LOCAL PLAYING RULES Richland National Little League P.O. Box 141 Richland, WA 99352 RNLL Board Approved: February 16th, 2017 Revised March 1st, 2017 1 1. APPLICABILITY These Local Playing Rules of the Richland National Little League (RNLL) shall be binding for the calendar year of 2017 (01/01/17 – 12/31/17). During that period, a two-thirds (2/3) majority vote (where a quorum exists) of the RNLL Board of Directors at any regular or special meeting of the Board may amend these Local Playing Rules in the best interest of the program of Little League Baseball. Local Playing Rules may not conflict with the Official Rules and Regulations of the Little League Baseball, Incorporated – commonly referred to as “The Green Book”. These Local Playing Rules apply to RNLL and are designed to specifically administer the program of Little League Baseball in a safe and healthy manner. 2. GENERAL RULES There shall be four divisions of play referred to as the Majors Division, the Triple A Division, the Double A Division Single A Division and the Tee Ball Division. These rules apply to all divisions of RNLL: 2.01 -- The Umpire(s) for each game shall provide, from supply provided by the RNLL Equipment Manager, two new or like-new official games balls plus one backup ball for use in that game. After the game, the umpire will select and keep the ball in the best condition (to be used as a back-up ball for future games) and then give the remaining game balls (if any) to the Manager of the home team for further use in practices. 2.02 -- Slug bunting is NOT permitted. If a batter does attempt to slug bunt, the batter is out, the ball is dead, and all runners return to the base they last occupied. Contact does not need to be made. 2.03 -- After entering the batter’s box, the batter must remain in the box with at least one foot throughout the at bat. (not applicable to Double A, Single A or Tee Ball) (a) Exceptions: (1) On a swing, slap, or check swing. (2) When forced out of the box by a pitch. (3) When the batter attempts a “drag bunt” in Baseball [or attempts a “slap” or “slap bunt” in Softball] (4) When the catcher does not catch the pitched ball. (5) When a play has been attempted. (6) When time has been called. (7) When the pitcher leaves the dirt area of the pitching mound or takes a position more than five feet from the pitcher’s plate after receiving the ball or the catcher leaves the catcher’s box. (8) On a three ball count pitch that is a strike that the batter thinks is a ball. (b) Penalty: If the batter leaves the batter’s box or delays play and none of the exceptions apply, the umpire shall warn the batter. After one warning on a batter, the umpire shall call a strike. Any number of strikes can be called on each batter. No pitch has to be thrown, the ball is dead, and no runners may advance. 3. MAJORS DIVISION RULES The Majors Division shall adhere to the Little League Baseball Official Regulations and Playing Rules and the rules outlined in these Local Playing Rules. Any violation of these rules shall be handled according to the Disciplinary Policy given in the Local League Rules, Section 15. 3.01 -- Every player on a team roster will participate in each game for a minimum of six (6) defensive outs and one at-bat. During the first portion of the season (between one-half and two-thirds of the season – as determined by the Board) free substitution and continuous batting order will be used. During the remainder of the season, the 9-player batting order with normal substitution will be used. 3.02 -- During the first portion of the season (as described above), if a player arrives late to a game, the player shall be added to the end of the batting order. If a player must leave early from a game for any reason, there is no penalty to their team and the player’s position in the batting order is skipped. During the remainder of the season, 9-player batting substitution rules apply. 3.03 -- If a player leaves a game due to injury and is unable to bat their position in the order, they are skipped for the remainder of the current game (without penalty – no out is assessed). However, if a player is 2 “temporarily” injured (e.g.: Hit by pitch) the player making the preceding out can be used as a substitute. If the injured player cannot take their position in the batting order, then they are removed from the game (without penalty). 4. MINORS DIVISION RULES The Minors Division shall adhere to the Little League Baseball Official Regulations and Playing Rules and the rules outlined in these Local Playing Rules. Any violation of these rules shall be handled according to the Disciplinary Policy given in the Local League Rules, Section 15. 4.01 -- Every player on a team roster will participate in each game for a minimum of six (6) defensive outs. Free substitution is allowed in the Minors Division, except that a pitcher once removed from that position cannot return as a pitcher. The RNLL Official Scorekeeper shall monitor violations throughout the season. 4.02 -- No player shall be out of the game defensively two consecutive innings. 4.03 -- Double A only - Each player during each game shall play at least one defensive inning in the infield and one defensive inning in the outfield. 4.04 -- The RNNL Board reserves the right to require defensive lineup cards from managers in the case these rules are not being adhered to. 4.05 -- A maximum of four (4) runs may be scored by either team, during each of the first five innings of a game. There is no limit on the number of runs during any innings after the fifth inning. 