G4C$THE$8$STEPS$ Our$methodology$to$ create$games$that$ have$meaningful$ social$impact$ $ Developed$in$partnership$with$ (1)$ Audience$ (8)$ Assessment$$ (2)$ Context$ (3)$ Impact$ (7)$ ExecuHon$ (4)$ PlaBorm$ (6)$ Gameplay$ (5)$ Financials$ (1)$ Audience$ Who$is$it$designed$for?$ Region,$age,$demographic,$psychographic,$media$and$ gaming$accessibility$and$ability$ (2)$ Context$ When$&$how$is$it$played?$ Moderated$vs.$unQmoderated,$home,$school,$aRerQschool,$ library,$community$center$ (3)$ Impact$ What$is$the$goal?$ Job$skills,$21st$century$skills,$moHvaHon,$awareness,$ fundraising,$behavior$change,$realQworld$acHon$ (4)$ PlaDorm$ What$is$the$right$technology?$ Console,$console$download,$handheld,$PC,$Facebook,$mobile$$ (5)$ Sustainability$ Understanding$the$financials$ Cost$to$launch,$cost$to$sustain,$cost$to$user,$ impactQfriendly$revenue$models$ (6)$ Gameplay$ What$is$the$design?$ Organic$alignment$of$what$makes$game$fun$and$ what$makes$game$impacBul$ (7)$ ExecuIon$ From$concept$to$launch$&$beyond$ TeamQbuilding,$rapid$prototyping,$trouble$shooHng,$ markeHng,$distribuHon$&$support$ (8)$ Assessment$ How$to$measure$success?$ RealQHme$&$embedded$assessment$models,$$$$$$$$$$$$$$$$$$$$$ porBolio$management$
© Copyright 2026 Paperzz