Overall: well organized! Looks pretty comprehensive (quite impressively so!), but always been on the look-out for requirements we have overlooked that need to be added. 95/100 AETHSTETICS • 75% of customers (children and parents) must indicate that the appearance of the fun fair game will encourage further interest in playing it COST • Fun fair game must cost less than $100 total, which is the given budget • DIMENSIONS • Dimensions must not exceed __ feet x __ feet for the sake of storage, transportation, and presence at the fun fair* Must be at a height appropriate for a kindergartener standing 42.5” (50th percentile for height for girls and 39.7th percentile for height for boys) tall • EASE OF USE • Fun fair game must allow the average operator to use with instructions that can be communicated in under two sentences. • When provided a fifteen second introduction to the game, 90% of kids play the game correctly. Must be used correctly by students of the ages (4-10) and varying skill levels • Must last under _ minutes to keep the line down and move the children through the game in a timely fashion • Clean up must not take more than 10 minutes • ENERGY USE nice You can clarify a bit now that I have been clearer on the budgets. Split this out into many requirementsd. What should dimension reqts be when set up? What should dimension reqts be for storage? Height (well researched!) is another requirement altogether. Great! Awesome! Not sure what this adds over prior one. 2 minutes seems reasonable – better at 11.5 minutes. This keeps it in-line with how long other fun fair activities currently take. Great to include! • Fun fair game should not need an outlet • Game should be able to be powered by a standard battery ENVIRONMENT • Fun fair game must be durable to withstand unpredictable spring weather, such as rain and fog, without electrical or mechanical failure • Fun fair game must run at temperatures between 40 and 90 degrees fahrenheit and humidity between 50% and 100% • MAINTENANCE • Game must require no maintenance on the day of the fun fair by operators or any other volunteers • Game must not require batteries to be changed on the day of the fun fair • NOISE LEVEL • Must play music/mp3 loud enough for everyone within a _ foot radius to hear. SAFETY • • Must not pose any bodily harm to participants or operator Should not have any small spaces that could pinch participant/operator • Should not be able to splinter in any way Should have no risk of electrical shock • Should pose no risk of falling on someone/no temptation for children to climb on • Should not contain any toxic materials that could cause harm for participants or operators SCHEDULE Yes! Not by “a standard battery” necessarily, but by “standard batteries.” ok good good good Split into two; first one is more vague… Great!!!!! • • Game must be feasible to be designed and constructed so that: a prototype is completed and ready for presentation by the November design review the preliminary version of the game is finished before Thanksgiving Break (November 26, 2014) • the final version of the game is finished before the day of final testing (December 11, 2014) • WEIGHT • Game must be easily carried by one person • FUN FOR KIDS • 90% of participants (kids) must indicate they had fun playing the Music Maker (as shown by questions on survey given after the fun fair) Must use sensors in the game design • Must not infringe on copy rights ENGAGEMENT Must require action by the user at least every 15 seconds 100% of participants at the end of the fun fair must indicate they remember playing the Music Maker Actually, by December 5. I want y’all to finish it by then so you won’t be working on it while you are doing other finals. Ok. good Functions For Running the Game: • Play sound/music • Guide players through music/alert when action is needed • Detect contact • Determine if contact is correct • Respond accordingly to contact • Provide structure on which the game will be played For Logistics of Fun Fair Activity: • Provide operators with an easy, safe, entertaining method for running the game • Include reset ability • Transport and store easily Optional/Secondary Functional Requirements: • Appear aesthetically appealing • Adjust to the different ability levels of the children Blue ones aren’t as strong. First set “for running the game” are great! Provide operators I don’t see this as a function Include reset ability “allow operator to reset” Transport… not a function of your design Appear aesthetically not really a function… more about”form” Adjust to the different… may want “allow operator to adjust to different ability levels” (this might be an optional function that you may/may not do) Also, what about: Allow operator/user to select song
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