• Mistakes are necessary on
the path to success – Trial
and error.
• Things are connected –
Games are complex and
intertwined systems.
• How to learn
• Computer literacy – People
who spend time playing with
computers become very
comfortable with computers.
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Developing the 21st-Century Leader
Major business challenges driving
the need for effective 21st-century
leadership
Cost pressures
Virtual workplace structures
Regulatory environment
Retaining talent
Corporate social responsibility
New competitors
Insufficient number of leaders
Diversity in the workforce
Ethical leadership
Driving sales growth
Controlling healthcare costs
Employee productivity
Operational excellence
Improving customer satisfaction
Environmental responsibility
Lack of trust among leaders and employees Integrating new technologies
Succeeding with mergers and acquisitions
Source: Achieveglobal
A multi-level analysis of global trends
in leadership challenges and
practices
2010
Changing buying patterns
Changing methods of distribution
Enabling business growth
Attracting talent
Gaining access to capital
Expanding into new markets
Current competitors
Insufficient talent overall
Technology
challenges
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Positive
psychology
Csíkszentmihál
yi
Being in the
zone
Creativity
Leading teams
Interactive learning
FLOW is Good
Innovation Personal
feedback
Clear goals
Strategic thinking
Motivating others
Leadership
Leading change
California
Enhancing self
esteem
Increased performance
Balance between challenges and skills
Blended Learning
Serious Business
Online
simulation
Making of
meaning Competences
Entrepreneurship
gaming
Sonoma Valley
©2012 ALEAS Simulations, Inc. California
Skill
development
Multimedia
Why FLIGBY®?
Learning by Doing – For anyone who understands that “being fully
engaged” is a key ingredient of the future of business, games are the
definitive model. People learn better when they don't know they are
learning.
“Flow” Makes Your Business Stronger – Flow is one of the most
crucial conditions for good leadership and sustainable business today.
When Flow is achieved by its stakeholders, company will generate more
profit.
FLIGBY Saves You Money – 120-days complex leadership
development experience just for $200 with great blended learning
©2013 ALEAS Simulations, Inc. California
possibilities.
Narrative Context – The Turul Winery
Good Games have
Good Backstories
The player takes on the role of the General
Manager of the well-established and wellknown Turul Winery, in California and faces
the challenging task of having to achieve a
state of harmony and co-operation in a team
significantly weakened by internal conflicts.
Will it be possible to win the international
"Spirit of Wine Award" as a direct result of
leadership skills and efforts?
Check out Turul’s website (www.turulwinery.com)
©2013 ALEAS Simulations, Inc. California
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FLIGBY’s Screen Structure (Main User Interface)
Virtual Time
in the Story
“Full
Screen”
Button
Flow
Trophies
“Magic
FLIGBY
Button”
Subtitle
Field
©2013 ALEAS Simulations, Inc. California
Control
Panel
FLIGBY
Media
Library
Flow
Gauge
Button
Next Button
Link to
Turul
Winery’s
external
website
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FLIGBY’s Screen Structure (Flow Gauge - 1)
Quick Links to
Personal Profiles
Changes in the Flow State
“Flow Status / Personal Profile”
Switch
FLOW Meter of the Profitability Index of
the Winery
Winery
"Flow Meter" is
the
CORPORATE
ATMOSPHER
E METER of
the Turul
Winery which
shows the
average mood
inside the
organization.
The
PROFITABILIT
Y INDEX
shows how a
player's
decision
impacts Turul
Winery's
revenue gener
ating ability.
©2013 ALEAS Simulations, Inc. California
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Flow and Business (1.)
✗Flow is the mental
state of operation in which
a person in an activity is
fully immersed in a feeling
of energized focus, full
involvement, and success
in the process of the
activity.
Flow is characterized by
intense concentration,
loss of self-awareness, a
feeling of being perfectly
challenged and a sense
that "time is flying”.
Flow is an intrinsically
rewarding experience and
it can also help one
achieve a goal or improve
skills. Anyone can
experience Flow in many
different regards, such as
play, creativity and work.
To experience Flow, one
needs to have the
relevant level of
challenges for their
particular skillset.
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Flow and Business (2.)
Flow is one of the most crucial conditions of
good leadership and sustainable business.
Flow-based
organization promotes
employee engagement
and positive attitudes in
the workplace.
Done well, it helps to
reduce costs, employee
complaints and makes
the company a place
that people enjoy being
a part of.
Good Business
The „Flow is Good
Business™” simulation
teaches managers how
to become leaders who
effectively create an
environment in which
Flow can flourish.
Good Leadership
Flow state of the company’s stakeholders
(employees, managers, costumers…) generates more profit.
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Leadership Skills Tested by FLIGBY®
The extensive research which was part of the development of FLIGBY®, partly on the
basis of the Professor Csikszentmihalyi’s book titled “Good Business”, identified the
leadership skills contributing to create and maintain the Flow-state. These 29 skills were
named “FLIGBY Leadership Skillset”.
The course and the decision points of the game were built up to test these
leadership skills.
7.
1.
3.
6.
8.
10.
Commu5.
Building
Active
BusinessConflictDiploma2. Assertive4.
9.
nication
EngageListening Analyzing ness Balancing
oriented
mana- Delegating tic Skills
Skill
ment
Thinking
gement
Skill
13. Skill
20.
11.
Enterpre- 14.
Motivati16.
Emotional
15.
17.
18.
19.
12.
Intelli- Empower-nuership Execution Feedback Future- Information Intuitive Involvement onal Skills
Skills
focused Gathering Thinking
gence
Skill
ment
Thinking
22.
29. Time
24.
28.
21.
27.
Prioriza- 23. Quick Realizing
26. Social Strategic Teamwork ManageOrgani25.
Social
tion Skill Decision- Personal
Responsi- Thinking Mana-gement ment
zing Skills
System
Skills
making Strenghts
bility
Thinking
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The Basic Components of FLIGBY®
The FLIGBY online system has been developed to be suitable for the summarization and
evaluation of the users’ results on individual and on group level beside the game itself.
FLIGBY® Online Reporting Module
FLIGBY® Online Simulation
FLIGBY
Interactive
User Interface
(Story Videos,
Decision Points,
Media Library)
FLIGBY Game
Engine
(Rules and
Feedback System)
Directs the story and operates
the evaluation according to
user’s decisions
FLIGBY
Data Base
(Storage of
End-user’s
Data)
FLIGBY
FLIGBY
Leadership Skills
Reporting
Engine
Module User
(Evaluation
Interface
The
comparisonSystem)
of the decision
alternatives chosen by the user
(Report
and the leadership skill values Generation)
belonging to them.
System elements used during the gameplay by the Enduser
FLIGBY is hosted through
the Amazon Cloud
Services
System elements used during the evaluation by the Solution
Provider
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Reporting - What the Player Cannot See
This part of FLIGBY®’s feedback system is for professional use: Several
Leadership Skills are tested at the same time at the Strategic Decision Points of the game. If
the player makes a right decision the system raises the values of the skills belonging to that
certain decision point on the player’s assessment sheet. This means that the „relative strength”
of the certain skills in the players’ leadership styles can be concluded from the decisions they
make.
The strategic decision points
test several relevant leadership
skills at the same time.
The game tests each
skill on the basis of
several decisions.
This multiple testing
ensures the reliability
of the feedback.
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Contacts
For more information, please contact our FLIGBY BLS®
management!
Zsadany „ZAD” Vecsey
Managing Director
Mail: [email protected]
www.fligby.com
ALEAS Simulations, Inc.,
California
12121 Wilshire Blvd, Los Angeles,
CA 90025
www.aleasgroup.com
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