4.06 -- 10 Run Rule: (a) Triple A: The 10 run rule as detailed in the Official Little League rules will be in effect in Triple A games for purposes of scoring. If at least four (4) innings have been completed and the visiting team is up by 10 or more runs or if after 3 ½ innings the home team is ahead by 10 or more runs the game shall be complete. If time permits, the teams can complete the duration of time as a scrimmage. (b) Double A: The 10 run rule as detailed in the Official Little League rules will be in effect in Double A games for purposes of scoring. If at least four (4) innings have been completed and the visiting team is up by 10 or more runs or if after 3 ½ innings the home team is ahead by 10 or more runs the game shall be complete. If time permits, the teams can complete the duration of time as a scrimmage. 4.07 -- Triple A and Double A League games are scheduled for six (6) innings. (a) First Half of Season: For Triple A and Double A games, the inning beginning after one hour and thirty minutes (1:30) have elapsed from the game start time (umpire will keep the official clock) will be declared the final inning. By rule, an inning begins at the moment of the third out (or fourth run) by the home team. During the final inning, teams may score an unlimited number of runs (open inning). The game will conclude at the end of this final inning regardless of time (unless the home team is ahead, in which case the game will end after the visitors half inning). (b) Second Half of Season: For Triple A and Double A games, the inning beginning after one hour and fortyfive minutes (1:45) have elapsed from the game start time (umpire will keep the official clock) will be declared the final inning. By rule, an inning begins at the moment of the third out (or fourth run) by the home team. During the final inning, teams may score an unlimited number of runs (open inning). The game will conclude at the end of this final inning regardless of time (unless the home team is ahead, in which case the game will end after the visitors half inning). (c) In both Triple A and Double A, if the final inning is NOT the 6th inning in the game, the following conditions apply: (1) If at least four (4) innings have been previously completed (3 ½ innings if the home team is ahead), the inning shall be completed (if necessary) as the final inning of a regulation game before the umpire terminates the game for time limit. If the game is halted during this final inning by the umpire due to weather, curfew or light failure, Rule 4.11 of the Little League Baseball Official Regulations and Playing Rules shall apply. (2) If at least four (4) innings have not been previously completed (3 ½ innings if the home team is ahead), the umpire shall call the game and declare it “No Game”. In this case, the game may be replayed later. 3 4.08 -- In both Triple A and Double A, the batting order shall use the complete roster with each player batting in turn throughout the game whether playing a defensive position in that inning or not. If a batter bats out of turn, Rule 6.07 of the Official Regulations and Rules of Little League will apply. 4.09 -- Base Stealing (runner advancing at his/her own risk when the batter has not hit the ball): (a) Triple A: (1) In the first half of the season, a runner may advance at his/her own risk to second or third base if a “live” pitched ball passes outside the circle surrounding home plate unless the play has been ruled dead by the umpire (foul ball, etc.). The runner(s) may not advance until the ball leaves the circle. Runners cannot steal home in the first half of the season, including on any ball thrown back by the catcher to the pitcher, with the following exception: a runner may advance at his/her risk should a catcher attempt a throw to a base and overthrow that base, causing the ball to leave the infield. The ball must leave the infield before the runner on third may attempt to advance. (2) In the second half of the season, a runner may advance at his/her own risk unless the play has been ruled dead by the umpire (foul ball, etc.) (b) In Double A, base stealing is not allowed. (c) In Single A, base stealing is not allowed. 4.10 -- Pitching Rules: (a) Triple A: (1) Live pitching shall take place during each inning of each game for the entire season and shall follow the rules as described in Appendix A of the RNLL Local League Rules as well as the Official Regulations and Rules of Little League. (b) Double A: (1) There are no base-on-balls. (2) In the first half of the season, pitching will performed with a pitching machine. Each team will provide an adult to operate the pitching machine while their team is on offense. Also refer to Section 4.11 below for additional responsibility of the adult operating the pitching machine. On pitches from a pitching machine, if a batter “takes” (i.e. doesn’t swing at three (3) good pitches), he/she will be told that the umpire will begin calling strikes on subsequent good pitches. (Note: the object is not to strike batters out; it is to ensure that batters do not delay the game by taking an excessive number of pitches.) (3) The player fielding the pitcher’s position must remain within 3 feet of the pitcher’s mound dirt area and must not be in front of the pitching machine until after the ball has been delivered to the batter. (4) In the second half of the season (date set by Player Agent) live pitching by players shall occur during each inning of the game, following all Official Regulations and Rules of Little League Baseball with the following exceptions: (This is subject to change based on league player skill level and a AA manager vote) (a) The player-pitcher will pitch to each batter until the at-bat is completed unless that batter receives four (4) balls. At this point the designated adult from the offensive team will come to the mound to finish pitching to the batter. (b) The player-pitcher stays on the field and remains near the adult pitcher for defensive play. (c) The batter’s designated adult can pitch from anywhere on the mound (i.e., they do not need to be on the pitcher’s plate/rubber). (d) The umpire continues the strike count as usual until the at-bat is completed. All strikes are counted regardless of whether or not the batter swings. (e) If the ball in play hits the adult pitcher and no interference has been ruled, then a dead ball is declared and all base runners will advance one base. (f) If the adult pitcher interferes with the defensive play, a dead ball must be declared, the batter is out, and all base runners must return to the base they were on prior to the interference. (g) Once the at-bat is completed, the player-pitcher shall return to the mound and begin pitching to the next batter. (h) No player can take a base when hit by an adult pitcher. (i) Pitchers are allowed a maximum of eight (8) warm-up pitches between innings. 