Pin Down and Flare Drill (4 plays)

Pin Down and Flare Drill (4 plays) - pg. 1
Brad Stevens
Pin Down and Flare Drill
Frame 1
2
1
3
4
Spot - 10
Time Delay - 3 sec
SPS - All
4 Players
PIN-DOWN AND FLARE starts with 3 shooters on the wing and Player #1 at the elboe extended. Player #1
will receive a pass from the Gun and Player #2 will sprint around the chair to simulate coming off a
pin-down screen. Player #2 will shoot the shot off the catch.
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Pin Down and Flare Drill (4 plays) - pg. 2
Brad Stevens
Pin Down and Flare Drill
Frame 2
1
2
3
4
PLAYER #2 will then sprint off the chair in the opposite direction to simulate coming off a flare screen.
Player #2 will shoot the jumper off the catch. Player #2 will then go to the end of the line.
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Pin Down and Flare Drill (4 plays) - pg. 3
Brad Stevens
Pin Down and Flare Drill
Frame 3
3
1
4
2
PLAYER #3 will then sprint off the pin-down screen and catch the pass from Player #1. The shot will come
off the catch.
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Pin Down and Flare Drill (4 plays) - pg. 4
Brad Stevens
Pin Down and Flare Drill
Frame 4
1
3
4
2
PLAYER #3 will then simulate coming off a flare screen and shoot the shot off the pass from Player #1.
Player #3 will then go to the end of the line.
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Pin Down and Flare Drill (4 plays) - pg. 5
Brad Stevens
Pin Down and Flare Drill
Frame 5
4
1
2
3
PLAYER #4 will then simulate sprinting off a pin-down screen and shoot the jumper off the pass from Player
#1.
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Pin Down and Flare Drill (4 plays) - pg. 6
Brad Stevens
Pin Down and Flare Drill
Frame 6
1
4
2
3
PLAYER #4 will then simulate sprinting off a flare screen and will shoot the jumper off the pass from Player
#1. Now we are back to where we began the drill. The drill continues until a certain number of shots have
been made, taken, or a time limit has expired.
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Pin Down and Flare Drill (4 plays) - pg. 7
Brad Stevens
Rip Hamilton Series
Frame 1
2
1
Spot - 8
Time Delay - 3
SPS - 5
2 Players
In the RIP HAMILTON SERIES - Player #2 will get 5 game shots off the pass from the point. In this frame,
Player #1 will catch the pass from the Gun and pass to Player #2 for the catch and shoot shot from the
corner.
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Pin Down and Flare Drill (4 plays) - pg. 8
Brad Stevens
Rip Hamilton Series
Frame 2
2
1
IN THIS FRAME, Player #2 will receive a pass from Player #1. Player #2 will shoot a one-dribble pull-up off
the catch.
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Pin Down and Flare Drill (4 plays) - pg. 9
Brad Stevens
Rip Hamilton Series
Frame 3
2
1
IN THIS FRAME, Player #2 will come off a pin-down screen and receive the pass from Player #1. Player #2
will shoot the shot off the catch.
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Pin Down and Flare Drill (4 plays) - pg. 10
Brad Stevens
Rip Hamilton Series
Frame 4
2
1
IN THIS FRAME, Player #2 will receive the pass off a flare screen. Player #2 will shoot the ball off the
catch. This is the 4th shot in the series.
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Pin Down and Flare Drill (4 plays) - pg. 11
Brad Stevens
Rip Hamilton Series
Frame 5
2
1
IN THIS FRAME, Player #2 will run to half court and shoot a run-in 3 out of transition. This is the fifth and
last shot in the series. In this series, Player #2 shot a catch and shoot corner 3, a one-dribble pull-up, a shot
off the pin-down screen, a shot off the flare screen, and a run-in 3 out of transition. The Rip Hamilton Series
includes 5 games shots off the pass from the point. It can be done multiple times for conditioning and
repitition.
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Pin Down and Flare Drill (4 plays) - pg. 12
Brad Stevens
Shot to Transition
Frame 1
Spot - 8
Time Delay - 2-3
SPS - All
3 Players
1
2
3
IN SHOT TO TRANSITION, Player #1 will step in to receive the pass from the Gun and shoot a catch and
shoot 3 from the top of the key. Player #1 will then slide to the cone, back pedal, and slide across to
simulate getting back on defense. Player #1 will then go to the back of the line.
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Pin Down and Flare Drill (4 plays) - pg. 13
Brad Stevens
Shot to Transition
Frame 2
2
3
1
AFTER PLAYER #1 shoots, he/she will slide, backpedal, and slide around the cones and fill in the back of
the line. Player #2 will catch a pass from the Gun and shoot off the catch.
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Pin Down and Flare Drill (4 plays) - pg. 14
Brad Stevens
Shot to Transition
Frame 3
2
3
1
PLAYER #2 will then slide, back pedal, and slide around the cones as Player #3 receives the next pass
from the Gun and shoots a catch and shoot 3.
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Pin Down and Flare Drill (4 plays) - pg. 15
Brad Stevens
Shot to Transition
Frame 4
1
2
3
AFTER PLAYER #3 shoots, he/she will slide, back pedal, clide around the cones as Player #1 receives the
next pass from the Gun. We are now back to where the drill began. The drill continues until a a goal has
been acheived.
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Pin Down and Flare Drill (4 plays) - pg. 16
Brad Stevens
The Nuggets Drill
Frame 1
2
1
Spot - 8
Time Delay - 4
SPS - All
2 Players
THE NUGGETS DRILL is a competitive drill that forces a player to make 3 shots in a row from a spot before
he/she misses 2 in a row from that spot. If a player misses 2 in a row before he/she makes 3 in a row, they
run a down and back and then try it from that spot again. The goal is to get 3 in a row from 5 different spots
before 2 in a row are missed. The 5 spots on the floor include both corners, both wings and the point. The
drill incorporates conditioning, focus, and competition. In this frame, Player #1 will pass to Player #2 in the
corner until Player #2 hits 3 in a row. Player #2 will slide from the cone to the corner before each shot, so
there is movement on each catch.
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Pin Down and Flare Drill (4 plays) - pg. 17
Brad Stevens
The Nuggets Drill
Frame 2
2
1
PLAYER #2 will also try to hit 3 in a row from the wing before he/she misses two.
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Pin Down and Flare Drill (4 plays) - pg. 18
Brad Stevens
The Nuggets Drill
Frame 3
2
PLAYER #2 will also try to hit 3 in a row from the point before he/she misses 2.
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Pin Down and Flare Drill (4 plays) - pg. 19
Brad Stevens
The Nuggets Drill
Frame 4
1
PLAYER #2 will also try to hit 3 in a row from the opposite wing before he/she misses two.
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2
Pin Down and Flare Drill (4 plays) - pg. 20
Brad Stevens
The Nuggets Drill
Frame 5
2
1
PLAYER #2 will finish trying to make 3 in a row from the opposite corner before he/she misses two.
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