Approaches to Home Connectivity T-109.7510 Research Seminar on Telecommunications Business Marko Berg Agenda Background for Home Connectivity Exemplary Use Case Scenarios Current Technologies Universal Plug and Play (UPnP) Digital Living Network Alliance (DLNA) UPnP and DLNA in the Market Conclusions Questions Need for Home Connectivity Technological advances Resulting in more devices and new functions • Picture and voice quality • Network bandwidth • Connection options • Communication mechanisms and mobility Need for Home Connectivity (2) New ways of acquiring content Resulting in the need to transfer content between several devices • Over the Internet • From local network • Cameras • Audio and video recording devices • Broadcast systems Need for Home Connectivity (3) Technical solutions exist for most problems • Discovery of devices in the network • Connecting over different types of networks • Transferring images, audio and video • Storing and sourcing media in a network The issue is one of interoperability and transparency – standardization needed Exemplary Use Cases Case 1: Image Display from Multiple Sources 2. 1. Alice’s PC Alice 4. Alice’s TV 3. Betty’s Mobile Phone Betty Exemplary Use Cases (2) Case 2: Video Service Mobility 1. Family room TV 2. Set-top-Box 3. Bedroom TV 2. 1. Charlie Bob Alice Exemplary Use Cases (3) Case 3: Central Media Source 2. 1. 1-2. 3. Internet 3. Bob Current Technologies Zeroconf Jini Universal Plug and Play (UPnP) Digital Living Network Alliance (DLNA • Bonjour by Apple • Java technology Universal Plug and Play Standards developed by UPnP Forum Designed as a interoperable M2M, P2P protocol • Est. 1999 • More than 800 members • Independent of network, protocol, language • Device-agnostic – mobile, fixed, CE, PC, ... • Platform-independent, for virtually any purpose Universal Plug and Play (2) Defines Device Control Protocols (DCP) in six device categories • Audio/Video • Home Automation • Networking • Printer • Remoting • Scanner Universal Plug and Play (3) Protocol functionality • Addressing • Discovery • Description • Control • Eventing • Presentation Digital Living Network Alliance DLNA is an industry consortium Home environment seen as three islands of devices • Est. 2003, more than 200 members • Develops guidelines for home connectivity • Consumer Electronics • Mobile Devices • PCs and Peripherals DLNA (2) Use cases used as a basis for guidelines • Use cases built on technology-independent needs – not likely to change soon Accepted standards and practices used • Not necessarily open, but accessible DLNA (3) Guidelines define building blocks for implementation • Technologies defined for all parts of interconnection • Network technology • Device discovery • Media transport • Content formats • Communication protocols DLNA (4) Three device categories Targeted only to home environment • Home Network Devices • Mobile Network Devices • Home Interoperability Devices • Future extensions possible UPnP and DLNA in the Market More UPnP devices Devices available in all DLNA categories • Longer availability • Suitable for more specific purposes • More promotion by the consortium • DLNA also targets consumers Conclusions Establisment of DLNA might indicate deficiencies in UPnP UPnP leaves a lot up to the implementations • Interoperability might remain partial and focused DLNA provides a heavier, but also more comprehensive solution • • Impressive support from the industry Might have better chances in the long run Questions? Thank you!
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