Mobile Game-Based learning - European Innovative Games Award

Mobile Game-Based Learning
Creating, Administering and
Deploying Mobile Learning
Games
Brigitte Krenn
Research Studios Austria
Forschungsgesellschaft mbH
This work is funded by the European Community under the Information Society Technologies (IST) Programme of the Sixth
Framework Programme (FP6).
Overall Goal of mg-bl
ƒ Design exciting learning games for mobile phones
ƒ which are fun to be used by young people
ƒ for a playful development of decision-making skills for use in critical situations
|2
International, Interdisciplinary Cooperation:
The Consortium
ƒ evolaris Privatstiftung (AUT)
ƒ Verein Schul- und Ausbildungsberatung
(AUT)
ƒ RSA Forschungsgesellschaft mbH (AUT)
ƒ Anglia Ruskin University Higher Education
Corporation (UK)
ƒ Austria, Croatia, Italy, Slovenia, UK
ƒ Software developers
ƒ Learning experts
ƒ Education consultants
ƒ Pomorski Fakulet u Rijeci (Faculty of
Maritime Studies) (HR)
ƒ Filozofski Fakulet u Rijeci (FFRI) (HR)
ƒ Pedagogues
ƒ Universita Degli Studi Di Trieste (IT)
ƒ Psychologists
ƒ ASTER S. Cons. p.a. (IT)
ƒ AI researchers
ƒ Univerza v Mariboru (SI)
ƒ Computer scientists
ƒ Andragoski zavod Maribor – Ljudska
univerza (SI)
|3
More than a Collection of Independent Programs and
Games: The General Development Goals
ƒ Provide effective tools for interactive game base learning
ƒ Make widely configurable, easy to author and to set-up mobile learning games
ƒ Support different learning activities, such as understand, apply, analyse, …
(Bloom & Krathwohl, 1956).
ƒ Support different learning content, such as facts, judgement, theories,
reasoning, ... (Prensky, 2001)
ƒ Support different learning goals − cognitive, affective, …
(Bloom & Krathwohl, 1956)
|4
Architecture of the mg-bl System
Game
Authoring
Game
Style
Selection
Download Tool
Web Browser
Interaction
Processing
Reporting
Games
Mobile
SMS, MMS
WAP Browser
Web Interface
Session Management
Security
UI Libraries
Device
SMS / MMS
Asynchronous
Communication
Sender
Receiver
Message Queue
Logging
User Management
Dispatcher
O/R Mapping
Game Management
Mobile Deployment
J2EE Server
PC
Client
Database
|5
Client- and Server-Side Software: Game Templates
ƒ Ahead of the Game
(RSA Forschungsgesellschaft mbH)
ƒ quiz
ƒ simulation
ƒ based on question-answer cards
ƒ Mogabal (University of Trieste)
ƒ interactive map
ƒ highly customizable
ƒ player avatar
ƒ Pervasive Game (Evolaris)
ƒ server-side games
ƒ highly collaborative
ƒ SMS-, MMS-based
|6
Client- and Server-Side Software: Server Components I
ƒ Game Authoring Tool (University of Maribor)
|7
Client- and Server-Side Software: Server Components II
ƒ Platform (Evolaris)
|8
Game Example: Ahead of the Game − Quiz
|9
Game Example: Ahead of the Game − Simulation
| 10
Summary
ƒ Software Development within the mGBL Project
ƒ Client- and Server-side Software
ƒ More than a Collection of Independent Programs
ƒ International Collaboration
ƒ mGBL Platform
ƒ Server-based
ƒ Administration
ƒ User Management
ƒ Game Style Selection
ƒ Game Authoring
ƒ Mobile Communication
ƒ Interaction Modeling
| 11
Thank you for your attention!
Platform access
https://platform.solutioncenter.at/platform/secure/goHome.do
Andrei Parvu (SAB),
Ivana Iilijasic (FFRI),
Luka Pavlic (UM),
Hannes Robier (SAB),
Vladimir Takąić (FFRI),
Marjan Hericko (UM),
Rudolf Aita (SAB),
Ivo Ipšić (FFRI),
Helena Matavž (AZM-LU),
Brigitte Krenn (RSA),
Stefano Mininel (Trieste),
Natasa Seligo (UM),
Andreas Böhme (RSA),
Walter Ukovich (Trieste),
Harald Krassnigg (evolaris),
Ulf Harr (RSA),
Federica Vatta (Trieste),
Christian Kittl (evolaris),
Alice Mitchell (Anglia Ruskin),
Daniele Sangiorgi (ASTER),
Otto Petrovic (evolaris),
Mark Warnes (Anglia Ruskin),
Gregor Lenart (UM),
Hans-Joerg Peyha (evolaris)
Jacki Lilly (Anglia Ruskin),
Uros Hribar (UM),
| 12