4 (c) In Single A and Tee Ball, there is no live (player) pitching. 4.11 -- Umpires: (a) Triple A: (1) RNLL will provide a home plate umpire for the games. (2) RNLL may provide a field umpire for the games. The visiting team is still required to provide an adult to serve as the field umpire in the event one is not provided by the League. If two youth umpires are provided, the above designated adult shall serve as the Adult Game Coordinator. Refer to the Official Regulations and Rules of Little League Baseball Rule 9.03 (d) for responsibilities of the Adult Game Coordinator. (b) Double A: (1) The home team will be required to provide an adult to serve as the plate umpire for the game. RNLL may provide an umpire. However, the home team is still responsible to provide a plate umpire in the event that RNLL is unable to provide an umpire. (2) While on offense, each team shall provide an adult to operate the pitching machine (first half of the season) or act as adult pitcher (second half of the season). This adult is also to be designated the field umpire. 4.12 -- Game-play amendments: (a) Double A: (1) On a ball hit to the outfield, play stops when the ball lands in the infield either in a fielder’s glove or on the ground. The infield is described as the dirt area carved around 1st, 2nd and 3rd base and extending from the base to each dugout. Runner(s) must stop at the base they are on or the base they are running for, provided they are at least halfway to that base. (2) On a ball hit to the infield play stops when an attempt is made to throw the ball to the pitcher. Runner(s) must stop at the base they are on, or the base they are running for, provided they are at least halfway to that base. (3) On an attempted put-out at any base, play stops if the ball travels past, out of reach, or is mishandled by the intended baseman making the play. Runners approaching 1st or 2nd may advance one additional base (no more) at their own risk. Runners approaching 3rd must stop. Overthrowing home stops all runners. (b) Single A and Tee Ball: The goal of the Single A and Tee Ball divisions is to allow the players to develop a love for the game by having fun, develop basic baseball skills, and learn basic baseball rules. (1) Base paths are standard Little League length. The pitcher’s mound is a standard Little League length. (2) Outs will be called. (a) The coaches of both teams will be the umpires (i.e. the coach pitching or the base coaches will make all calls). You will not need a parent volunteer to umpire. (b) When a player is called out (either from catching a fly ball or being thrown out at a base) they will go back to the dugout. (c) After 3 outs the bases will be cleared but the team that is up to bat will continue to bat through their entire order. (i) Each team will bat through their entire batting order every inning. (ii) The last batter does not clear the bases with a “home run”. (iii) Even if there are not 3 outs, after the last batter in the lineup the bases will be cleared and the next team will bat. (3) In the field the team on defense will have players in the 9 standard baseball positions. (a) Catchers will not squat behind the plate, but will stand on the backstop fence. They are required to wear a catcher’s mask and chest protector. (b) The player who is the “pitcher” will stand within 5 feet of the pitching rubber. (c) Unless there is an over-riding safety concern, all players should play all positions throughout the course of the year. (4) Pitching rules (a) The coach pitching can stand as close as they need to in order to deliver the pitch, keeping in mind the safety of the coach pitching. 5 (b) After 3 pitches (swung on or considered strike pitches by the coach), a tee should be used for the batter. (c) There are no strike outs or walks. (d) If a player is hit by a pitch they should continue their at bat if they are able, rather than take first base. (5) There is no base stealing or leading off. (6) There is no official scorebook or scoreboard. (7) There is a time limit of 1 hour (with a minimum of 2 inning played). If you have started an inning, before the 1 hour time limit, it is up to the both coaches discretion if you finish that inning. (8) Base running (a) On a ball hit to the outfield, the runner(s) can continue to run around the bases, but play stops when the ball lands in the infield either in a fielder’s glove or on the ground. The infield is described as the dirt area carved around 1st, 2nd and 3rd base. Runner(s) must stop at the base they are on or at the base they are running for, provided they are at least halfway to that base. (b) On a ball hit to the infield, the runner(s) run “base to base”. Which means the player only advances to the next base even if there is an error or overthrow. (9) These rules do not cover every situation. If there are questions, both team’s coaches can work together to resolve it using their best judgment. The goal here is less about the competitive score and more about the kids having fun and wanting to play baseball again next year. 4.13 -- Protests to Minors Division games must be resolved before the next game. 6
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