online environments for business success the impact of elearning, edugames and advergames professor roderick c. sims elearning strategist and academic director about this seminar what is qantm? the features, benefits & trends of … elearning edugames advergames product demonstrations what is qantm? a studio e-learning corporate education games education marketing promotion consulting e-learning instructional design program accreditation what is qantm? a college diplomas animation multimedia graphic design games programming degrees animation e-learning graphic design games programming internet programming multimedia development e-learning features cost-effective learner-centered anytime, anywhere access on-demand pedagogically based self-paced, self-directed collaborative and interactive enables multiple learning styles e-learning benefits flexibility cost and selection higher retention greater collaboration global opportunities convenience and portability e-learning demonstration The Learning Federation “finders keepers” Australian National Training animation “tool box” Queensland Mining mining induction e-learning architectures e-learning triggers e-learning outcomes e-learning programs need to be supported by … quantitative business cases qualitative business cases return on investment an e-learning continuum e-learning transformations performance management personalized, integrated Stage 3 on-line, web enabled off-line, computer based Stage 1 Instructor led class rooms Computer based training CD-rom’s Context-sensitive help Proprietary course formats Stage 2 Training management system Learning portal Integration with external knowledge sources Standardised course formats Instructor led class rooms Computer based training CD-rom’s Context-sensitive help Proprietary course formats Learning Management System (enterprise wide) Integrated functionality: virtual class room, attendance tracking training performance measuring, etc. Fully personalized Customised per role/profile Skills fit/gap assessment Aligned with corporate strategy and HR strategy Integration with external knowledge sources Standardised course formats Instructor led class rooms Computer based training CD-rom’s Context-sensitive help Proprietary course formats Stage 4 Fully integrated with HR policies, procedures and tools Fully integrated with performance management Fully integrated with knowledge management Learning Management System (enterprise wide) Integrated functionality: virtual class room, attendance tracking training performance measuring, etc. Fully personalized Customised per role/profile Skills fit/gap assessment Aligned with corporate strategy and HR strategy Integration with external knowledge sources Standardised course formats Instructor led class rooms Computer based training CD-rom’s Context-sensitive help Proprietary course formats e-learning lessons (a) start with a learning strategy and business case consider business process, content strategy and technology infrastructure boundaries senior sponsorship is critical to sustaining the change and acceptance e-learning lessons (b) expect learning projects to identify “disconnects” in the HR process: lack of consistency in job role definitions lack of clarity between job performance and competencies required to attain desired performance relationship between knowledge management, learning, collaboration lack of adequate tie-in between the performance review/feedback processes and learning e-learning lessons (c) do your project with phases/deliverables – create Short Term Wins expect to ‘pilot and learn as you go’ build fast feedback loops - project and business units expect a deluge of requests for far more than you can handle expect data conversion & interfacing to be significant tasks define key performance indicators for the project and learning success edugames :: advergames games – the market Games globally $6b-$20b + 20% annually 2008 $40b (33% online, phone, iTV) Australians spend $A2m per day 2002 - 7.3m internet game players 2010 – 56.7m internet game players This is no passing fad games – the trends market today console and pc games dominate online game play growing fast emerging strategies advergames/viralGames edugames same technology – new skills instructional design and marketing advergame – chrysler advergame - pepsi advergames - travel business online – where next? preventing corporate “gold” turning to online “lead” users as producers, not consumers users as creators, not watchers learn from the experts and experienced benefit from the past to create the future
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